Thomas
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b0298639
|
Simplified HDLightEditor code and added color temperature gradient
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7 年前 |
Thomas
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5884c5ed
|
Removed useless Assert; GC pressure--
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7 年前 |
runes
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da8acc5e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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20d1b1c5
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Replace 'useThinObjectMode' with 'useThickObjectMode'
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7 年前 |
Remy
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5b6ad5e8
|
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
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7 年前 |
sebastienlagarde
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b0813df9
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
Julien Ignace
|
563d7322
|
Fixed various shader paths in the Create HD Resource method.
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7 年前 |
GitHub
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5dd60cfa
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Merge pull request #629 from EvgeniiG/master
Optimize HDRP shaders (WIP)
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7 年前 |
Evgenii Golubev
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05dd6085
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Revert the change to feature variants
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7 年前 |
GitHub
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d8ba0411
|
Merge pull request #631 from Unity-Technologies/volume-framework
Generic volume framework
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7 年前 |
Evgenii Golubev
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18cc40b5
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Thomas
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823650a0
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Added missing todo
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7 年前 |
Evgenii Golubev
|
0d034a4a
|
Re-enable clear coat
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7 年前 |
Thomas
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23d71a90
|
Added basic volume previz in the scene view
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7 年前 |
GitHub
|
bff0df0c
|
Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky
Branch remove black smith sky
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7 年前 |
Evgenii Golubev
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a79cfd1d
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Remove 'bsdfData.roughness'
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7 年前 |
Julien Ignace
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9ef29bfb
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky
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7 年前 |
Thomas
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d9eda761
|
HDRP integration
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7 年前 |
GitHub
|
01f3693c
|
Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution
Moved GGX Convolution related files to Material/GGXConvolution
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7 年前 |
Evgenii Golubev
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7933294f
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Remove TilePass.cs
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7 年前 |
GitHub
|
05233494
|
Update GGXConvolution.cs
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7 年前 |
Julien Ignace
|
77b6f80a
|
Removed blacksmith sky
|
7 年前 |
Thomas
|
d0ecb25c
|
Generic volume framework
|
7 年前 |
Evgenii Golubev
|
5186af41
|
Fix SSS in Deferred.shader
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7 年前 |
Sebastien Lagarde
|
2d0640a5
|
Draft 2
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7 年前 |
Julien Ignace
|
ec66382f
|
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
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7 年前 |
Thomas
|
40603f1c
|
CoreEditorUtils additions
|
7 年前 |
runes
|
29320591
|
ps4 compile fix for LightweightPipeline
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7 年前 |
Evgenii Golubev
|
228fd56b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Sebastien Lagarde
|
e5ebb9cb
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
|
7 年前 |
Sebastien Lagarde
|
4a7f92da
|
HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
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7 年前 |
Sebastien Lagarde
|
e7691b78
|
HDRenderPipeline: Add TransparentBackface pass on lit material
|
7 年前 |
Sebastien Lagarde
|
02c0f879
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
|
7 年前 |
Sebastien Lagarde
|
d6a7fcd6
|
HDRenderPipeline; Clean include of Color.hlsl
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7 年前 |
Sebastien Lagarde
|
5b874b26
|
draft 2
|
7 年前 |
Sebastien Lagarde
|
fd3a0fb2
|
HDRenderPipeline: Minor correction of k_RenderQueue_Transparent
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7 年前 |
Sebastien Lagarde
|
0cdbadfa
|
First draft
|
7 年前 |
Sebastien Lagarde
|
3637fa01
|
ShaderLibrary: Update YCoCg function in color.hlsl
|
7 年前 |
GitHub
|
bb9d2f89
|
Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
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7 年前 |
Sebastien Lagarde
|
15b64fff
|
Replace SetKeyword by CoreUtils.SetKeyword
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7 年前 |
Sebastien Lagarde
|
db77157f
|
Update meta
|
7 年前 |
GitHub
|
4914124a
|
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
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7 年前 |
Julien Ignace
|
b8a4b09f
|
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
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7 年前 |
Remy
|
8d13e04a
|
Add Playmode graphic tests
|
7 年前 |
GitHub
|
eb65ca3d
|
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
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7 年前 |
Julien Ignace
|
6c624a86
|
Reverted DefaultHDMaterial to be opaque instead of transparent.
|
7 年前 |
GitHub
|
90ff0b6e
|
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
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7 年前 |
Julien Ignace
|
182cb19b
|
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
|
7 年前 |
GitHub
|
d45213dd
|
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
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7 年前 |
Julien Ignace
|
d50d5989
|
Post merge fix
|
7 年前 |