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// Only for Rectangle/Line/projector lights
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[Range(0.0f, 20.0f)] |
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[FormerlySerializedAs("lightLength")] |
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[FormerlySerializedAs("lightLength")] |
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[FormerlySerializedAs("lightWidth")] |
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// Only for Sphere/Disc
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[FormerlySerializedAs("lightWidth")] |
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// Only for Sphere/Disc
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public float shapeRadius = 0.0f; |
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// Only for Spot/Point - use to cheaply fake specular spherical area light
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