Evgenii Golubev
09ba8b07
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
7 年前
Evgenii Golubev
999f9fa8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
858b64ad
Merge pull request #1197 from EvgeniiG/rename_unity_per_camera
Rename UnityPerCamera CBuffer variables (and set them from C#)
7 年前
GitHub
982c273f
Added release notes for LWRP.
Added notes from 1.1.4-preview to initial tagged release.
7 年前
Frédéric Vauchelles
4bd00e90
Merge master
7 年前
GitHub
60d3b875
Merge pull request #1205 from Unity-Technologies/Fix-warning
HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
7 年前
Sebastien Lagarde
016a2305
HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
7 年前
GitHub
ea51b585
Merge pull request #1188 from Unity-Technologies/stacklit
New StackLit forward only material: Can serve as a basic template for…
7 年前
sebastienlagarde
caef3231
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
7 年前
GitHub
5ee5df81
Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter
Fix/master hd material converter
7 年前
Remy
2dea8304
Correct source texture channel of detail map
7 年前
Evgenii Golubev
b4708ef6
Merge upstream/master
7 年前
sebastienlagarde
66ff4e4a
Add normal view debug mode
7 年前
Remy
7643f8fc
Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map).
7 年前
Evgenii Golubev
2c4bd864
Add and/or rename to legacy Unity shader variables
7 年前
sebastienlagarde
2e40eff7
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
7 年前
GitHub
2a9a01f7
Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path
Add fullscreemedia path
7 年前
Evgenii Golubev
8ffeafaf
Fix material animation in reflection probes
7 年前
GitHub
8c5e87ae
Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common
Move ComputeTextureLOD to common.hlsl
7 年前
Evgenii Golubev
b62b0d12
More comments
7 年前
sebastienlagarde
a5701453
Move ComputeTextureLOD to common.hlsl
7 年前
Evgenii Golubev
187b007e
Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera
7 年前
GitHub
bc2cc021
Merge pull request #1178 from Unity-Technologies/decals/texture_atlas
Decals/texture atlas
7 年前
GitHub
c7261dfc
Add a comment
7 年前
Evgenii Golubev
f3d6b339
Add additional deprecation comments
7 年前
GitHub
19323813
Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Add profiling sample for clear sky
7 年前
Evgenii Golubev
072a0aa3
Optimize
7 年前
sebastienlagarde
c795cf46
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode
7 年前
GitHub
75c80ba4
Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Fix issue with debug ligthing mode
7 年前
Evgenii Golubev
b2851e30
Clean up
7 年前
GitHub
3bcafcb4
Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix
Decals/dbuffer clear fix
7 年前
Evgenii Golubev
cfc871a0
Add more reliable detection of the start of the new frame
7 年前
GitHub
968bc78a
Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport
Lw/18.1 forwardport
7 年前
Paul Melamed
f084a015
cleanup some commented out and unused code
7 年前
sebastienlagarde
22018fa9
Add profiling sample for clear sky
7 年前
Evgenii Golubev
1c4ab14a
Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency
7 年前
Felipe Lira
cfdda2f1
Updated simple lighting default material.
7 年前
sebastienlagarde
500d0b60
Add FullscreenPassthrough render mode
7 年前
Paul Melamed
e711a574
Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared)
7 年前
sebastienlagarde
183ca49b
Fix issue with debug ligthing mode
7 年前
Stephane Laroche
3187dab5
New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl.
Only supports base unlit material parameters with the addition of : analytical lights with a diffuse lambert BSDF, interpolated geometric normal and double sided option.
7 年前
Evgenii Golubev
2bffbe72
Factor out CoreUtils.AreAnimatedMaterialsEnabled()
7 年前
Felipe Lira
0a1063fa
updated simple lighting shininess.
7 年前
sebastienlagarde
8a48b2eb
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
7 年前
GitHub
a449a7f7
Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights
Fixed light loop hierarchy
7 年前
Evgenii Golubev
0d88963c
Overwrite camera properties set during the shader pass with the original camera properties
7 年前
Felipe Lira
c61f95a8
Fixed negative pow warning.
7 年前
Frédéric Vauchelles
403264e2
Fixed light loop hierarchy
7 年前
Evgenii Golubev
41b3bcf7
Fix the bug with animated materials
7 年前
Felipe Lira
baed4e96
Added missing d3d11_9x excludes
7 年前