69 次代码提交 (8e6992f8-9dfd-4b77-96dd-7ec9b99d3a6e)

作者 SHA1 备注 提交日期
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 8 年前
Evgenii Golubev 5b236c70 Add SpotLightShape, and clean up bounding volume computation in the TilePass.cs 8 年前
sebastienlagarde 974a44f0 HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code 8 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
sebastienlagarde 19d8082a First draft of new light editor 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
sebastienlagarde 87949b64 Correction for area light not working with LightType.Area 7 年前
sebastienlagarde c8512b23 Fix issue with dumb code to load serialize old data 7 年前
Thomas c6639f12 LightEditor refactor for 2017.3 7 年前
sebastienlagarde d3a0822d HDRenderPipeline: Add a widget under light to better localize light widget 7 年前
Sebastien Lagarde bb06e229 HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
Sebastien Lagarde bb966f19 HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
Evgenii Golubev 18167a05 Rename light dimensions for consistency: X = width, Y = height 7 年前
Thomas a528230c Tweaked the hd light editor (artists feedback) 7 年前
sebastienlagarde 5a41c4fd draft 7 年前
Sebastien Lagarde b0afd329 Remove FormerlySerializedAs from HDAdditionalData to not pollute with dev stuff 7 年前
sebastienlagarde a4916499 first draft 7 年前
sebastienlagarde 3ca4d227 Various update 7 年前
sebastienlagarde fd14a7e5 More update 7 年前
sebastienlagarde b25e74b2 Various light fix for HD 7 年前
sebastienlagarde 6d6c47f8 Fixed comment and typo about line light function/calculation 7 年前
sebastienlagarde f6393946 Fix bake area creation 7 年前
sebastienlagarde e6a439b8 More robust check at light creation (sanity check as we get report that problem may occur) 7 年前
sebastienlagarde 82122b4d fix fogbugz 989321 7 年前
Mikko Strandborg ed187777 Fix standalone builds: Light.lightmapBakeType is only available in the editor 7 年前
Paul Melamed 372a7582 fix script compile and pssl errors 7 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 7 年前
Remy 8fa08986 fix for PR 7 年前
sebastien lagarde 3e16cb5d Move SpotReflector in UI 7 年前
sebastien lagarde 9eddf969 HD: Fix scripting part of light intensity 7 年前
Evgenii Golubev 7d62d89f Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting 7 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde e118502b Misc various improvement 7 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 7 年前
Antoine Lelievre 2828ae93 Added an enum field to change the light intensity unit 7 年前
Antoine Lelievre 33c68f5d Add candela and luminance units for punctual and area lights 7 年前
Antoine Lelievre 94299904 Light intensity now works with timeline and animators 7 年前
Sebastien Lagarde 75993083 Fix issue with light intensity not matching area emissive mesh intensity + some renaming 7 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 7 年前
Antoine Lelievre 21feec05 Fixed a lot of bugs on light intensity and emissive mesh updates 7 年前
Antoine Lelievre 4beb4329 Fix light intensity update and nullref on undo 7 年前
Antoine Lelievre f52ec0c8 Fixed undo/redo for area light shape and timeline area light shape record issue 7 年前
Antoine Lelievre cc5c2a31 Cleanup code and reset HDRP asset to default 7 年前
sebastienlagarde 432deee6 Fix convertion when in editor + fix color temperature with GI static 7 年前
sebastienlagarde 905e4624 Fix emissive mesh color 7 年前
sebastienlagarde 9d1cc626 Remove Editor-only code from the PS4 build 7 年前
Antoine Lelievre f32756be Light unit upgrade workaround 7 年前
sebastien lagarde cbe3ad9e HDRP: Add more comment to the workaorund for light upgrade 7 年前
sebastienlagarde b90ec54f HDRP: Fix katana test 7 年前
RSlysz 8eb9fc52 coupling HDLight-Light reset workflow 7 年前
Antoine Lelievre 9d870530 Fix light intensity upgrade for disabled lights 7 年前
GitHub a555bf87 HDRP: Add comment to light data 7 年前
RSlysz a7c6f9bf Fix Awake issue 7 年前
Antoine Lelievre 34405216 Changed version in HDAdditionalLightData from float to int 7 年前
Antoine Lelievre 650d41df Hide current version for HDAdditionalLightData 6 年前
Jennifer Nordwall 0e161243 Renamed Area to Rectangle 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Antoine Lelievre 41bdfac0 Add Ev into enums 6 年前
Antoine Lelievre f41c533f Moved area light convertion code to LightUtils 6 年前
Antoine Lelievre f0d21faf renamed EV to EV100 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
sebastienlagarde 793cbb29 Move light Gizmo Drawing to core 6 年前
Julien Ignace 5c5547e8 Removed a bunch of GC.Alloc each frame. 6 年前
Sebastien Lagarde 82c30969 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
Julien Ignace ab8c4439 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc 6 年前