sebastienlagarde
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c7c2adef
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
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7 年前 |
GitHub
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de0287be
|
Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core
Move notification for API change to core
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7 年前 |
Evgenii Golubev
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ef6c6a3e
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Add _FrustumParams to UnityPerView
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7 年前 |
Felipe Lira
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9fe30bee
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Tweaked default shader values to be mid grey
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7 年前 |
Paul Melamed
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719afdc0
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Remove some unneded comments
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7 年前 |
sebastienlagarde
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58445f5d
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Move notification for API change to core
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7 年前 |
Evgenii Golubev
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f1876370
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Update the comment
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7 年前 |
Felipe Lira
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c9f9be4a
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Updated terrain shader name.
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7 年前 |
Paul Melamed
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d852d360
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address PR comments
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7 年前 |
GitHub
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72f63df8
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Merge pull request #1175 from Unity-Technologies/SpotReflector
Add spot reflector option to modulate light intensity with spot angle.
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7 年前 |
Evgenii Golubev
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c4d118bd
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Rename 'param' -> 'params' for consistency
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7 年前 |
GitHub
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023df4a2
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Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr
Terrain Shader fixes
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7 年前 |
Paul Melamed
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3f7e7fef
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Reset allocation status flag.
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7 年前 |
Frédéric Vauchelles
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4474977e
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(wip) deferred SSR
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7 年前 |
Remy
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0fbb8841
|
Changed sin to tan in angle calculation
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7 年前 |
Evgenii Golubev
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ed476664
|
Remove leftover SetupComputeShader() call
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7 年前 |
GitHub
|
3c27f566
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Merge pull request #1180 from Unity-Technologies/rc-bugfixes
RC bugfixes
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7 年前 |
Paul Melamed
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5e4ad2d7
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Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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7 年前 |
Frédéric Vauchelles
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ae848a9d
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fixed forward SSR
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7 年前 |
Remy
|
8fa08986
|
fix for PR
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7 年前 |
GitHub
|
94e96f91
|
Merge pull request #1177 from Unity-Technologies/fix/shadow-crash
Fix for GPU crash on some platforms when using a directional light with no shadows
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7 年前 |
Evgenii Golubev
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14c97d6d
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Update variable usage
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7 年前 |
Felipe Lira
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65d2e7b3
|
Minor changes to Unlit shader GUI.
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7 年前 |
Frédéric Vauchelles
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12acef66
|
Fixed history buffer binding
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7 年前 |
Robin Bradley
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deadc578
|
Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms.
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7 年前 |
Remy
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9c0aa9c6
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Add spot reflector option to modulate light intensity with spot angle.
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7 年前 |
Evgenii Golubev
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8d663ac4
|
Merge upstream/master
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7 年前 |
Felipe Lira
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51d1e44b
|
Moved standard shader workflow mode to top as it seems more natural.
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7 年前 |
Frédéric Vauchelles
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3b63c854
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wip SSR
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7 年前 |
GitHub
|
7a76fbbe
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Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies
Skip in memory assemblies for the shader generator
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7 年前 |
Felipe Lira
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2a570cc3
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Updated lightweight default materials
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7 年前 |
Frédéric Vauchelles
|
ca61ff42
|
Updated beffered RTHandle system
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7 年前 |
Frédéric Vauchelles
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3320fc64
|
Skip in memory assemblies for the shader generator
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7 年前 |
Felipe Lira
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dc0d6bd3
|
Fixed particles color modes.
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7 年前 |
Frédéric Vauchelles
|
70ed0378
|
wip buffered RTHandle system for cameras
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7 年前 |
Frédéric Vauchelles
|
d61424da
|
Commented code specific to 4.x .NET runtime
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7 年前 |
Felipe Lira
|
aefdbead
|
fixed particles alpha discard and modulate
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7 年前 |
Andre McGrail
|
b15bde9e
|
Cleaned up relative hlsl include path
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7 年前 |
Frédéric Vauchelles
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7a47594e
|
Updated RTHandle class to an instance class
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7 年前 |
GitHub
|
add8fa72
|
Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI
Enable Additional component in UI
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7 年前 |
Felipe Lira
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45ee32a0
|
Fixed null reference on bump properties in unlit particles UI.
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7 年前 |
Andre McGrail
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35e631d7
|
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
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7 年前 |
Frédéric Vauchelles
|
0ade2a97
|
Merge branch 'master' into feature/SSR
|
7 年前 |
GitHub
|
44b0c2bc
|
Merge pull request #1172 from Unity-Technologies/HDCameraDataInit
Add init function for HD Camera data. …
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7 年前 |
Felipe Lira
|
13eff945
|
Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
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7 年前 |
GitHub
|
44511b14
|
Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization
Lw/fix shadow tile initialization
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7 年前 |
Frédéric Vauchelles
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99a24ef5
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fixed: mip to use for SSReflection
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7 年前 |
GitHub
|
1108f618
|
Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
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7 年前 |
Felipe Lira
|
e9a5ca70
|
Fixed shaderPassID in DrawFullScreen
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7 年前 |
Felipe Lira
|
ec57c2a7
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Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
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7 年前 |