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# Changelog |
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All notable changes to this package will be documented in this file. |
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) |
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). |
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## [1.1.4-preview] |
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### Improvements |
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- Terrain and grass shaders ported |
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- Updated materials and shader default albedo and specular color to midgrey. |
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- Exposed _ScaledScreenParams to shader. It works the same as _ScreenParams but takes pipeline RenderScale into consideration |
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- Performance Improvements in mobile |
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### Bugfixes |
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- Fixed SRP Shader library issue that was causing all constants to be highp in mobile |
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- Fixed shader error that prevented LWRP to build to UWP |
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- Fixed shader compilation errors in Linux due to case sensitive includes |
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- Fixed Rendering Texture flipping issue |
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- Fixed Standard Particles shader cutout and blending modes |
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- Fixed crash caused by using projectors |
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- Fixed issue that was causing Shadow Strength to not be computed on mobile |
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- Fixed Material Upgrader issue that caused editor to SoftLocks |
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- Fixed GI in Unlit shader |
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- Fixed null reference in the Unlit material shader GUI |
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## [0.1.6] - 2018-xx-yy |
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## [1.1.2-preview] |
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### Improvements |
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- Performance improvements in mobile |
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### Bugfixes |
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- Fixed shadows on GLES 2.0 |
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- Fixed CPU performance regression in shadow rendering |
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- Fixed alpha clip shadow issues |
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- Fixed unmatched command buffer error message |
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- Fixed null reference exception caused by missing resource in LWRP |
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- Fixed issue that was causing Camera clear flags was being ignored in mobile |
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### Changelog starting |
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## [1.1.1-preview] |
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### Improvements |
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- Added Cascade Split selection UI |
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- Shadowmap uses 16bit format instead of 32bit. |
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- Added SHADER_HINT_NICE_QUALITY. If user defines this to 1 in the shader Lightweight pipeline will favor quality even on mobile platforms. |
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- Small shader performance improvements |
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Started Changelog |
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### Bugfixes |
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- Fixed Subtractive Mode |
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- Shadow Distance does not accept negative values anymore |
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## [0.1.24] |
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### Improvements |
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- Refactored lightweight standard shaders and shader library to improve ease of use. |
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- Added Light abstraction layer on lightweight shader library. |
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- HDR RT now uses what format is configured in Tier settings. |
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- Optimized tile LOAD op on mobile. |
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- Added HDR global setting on pipeline asset. |
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- Added Soft Particles settings on pipeline asset. |
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- Ported particles shaders to SRP library |
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- Reduced GC pressure |
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- Reduced shader variant count by ~56% by improving fog and lightmap keywords |
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- Converted LW shader library files to use real/half when necessary. |
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### Bugfixes |
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- Fixed realtime shadows on OpenGL |
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- Fixed shader compiler errors in GLES 2.0 |
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- Fixed issue sorting issues when BeforeTransparent custom fx was enabled. |
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- Fixed VR single pass rendering. |
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- Fixed viewport rendering issues when rendering to backbuffer. |
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- Fixed viewport rendering issues when rendering to with MSAA turned off. |
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- Fixed multi-camera rendering. |
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## [0.1.23] |
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### Improvements |
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- Shaders ported to the new SRP shader library. |
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- Constant Buffer Refactor to use new Batcher |
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- Shadow filtering and bias improved. |
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- Pipeline now updates color constants in gamma when in Gamma colorspace. |
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- UI Improvements (Rendering features not supported by LW are hidden) |
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- Optimized ALU and CB usage on Shadows. |
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- Reduced shader variant count by ~33% by improving shadow and light classification keywords |
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- Default resources were removed from the pipeline asset. |
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### Bugfixes |
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- Fixed shader include path when using SRP from package manager. |
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- Fixed spot light attenuation to match Unity Built-in pipeline. |
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- Fixed depth pre-pass clearing issue. |
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## [0.1.12] |
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### Improvements |
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- Realtime shadow filtering was improved. |
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- Standard Unlit shader now has an option to sample GI. |
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- Added Material Upgrader for stock Unity Mobile and Legacy Shaders. |
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- UI improvements |
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### Bugfixes |
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- Fixed an issue that was including unreferenced shaders in the build. |
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- Fixed a null reference caused by Particle System component lights. |
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## [0.1.11] |
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Initial Release. |
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