- Fixed apply range attenuation option on punctual light
- Fixed issue when using more than one volume mask texture with density volumes.
- Fixed an error which prevented volumetric lighting from working if no density volumes with 3D textures were present.
- Fixed issue with color temperature not take correctly into account with static lighting
### Added
- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed
- Add an option to generate an emissive mesh for area lights (currently rectangle light only). The mesh fits the size, intensity and color of the light.
- Add an option to the HDRP asset to increase the resolution of volumetric lighting.
- Add additional ligth unit support for punctual light (Lumens, Candela) and area lights (Lumens, Luminance)