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sebastienlagarde 7 年前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs


// To be able to have correct default values for our lights and to also control the conversion of intensity from the light editor (so it is compatible with GI)
// we add intensity (for each type of light we want to manage).
public float directionalIntensity = 10000.0f; // Sun Light default to 10000 lux
public float directionalIntensity = Mathf.PI; // In Lux
public float areaIntensity = 600.0f; // Light default to 600 lumen
public float areaIntensity = 200.0f; // Light default to 200 lumen to better match point light
[Range(0.0f, 100.0f)]
public float m_InnerSpotPercent = 0.0f; // To display this field in the UI this need to be public

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