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Updated: small fixes

/main
Frédéric Vauchelles 7 年前
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fa865764
共有 2 个文件被更改,包括 4 次插入4 次删除
  1. 6
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ScreenSpaceTracing.hlsl

6
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs


public float projectionDistance; // Proxy
// 4x32 bits
public bool endHitSuccess; // Proxy, HiZ
public int endHitSuccess; // Proxy, HiZ
public float endLinearDepth; // Proxy, HiZ
public uint endPositionSSX; // Proxy, HiZ
public uint endPositionSSY; // Proxy, HiZ

displayName = "Debug Values",
children =
{
new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess },
new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess != 0 },
new DebugUI.Value { displayName = "Proxy Shape", getter = () => screenSpaceTracingDebugData.proxyShapeType },
new DebugUI.Value { displayName = "Projection Distance", getter = () => screenSpaceTracingDebugData.projectionDistance },
new DebugUI.Value { displayName = "Start Position", getter = () => screenSpaceTracingDebugData.loopStartPositionSS },

displayName = "Debug Values (loop)",
children =
{
new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess },
new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess != 0 },
new DebugUI.Value { displayName = "Start Position", getter = () => screenSpaceTracingDebugData.loopStartPositionSS },
new DebugUI.Value { displayName = "Start Linear Depth", getter = () => screenSpaceTracingDebugData.loopStartLinearDepth },
new DebugUI.Value { displayName = "Ray Direction SS", getter = () => new Vector2(screenSpaceTracingDebugData.loopRayDirectionSS.x, screenSpaceTracingDebugData.loopRayDirectionSS.y) },

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ScreenSpaceTracing.hlsl


hit.debugOutput = frac(hit.linearDepth * 0.1);
break;
case DEBUGSCREENSPACETRACING_HIT_SUCCESS:
hit.debugOutput = float3(hitSuccessful, 1, 0);
hit.debugOutput = GetIndexColor(hitSuccessful ? 1 : 2);
break;
}
}

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