GitHub
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023df4a2
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Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr
Terrain Shader fixes
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7 年前 |
Paul Melamed
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3f7e7fef
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Reset allocation status flag.
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7 年前 |
Frédéric Vauchelles
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4474977e
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(wip) deferred SSR
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7 年前 |
Remy
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0fbb8841
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Changed sin to tan in angle calculation
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7 年前 |
Evgenii Golubev
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ed476664
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Remove leftover SetupComputeShader() call
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7 年前 |
GitHub
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3c27f566
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Merge pull request #1180 from Unity-Technologies/rc-bugfixes
RC bugfixes
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7 年前 |
Paul Melamed
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5e4ad2d7
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Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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7 年前 |
Frédéric Vauchelles
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ae848a9d
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fixed forward SSR
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7 年前 |
Remy
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8fa08986
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fix for PR
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7 年前 |
GitHub
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94e96f91
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Merge pull request #1177 from Unity-Technologies/fix/shadow-crash
Fix for GPU crash on some platforms when using a directional light with no shadows
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7 年前 |
Evgenii Golubev
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14c97d6d
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Update variable usage
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7 年前 |
Felipe Lira
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65d2e7b3
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Minor changes to Unlit shader GUI.
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7 年前 |
Frédéric Vauchelles
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12acef66
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Fixed history buffer binding
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7 年前 |
Robin Bradley
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deadc578
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Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms.
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7 年前 |
Remy
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9c0aa9c6
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Add spot reflector option to modulate light intensity with spot angle.
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7 年前 |
Evgenii Golubev
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8d663ac4
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Merge upstream/master
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7 年前 |
Felipe Lira
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51d1e44b
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Moved standard shader workflow mode to top as it seems more natural.
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7 年前 |
Frédéric Vauchelles
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3b63c854
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wip SSR
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7 年前 |
GitHub
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7a76fbbe
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Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies
Skip in memory assemblies for the shader generator
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7 年前 |
Felipe Lira
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2a570cc3
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Updated lightweight default materials
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7 年前 |
Frédéric Vauchelles
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ca61ff42
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Updated beffered RTHandle system
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7 年前 |
Frédéric Vauchelles
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3320fc64
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Skip in memory assemblies for the shader generator
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7 年前 |
Felipe Lira
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dc0d6bd3
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Fixed particles color modes.
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7 年前 |
Frédéric Vauchelles
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70ed0378
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wip buffered RTHandle system for cameras
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7 年前 |
Frédéric Vauchelles
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d61424da
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Commented code specific to 4.x .NET runtime
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7 年前 |
Felipe Lira
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aefdbead
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fixed particles alpha discard and modulate
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7 年前 |
Andre McGrail
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b15bde9e
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Cleaned up relative hlsl include path
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7 年前 |
Frédéric Vauchelles
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7a47594e
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Updated RTHandle class to an instance class
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7 年前 |
GitHub
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add8fa72
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Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI
Enable Additional component in UI
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7 年前 |
Felipe Lira
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45ee32a0
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Fixed null reference on bump properties in unlit particles UI.
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7 年前 |
Andre McGrail
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35e631d7
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Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
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7 年前 |
Frédéric Vauchelles
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0ade2a97
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Merge branch 'master' into feature/SSR
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7 年前 |
GitHub
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44b0c2bc
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Merge pull request #1172 from Unity-Technologies/HDCameraDataInit
Add init function for HD Camera data. …
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7 年前 |
Felipe Lira
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13eff945
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Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
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7 年前 |
GitHub
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44511b14
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Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization
Lw/fix shadow tile initialization
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7 年前 |
Frédéric Vauchelles
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99a24ef5
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fixed: mip to use for SSReflection
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7 年前 |
GitHub
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1108f618
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Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
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7 年前 |
Felipe Lira
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e9a5ca70
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Fixed shaderPassID in DrawFullScreen
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7 年前 |
Felipe Lira
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ec57c2a7
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Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
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7 年前 |
Frédéric Vauchelles
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659b634a
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Added wip pass for SSReflection
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7 年前 |
GitHub
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e58bfaac
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Merge pull request #1170 from Unity-Technologies/feature/RefractionModes
Used the MERGE_NAME macro
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7 年前 |
Felipe Lira
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bd95bab1
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Caching fullscreen quad mesh as a static.
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7 年前 |
Felipe Lira
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4ecab1bc
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Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled.
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7 年前 |
Frédéric Vauchelles
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99ec03cb
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Used the MERGE_NAME macro
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7 年前 |
GitHub
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a2790a45
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Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
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7 年前 |
Felipe Lira
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50693fe4
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Clearing screenspace occlusion texture to avoid Tile LOAD.
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7 年前 |
Felipe Lira
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b2a5b861
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Fixed SamplingShader compiler error in GLES2
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7 年前 |
Felipe Lira
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0a312f93
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Some files were not saved in the editor and were missing from last commit.
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7 年前 |
Felipe Lira
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35cef52a
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Fixed shader include paths
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7 年前 |
Remy
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5033b09a
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Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags.
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7 年前 |