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Merge pull request #372 from Unity-Technologies/updated-changelog

Updated the changelog with what is coming up for the next release.
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GitHub 7 年前
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共有 4 个文件被更改,包括 30 次插入3 次删除
  1. 24
      CHANGELOG.md
  2. 3
      .data/change_path.gif
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      .data/gradient_node.png
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      .data/use_path.gif

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CHANGELOG.md


The settings on master nodes now live in a small window that you can toggle on and off. The settings menu allows you to change various rendering settings for your shader.
### Editable property names
### Property reference names and exposed state
The property reference names are now editable. It is also now possible to make the properties not exposed.
The property reference names are now editable. Furthermore, it is now possible to control whether the properties are exposed.
### Editable paths for graphs
![](.data/change_path.gif)
![](.data/use_path.gif)
Enables the user to change the path of Shader Graphs and Sub Graphs. Changing the path of a Shader Graph modifies the location it has in the shader selection list. Likewise changing the path of Sub Graph modifies its location in the node creation menu.
### Gradient nodes
![](.data/gradient_node.png)
This adds gradient functionality via two new nodes. Sample Gradient node samples a gradient given a Time parameter. This gradient can be defined on the Gradient slot control view. The Gradient Asset node defines a gradient that can be sampled by multiple Sample Gradient nodes using different Time parameters.
- Pasting a property node into another graph will now convert it to a concrete node. ([#300](https://github.com/Unity-Technologies/ShaderGraph/issues/300))
- Pasting a property node into another graph will now convert it to a concrete node. ([#300](https://github.com/Unity-Technologies/ShaderGraph/issues/300) and [#307](https://github.com/Unity-Technologies/ShaderGraph/pull/307))
- Fixed an issue with editable sub graph paths, causing the search window to sometimes yield a null reference exception.

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