Peter Bay Bastian
7 年前
当前提交
54aaeaae
共有 28 个文件被更改,包括 313 次插入 和 281 次删除
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4.gitattributes
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24ShaderGraph/build.py
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450ShaderGraph/com.unity.shadergraph/Editor/Data/Nodes/Input/Gradient/GradientNode.cs
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108ShaderGraph/com.unity.shadergraph/Editor/Data/Nodes/Input/Gradient/SampleGradientNode.cs
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8ShaderGraph.meta
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0/ShaderGraph/README.md
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0/ShaderGraph/.editorconfig
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0/ShaderGraph/README.md.meta
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0/ShaderGraph/Testing.meta
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0/ShaderGraph/Testing
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0/ShaderGraph/build.py.meta
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0/ShaderGraph/com.unity.shadergraph.meta
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0/ShaderGraph/TestbedAssets
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0/ShaderGraph/TestbedAssets.meta
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0/ShaderGraph/build.py
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0/ShaderGraph/Unity.ShaderGraph.Unreleased.Editor.asmdef
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0/ShaderGraph/Unity.ShaderGraph.Unreleased.Editor.asmdef.meta
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0/ShaderGraph/HDPipeline
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0/ShaderGraph/HDPipeline.meta
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0/ShaderGraph/CONTRIBUTIONS.md
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0/ShaderGraph/CONTRIBUTIONS.md.meta
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0/ShaderGraph/LICENSE.md.meta
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0/ShaderGraph/LICENSE.md
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0/ShaderGraph/.data
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0/ShaderGraph/CHANGELOG.md
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0/ShaderGraph/CHANGELOG.md.meta
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0/ShaderGraph/com.unity.shadergraph
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*.png filter=lfs diff=lfs merge=lfs -text |
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*.gif filter=lfs diff=lfs merge=lfs -text |
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ShaderGraph/**/*.png filter=lfs diff=lfs merge=lfs -text |
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ShaderGraph/**/*.gif filter=lfs diff=lfs merge=lfs -text |
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#!/usr/bin/python -B |
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import os |
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import logging |
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|
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def packages_list(): |
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return [ |
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("com.unity.shadergraph", "com.unity.shadergraph") |
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] |
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|
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# Prepare an empty project for editor tests |
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def prepare_editor_test_project(repo_path, project_path, logger): |
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import unity_package_build |
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unity_package_build.copy_path_to_project("TestbedAssets", repo_path, project_path, logger) |
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unity_package_build.copy_path_to_project("Testing", repo_path, project_path, logger) |
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|
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if __name__ == "__main__": |
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import sys |
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sys.path.insert(0, os.path.abspath(os.path.join("..", "automation-tools"))) |
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|
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try: |
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import unity_package_build |
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build_log = unity_package_build.setup() |
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except ImportError: |
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print "No Automation Tools found." |
|
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using UnityEditor.ShaderGraph.Drawing.Controls; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Input", "Gradient", "Gradient")] |
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public class GradientNode : AbstractMaterialNode, IGeneratesFunction |
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{ |
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[SerializeField] |
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private float m_Value; |
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|
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public const int OutputSlotId = 0; |
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private const string kOutputSlotName = "Out"; |
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|
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public GradientNode() |
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{ |
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name = "Gradient"; |
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UpdateNodeAfterDeserialization(); |
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} |
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|
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string GetFunctionName() |
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{ |
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return string.Format("Unity_{0}", GetVariableNameForNode()); |
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} |
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|
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Gradient m_Gradient = new Gradient(); |
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|
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[SerializeField] |
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Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), }; |
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|
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[SerializeField] |
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Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) }; |
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|
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[SerializeField] |
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int m_SerializableMode = 0; |
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|
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[GradientControl("")] |
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public Gradient gradient |
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{ |
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get |
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{ |
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return m_Gradient; |
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} |
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set |
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{ |
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var scope = ModificationScope.Nothing; |
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|
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if(!GradientUtils.CheckEquivalency(m_Gradient, value)) |
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scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope; |
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|
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if (scope > ModificationScope.Nothing) |
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{ |
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var newColorKeys = value.colorKeys; |
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var newAlphaKeys = value.alphaKeys; |
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|
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m_Gradient.SetKeys(newColorKeys, newAlphaKeys); |
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m_Gradient.mode = value.mode; |
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Dirty(ModificationScope.Node); |
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} |
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} |
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} |
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|
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public override void OnAfterDeserialize() |
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{ |
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base.OnAfterDeserialize(); |
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m_Gradient = new Gradient(); |
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var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray(); |
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var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray(); |
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m_SerializableAlphaKeys = null; |
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m_SerializableColorKeys = null; |
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m_Gradient.SetKeys(colorKeys, alphaKeys); |
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m_Gradient.mode = (GradientMode)m_SerializableMode; |
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} |
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|
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public override void OnBeforeSerialize() |
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{ |
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base.OnBeforeSerialize(); |
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m_SerializableColorKeys = gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray(); |
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m_SerializableAlphaKeys = gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray(); |
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m_SerializableMode = (int)gradient.mode; |
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} |
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|
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public override bool hasPreview { get { return false; } } |
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|
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public sealed override void UpdateNodeAfterDeserialization() |
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{ |
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AddSlot(new GradientMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output,0)); |
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RemoveSlotsNameNotMatching(new[] { OutputSlotId }); |
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} |
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|
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public void GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode) |
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{ |
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if(generationMode == GenerationMode.Preview) |
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{ |
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registry.ProvideFunction(GetFunctionName(), s => |
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{ |
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s.AppendLine("Gradient {0} ()", |
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GetFunctionName()); |
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using (s.BlockScope()) |
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{ |
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s.AppendLine("Gradient g;"); |
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s.AppendLine("g.type = _{0}_Type;", GetVariableNameForNode()); |
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s.AppendLine("g.colorsLength = _{0}_ColorsLength;", GetVariableNameForNode()); |
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s.AppendLine("g.alphasLength = _{0}_AlphasLength;", GetVariableNameForNode()); |
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for(int i = 0; i < 8; i++) |
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{ |
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s.AppendLine("g.colors[{0}] = _{1}_ColorKey{0};", i, GetVariableNameForNode()); |
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} |
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for(int i = 0; i < 8; i++) |
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{ |
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s.AppendLine("g.alphas[{0}] = _{1}_AlphaKey{0};", i, GetVariableNameForNode()); |
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} |
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s.AppendLine("return g;", true); |
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} |
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}); |
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} |
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else |
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{ |
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registry.ProvideFunction(GetFunctionName(), s => |
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{ |
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s.AppendLine("Gradient {0} ()", |
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GetFunctionName()); |
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using (s.BlockScope()) |
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{ |
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GradientUtils.GetGradientDeclaration(m_Gradient, ref s); |
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s.AppendLine("return g;", true); |
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} |
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}); |
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} |
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} |
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|
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public override string GetVariableNameForSlot(int slotId) |
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{ |
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return string.Format("{0}()", GetFunctionName()); |
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} |
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|
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties) |
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{ |
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base.CollectPreviewMaterialProperties(properties); |
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|
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properties.Add(new PreviewProperty(PropertyType.Vector1) |
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{ |
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name = string.Format("_{0}_Type", GetVariableNameForNode()), |
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floatValue = (int)m_Gradient.mode |
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}); |
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|
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properties.Add(new PreviewProperty(PropertyType.Vector1) |
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{ |
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name = string.Format("_{0}_ColorsLength", GetVariableNameForNode()), |
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floatValue = m_Gradient.colorKeys.Length |
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}); |
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|
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properties.Add(new PreviewProperty(PropertyType.Vector1) |
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{ |
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name = string.Format("_{0}_AlphasLength", GetVariableNameForNode()), |
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floatValue = m_Gradient.alphaKeys.Length |
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}); |
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|
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for(int i = 0; i < 8; i++) |
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{ |
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properties.Add(new PreviewProperty(PropertyType.Vector4) |
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{ |
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name = string.Format("_{0}_ColorKey{1}", GetVariableNameForNode(), i), |
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vector4Value = i < m_Gradient.colorKeys.Length ? GradientUtils.ColorKeyToVector(m_Gradient.colorKeys[i]) : Vector4.zero |
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}); |
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} |
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|
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for(int i = 0; i < 8; i++) |
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{ |
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properties.Add(new PreviewProperty(PropertyType.Vector2) |
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{ |
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name = string.Format("_{0}_AlphaKey{1}", GetVariableNameForNode(), i), |
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vector4Value = i < m_Gradient.alphaKeys.Length ? GradientUtils.AlphaKeyToVector(m_Gradient.alphaKeys[i]) : Vector2.zero |
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}); |
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} |
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} |
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|
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode) |
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{ |
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if (!generationMode.IsPreview()) |
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return; |
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|
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base.CollectShaderProperties(properties, generationMode); |
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|
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properties.AddShaderProperty(new Vector1ShaderProperty() |
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{ |
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overrideReferenceName = string.Format("_{0}_Type", GetVariableNameForNode()), |
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generatePropertyBlock = false |
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}); |
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|
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properties.AddShaderProperty(new Vector1ShaderProperty() |
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{ |
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overrideReferenceName = string.Format("_{0}_ColorsLength", GetVariableNameForNode()), |
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generatePropertyBlock = false |
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}); |
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|
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properties.AddShaderProperty(new Vector1ShaderProperty() |
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{ |
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overrideReferenceName = string.Format("_{0}_AlphasLength", GetVariableNameForNode()), |
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generatePropertyBlock = false |
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}); |
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|
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for(int i = 0; i < 8; i++) |
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{ |
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properties.AddShaderProperty(new Vector4ShaderProperty() |
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{ |
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overrideReferenceName = string.Format("_{0}_ColorKey{1}", GetVariableNameForNode(), i), |
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generatePropertyBlock = false |
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}); |
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} |
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|
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for(int i = 0; i < 8; i++) |
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{ |
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properties.AddShaderProperty(new Vector4ShaderProperty() |
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{ |
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overrideReferenceName = string.Format("_{0}_AlphaKey{1}", GetVariableNameForNode(), i), |
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generatePropertyBlock = false |
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}); |
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} |
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} |
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} |
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using UnityEditor.ShaderGraph.Drawing.Controls; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Input", "Gradient", "Gradient")] |
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public class GradientNode : AbstractMaterialNode, IGeneratesFunction |
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{ |
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[SerializeField] |
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private float m_Value; |
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|
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public const int OutputSlotId = 0; |
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private const string kOutputSlotName = "Out"; |
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|
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public GradientNode() |
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{ |
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name = "Gradient"; |
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UpdateNodeAfterDeserialization(); |
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} |
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|
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string GetFunctionName() |
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{ |
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return string.Format("Unity_{0}", GetVariableNameForNode()); |
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} |
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|
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Gradient m_Gradient = new Gradient(); |
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|
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[SerializeField] |
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Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), }; |
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|
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[SerializeField] |
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Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) }; |
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|
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[SerializeField] |
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int m_SerializableMode = 0; |
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|
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[GradientControl("")] |
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public Gradient gradient |
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{ |
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get |
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{ |
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return m_Gradient; |
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} |
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set |
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{ |
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var scope = ModificationScope.Nothing; |
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|
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if(!GradientUtils.CheckEquivalency(m_Gradient, value)) |
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scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope; |
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|
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if (scope > ModificationScope.Nothing) |
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{ |
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var newColorKeys = value.colorKeys; |
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var newAlphaKeys = value.alphaKeys; |
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|
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m_Gradient.SetKeys(newColorKeys, newAlphaKeys); |
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m_Gradient.mode = value.mode; |
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Dirty(ModificationScope.Node); |
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} |
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} |
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} |
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|
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public override void OnAfterDeserialize() |
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{ |
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base.OnAfterDeserialize(); |
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m_Gradient = new Gradient(); |
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var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray(); |
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var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray(); |
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m_SerializableAlphaKeys = null; |
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m_SerializableColorKeys = null; |
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m_Gradient.SetKeys(colorKeys, alphaKeys); |
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m_Gradient.mode = (GradientMode)m_SerializableMode; |
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} |
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|
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public override void OnBeforeSerialize() |
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{ |
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base.OnBeforeSerialize(); |
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m_SerializableColorKeys = gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray(); |
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m_SerializableAlphaKeys = gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray(); |
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m_SerializableMode = (int)gradient.mode; |
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} |
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|
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public override bool hasPreview { get { return false; } } |
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|
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public sealed override void UpdateNodeAfterDeserialization() |
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{ |
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AddSlot(new GradientMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output,0)); |
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RemoveSlotsNameNotMatching(new[] { OutputSlotId }); |
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} |
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|
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public void GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode) |
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{ |
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if(generationMode == GenerationMode.Preview) |
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{ |
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registry.ProvideFunction(GetFunctionName(), s => |
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{ |
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s.AppendLine("Gradient {0} ()", |
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GetFunctionName()); |
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using (s.BlockScope()) |
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{ |
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s.AppendLine("Gradient g;"); |
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s.AppendLine("g.type = _{0}_Type;", GetVariableNameForNode()); |
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s.AppendLine("g.colorsLength = _{0}_ColorsLength;", GetVariableNameForNode()); |
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s.AppendLine("g.alphasLength = _{0}_AlphasLength;", GetVariableNameForNode()); |
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for(int i = 0; i < 8; i++) |
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{ |
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s.AppendLine("g.colors[{0}] = _{1}_ColorKey{0};", i, GetVariableNameForNode()); |
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} |
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for(int i = 0; i < 8; i++) |
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{ |
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s.AppendLine("g.alphas[{0}] = _{1}_AlphaKey{0};", i, GetVariableNameForNode()); |
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} |
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s.AppendLine("return g;", true); |
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} |
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}); |
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} |
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else |
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{ |
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registry.ProvideFunction(GetFunctionName(), s => |
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{ |
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s.AppendLine("Gradient {0} ()", |
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GetFunctionName()); |
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using (s.BlockScope()) |
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{ |
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GradientUtils.GetGradientDeclaration(m_Gradient, ref s); |
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s.AppendLine("return g;", true); |
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} |
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}); |
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} |
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} |
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|
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public override string GetVariableNameForSlot(int slotId) |
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{ |
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return string.Format("{0}()", GetFunctionName()); |
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} |
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|
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties) |
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{ |
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base.CollectPreviewMaterialProperties(properties); |
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|
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properties.Add(new PreviewProperty(PropertyType.Vector1) |
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{ |
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name = string.Format("_{0}_Type", GetVariableNameForNode()), |
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floatValue = (int)m_Gradient.mode |
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}); |
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|
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properties.Add(new PreviewProperty(PropertyType.Vector1) |
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{ |
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name = string.Format("_{0}_ColorsLength", GetVariableNameForNode()), |
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floatValue = m_Gradient.colorKeys.Length |
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}); |
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|
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properties.Add(new PreviewProperty(PropertyType.Vector1) |
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{ |
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name = string.Format("_{0}_AlphasLength", GetVariableNameForNode()), |
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floatValue = m_Gradient.alphaKeys.Length |
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}); |
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|
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for(int i = 0; i < 8; i++) |
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{ |
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properties.Add(new PreviewProperty(PropertyType.Vector4) |
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{ |
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name = string.Format("_{0}_ColorKey{1}", GetVariableNameForNode(), i), |
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vector4Value = i < m_Gradient.colorKeys.Length ? GradientUtils.ColorKeyToVector(m_Gradient.colorKeys[i]) : Vector4.zero |
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}); |
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} |
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|
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for(int i = 0; i < 8; i++) |
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{ |
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properties.Add(new PreviewProperty(PropertyType.Vector2) |
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{ |
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name = string.Format("_{0}_AlphaKey{1}", GetVariableNameForNode(), i), |
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vector4Value = i < m_Gradient.alphaKeys.Length ? GradientUtils.AlphaKeyToVector(m_Gradient.alphaKeys[i]) : Vector2.zero |
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}); |
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} |
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} |
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|
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode) |
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{ |
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if (!generationMode.IsPreview()) |
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return; |
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|
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base.CollectShaderProperties(properties, generationMode); |
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|
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properties.AddShaderProperty(new Vector1ShaderProperty() |
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{ |
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overrideReferenceName = string.Format("_{0}_Type", GetVariableNameForNode()), |
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generatePropertyBlock = false |
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}); |
|||
|
|||
properties.AddShaderProperty(new Vector1ShaderProperty() |
|||
{ |
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overrideReferenceName = string.Format("_{0}_ColorsLength", GetVariableNameForNode()), |
|||
generatePropertyBlock = false |
|||
}); |
|||
|
|||
properties.AddShaderProperty(new Vector1ShaderProperty() |
|||
{ |
|||
overrideReferenceName = string.Format("_{0}_AlphasLength", GetVariableNameForNode()), |
|||
generatePropertyBlock = false |
|||
}); |
|||
|
|||
for(int i = 0; i < 8; i++) |
|||
{ |
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properties.AddShaderProperty(new Vector4ShaderProperty() |
|||
{ |
|||
overrideReferenceName = string.Format("_{0}_ColorKey{1}", GetVariableNameForNode(), i), |
|||
generatePropertyBlock = false |
|||
}); |
|||
} |
|||
|
|||
for(int i = 0; i < 8; i++) |
|||
{ |
|||
properties.AddShaderProperty(new Vector4ShaderProperty() |
|||
{ |
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overrideReferenceName = string.Format("_{0}_AlphaKey{1}", GetVariableNameForNode(), i), |
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generatePropertyBlock = false |
|||
}); |
|||
} |
|||
} |
|||
} |
|||
} |
|
|||
using System.Reflection; |
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
[Title("Input", "Gradient", "Sample Gradient")] |
|||
public class SampleGradient : CodeFunctionNode, IGeneratesBodyCode |
|||
{ |
|||
public SampleGradient() |
|||
{ |
|||
name = "Sample Gradient"; |
|||
} |
|||
|
|||
public override bool hasPreview |
|||
{ |
|||
get { return true; } |
|||
} |
|||
|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
return GetType().GetMethod("Unity_SampleGradient", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
|
|||
static string Unity_SampleGradient( |
|||
[Slot(0, Binding.None)] Gradient Gradient, |
|||
[Slot(1, Binding.None)] Vector1 Time, |
|||
[Slot(2, Binding.None)] out Vector4 Out) |
|||
{ |
|||
Out = Vector4.zero; |
|||
return |
|||
@"
|
|||
{ |
|||
{precision}3 color = Gradient.colors[0].rgb; |
|||
[unroll] |
|||
for (int c = 1; c < 8; c++) |
|||
{ |
|||
{precision} colorPos = saturate((Time - Gradient.colors[c-1].w) / (Gradient.colors[c].w - Gradient.colors[c-1].w)) * step(c, Gradient.colorsLength-1); |
|||
color = lerp(color, Gradient.colors[c].rgb, lerp(colorPos, step(0.01, colorPos), Gradient.type)); |
|||
} |
|||
#ifndef UNITY_COLORSPACE_GAMMA |
|||
color = SRGBToLinear(color); |
|||
#endif
|
|||
{precision} alpha = Gradient.alphas[0].x; |
|||
[unroll] |
|||
for (int a = 1; a < 8; a++) |
|||
{ |
|||
{precision} alphaPos = saturate((Time - Gradient.alphas[a-1].y) / (Gradient.alphas[a].y - Gradient.alphas[a-1].y)) * step(a, Gradient.alphasLength-1); |
|||
alpha = lerp(alpha, Gradient.alphas[a].x, lerp(alphaPos, step(0.01, alphaPos), Gradient.type)); |
|||
} |
|||
Out = {precision}4(color, alpha); |
|||
} |
|||
";
|
|||
} |
|||
} |
|||
using System.Reflection; |
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
[Title("Input", "Gradient", "Sample Gradient")] |
|||
public class SampleGradient : CodeFunctionNode, IGeneratesBodyCode |
|||
{ |
|||
public SampleGradient() |
|||
{ |
|||
name = "Sample Gradient"; |
|||
} |
|||
|
|||
public override bool hasPreview |
|||
{ |
|||
get { return true; } |
|||
} |
|||
|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
return GetType().GetMethod("Unity_SampleGradient", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
|
|||
static string Unity_SampleGradient( |
|||
[Slot(0, Binding.None)] Gradient Gradient, |
|||
[Slot(1, Binding.None)] Vector1 Time, |
|||
[Slot(2, Binding.None)] out Vector4 Out) |
|||
{ |
|||
Out = Vector4.zero; |
|||
return |
|||
@"
|
|||
{ |
|||
{precision}3 color = Gradient.colors[0].rgb; |
|||
[unroll] |
|||
for (int c = 1; c < 8; c++) |
|||
{ |
|||
{precision} colorPos = saturate((Time - Gradient.colors[c-1].w) / (Gradient.colors[c].w - Gradient.colors[c-1].w)) * step(c, Gradient.colorsLength-1); |
|||
color = lerp(color, Gradient.colors[c].rgb, lerp(colorPos, step(0.01, colorPos), Gradient.type)); |
|||
} |
|||
#ifndef UNITY_COLORSPACE_GAMMA |
|||
color = SRGBToLinear(color); |
|||
#endif
|
|||
{precision} alpha = Gradient.alphas[0].x; |
|||
[unroll] |
|||
for (int a = 1; a < 8; a++) |
|||
{ |
|||
{precision} alphaPos = saturate((Time - Gradient.alphas[a-1].y) / (Gradient.alphas[a].y - Gradient.alphas[a-1].y)) * step(a, Gradient.alphasLength-1); |
|||
alpha = lerp(alpha, Gradient.alphas[a].x, lerp(alphaPos, step(0.01, alphaPos), Gradient.type)); |
|||
} |
|||
Out = {precision}4(color, alpha); |
|||
} |
|||
";
|
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: c4d536ecfc4cf3c4999d7a81e2d718e6 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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