137 次代码提交 (6533bb0d-a173-4e77-a864-4d285e204552)

作者 SHA1 备注 提交日期
Sebastien Lagarde d8f13193 HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Sebastien Lagarde dddb8ef6 HDRenderLoop: Minor correction in sky shader 8 年前
Julien Ignace fd04e67f - First version of sky renderer 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 2b2b5808 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 0813f11a Missing files. 8 年前
Julien Ignace c5b3d8ad Fix small temporary modification. 8 年前
Julien Ignace cf70d586 Fixed the number of sample for GGX convolution. 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 2c2a918f Add the initial (broken!) version of the atmospheric shader 8 年前
Evgenii Golubev 3e4e0ca6 Use the SRL texture API 8 年前
Evgenii Golubev dba78a68 Fix compile errors 8 年前
Evgenii Golubev 864cf908 Include "AtmosphericScattering.hlsl" correctly 8 年前
Evgenii Golubev 6d44fd19 Remove the per-vertex atmospherics support 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
Evgenii Golubev 1b282239 Fix the cause of the warning 8 年前
Evgenii Golubev 0e0ec260 Use a more reasonable depth value 8 年前
Evgenii Golubev f2c548d4 Use alpha of 0 - the sky is transparent. 8 年前
Evgenii Golubev b4576ede Implement the color blending 8 年前
Evgenii Golubev 649710c9 Compile several permutations of the shader in order to be able to switch them at runtime 8 年前
Evgenii Golubev 92576fff Do not perform blending with the environment map if the sky is occluded 8 年前
Evgenii Golubev 60fc261c Merge branch 'SkySystem' 8 年前
Evgenii Golubev 320e891e Correct the blending behavior of atmospheric scattering 8 年前
Evgenii Golubev 47fff118 Fix the copy-paste error 8 年前
GitHub 06953530 Merge pull request #23 from EvgeniiG/master 8 年前
Evgenii Golubev fabf3afc Pass Z-buffer parameters to LinearEyeDepth() 8 年前
runes 0feeb77b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b3bfb8e4 Define IS_RENDERING_SKY 8 年前
Evgenii Golubev 8e75e0af Apply extinction to the scene color when performing alpha-blending 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 16b21b8b Fix the cubemap GGX convolution 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
GitHub 3fb12546 Merge pull request #25 from EvgeniiG/master 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev c9a0007c Factor out the procedural sky shader 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev 02917d95 Clean up the SkyHDRI shader 8 年前
Evgenii Golubev ed6081c1 Fix the name of the procedural shader 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Paul Demeulenaere e26dbf64 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
GitHub bdc9840a Merge pull request #45 from Unity-Technologies/Fix-depthVS 8 年前
GitHub 7fa32b4e Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Evgenii Golubev 23f38d59 Use the Fibonacci sequence for convolving with GGX 8 年前
Evgenii Golubev dba98485 Improve the support of the Fibonacci sequence 8 年前
GitHub d5fa4483 Merge pull request #64 from EvgeniiG/master 8 年前
Evgenii Golubev c3acc973 Initial implementation of BuildProabilityTables() 8 年前
Evgenii Golubev 52100761 Use texture Load() instead of sampling 8 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 0b7d0d75 Update the comment 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Evgenii Golubev 3c94f605 Store the MIS data in an equiareal map 8 年前
Evgenii Golubev 33a76e5a Factor out PARALLEL_SCAN() 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前
Evgenii Golubev 26726ebe Improve MIS texture parameter naming 8 年前
Evgenii Golubev cd501ebc Vary the sample count depending on roughness 8 年前
Evgenii Golubev 6f11466b Revert the UNITY_SPECCUBE_LOD_STEPS change 8 年前
Evgenii Golubev 360609df Reduce the importance sampling bias 8 年前
Evgenii Golubev fff4efdf Remove multiple definitions of the light sampling texture dimensions 8 年前
GitHub f3e5d8cd Merge pull request #70 from EvgeniiG/master 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
GitHub 7f00e9f5 Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Evgenii Golubev 8a25c51c Precompute IBL light sample directions 8 年前
Evgenii Golubev 846d4f8d Precompute IBL samples on GPU 8 年前
Evgenii Golubev 65c98c8d Factor out the GGX filtering code 8 年前
GitHub b03bf46b Merge pull request #100 from EvgeniiG/master 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
GitHub d23fdad9 Merge pull request #102 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
sebastienlagarde b59196ee Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping 8 年前
Evgenii Golubev ddd20ccc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 8b521e10 Merge branch 'master' into SSSSS 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
GitHub 86dbe5d8 Merge pull request #192 from Unity-Technologies/Update-To-relative-path 8 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Antti Tapaninen d5c54cc8 increase precision for _GgxIblSamples 8 年前
Antti Tapaninen a2cdeb47 metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support 8 年前
GitHub cfabde6f Merge pull request #212 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen 2df09bda Merge branch 'master' into metal 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 7 年前
GitHub c185048e Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup 7 年前
Filip Iliescu 8eef028b merged master 7 年前
David Rogers 36baac01 Revert "Local merge" 7 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 7 年前