6496 次代码提交 (93442ebc-e297-4f82-97ea-97eb1ef9b376)

作者 SHA1 备注 提交日期
Raymond Graham 17d381ab Volumetric system use the list of fog volumes from the manager. 7 年前
sebastienlagarde 5e7735c5 HDRP: PreIntegratedFDG material as resource 7 年前
Raymond Graham e4700710 Manager for Homogenous volumes. 7 年前
GitHub 263cdb82 Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate 7 年前
Evgenii Golubev 49245612 Update comment 7 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 7 年前
Evgenii Golubev 0dc801ac Fix the issue with missing fog in the scene view 7 年前
Evgenii Golubev b587ca91 Optimize DecodeLogarithmicDepthGeneralized() 7 年前
Julien Ignace 1104380e Fixed LoDFade instancing parameter to comply with latest C++ fix. 7 年前
Frédéric Vauchelles 6ac8f055 Updated changelog 7 年前
Frédéric Vauchelles fa865764 Updated: small fixes 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
Frédéric Vauchelles 2e984cbd Added comments 7 年前
Frédéric Vauchelles dd12e0c4 Added comments 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 7 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 7 年前
Aleksandr Kirillov 38b5c51b Now binding the copied depth texture to `_CameraDepthTexture` after the copy. 7 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 7 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 7 年前
Felipe Lira cc538d3c Fixed multiple local shadows. 7 年前
Aleksandr Kirillov 7e7e8ed5 WIP fix depth copy to scene view camera 7 年前
Peter Bay Bastian 54aaeaae Move to 'ShaderGraph' folder 7 年前
GitHub e615b99e Merge pull request #373 from Unity-Technologies/fix-drag-and-drop 7 年前
Martin Thorzen 02c75c93 Fixed the drag and drop functionality (for 18.2+) for Blackboard 7 年前
Martin Thorzen aa3df588 Removed old interface that wasn't used anymore, IDropTarget 7 年前
GitHub 24d91b96 Merge pull request #372 from Unity-Technologies/updated-changelog 7 年前
GitHub 9e04af49 Update CHANGELOG.md 7 年前
GitHub cd8caf84 Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider 7 年前
Peter Bay Bastian ac20b304 Fix null refs in search window provider 7 年前
Martin Thorzen 0a642a8a Updated the changelog with what is coming up for the next release. 7 年前
GitHub 36539f3e Merge pull request #359 from Unity-Technologies/node-placement-copy 7 年前
jensgholm15@gmail.com 045f025b Update changelog to reflect changes 7 年前
GitHub d657628e Merge pull request #361 from Unity-Technologies/fix-obsolete-methods 7 年前
Martin Thorzen 3a802291 Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions. 7 年前
jensgholm15@gmail.com ed51c9ec Make nodes spawn in the center of the view when copied from another graph 7 年前
GitHub 16622af3 Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs 7 年前
GitHub 8a2e5a5e Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline 7 年前
Peter Bay Bastian 8fcaa92a Merge branch 'master' into warning-incompatible-pipeline 7 年前