// To be able to have correct default values for our lights and to also control the conversion of intensity from the light editor (so it is compatible with GI)
// we add intensity (for each type of light we want to manage).
publicfloatdirectionalIntensity=10000.0f;// Sun Light default to 10000 lux
publicfloatdirectionalIntensity=Mathf.PI;// In Lux
publicfloatareaIntensity=600.0f;// Light default to 600 lumen
publicfloatareaIntensity=200.0f;// Light default to 200 lumen to better match point light
[Range(0.0f, 100.0f)]
publicfloatm_InnerSpotPercent=0.0f;// To display this field in the UI this need to be public