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HDUtils.BlitQuad(cmd, texture, new Vector4(1, 1, 0, 0), scaleBias, mipLevel, false); |
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} |
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m_AllocationCache.Add(key, scaleBias); |
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return true; //scaleBias;
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return true; |
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return false; new Vector4(0, 0, 0, 0); |
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return false; |
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|
return true; //scaleBias;
|
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|
|
return true; |
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|
|
} |
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|
|
} |
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|
} |