217 次代码提交 (6533bb0d-a173-4e77-a864-4d285e204552)

作者 SHA1 备注 提交日期
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
sebastienlagarde ddd7203e HDRenderLoop: Loop now work in standalone win64 player 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
Evgenii Golubev 44f88df8 Merge changes from upstream 8 年前
Evgenii Golubev 15804531 Fix a merge issue 8 年前
GitHub 82b0fe2c Merge pull request #10 from EvgeniiG/master 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
Julien Ignace 28861e70 Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
sebastienlagarde 648bed87 HDRenderLoop: Push starter that doesn't compile 8 年前
Julien Ignace 50ac3b7d Temporarily disable Layer Mapping combinations for compile time purpose. 8 年前
Julien Ignace 705c2c66 Added proper support for Vertex Color in LayeredLit shader. 8 年前
Sebastien Lagarde ecc73ed7 HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque 8 年前
sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev a6a6e773 Implement ellipsoidal fade out for area lights 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
sebastienlagarde a919228a Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace 2d47017c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 6a1b6e2f Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
Julien Ignace 99b57d08 - Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented) 8 年前
GitHub 064c17bd Merge pull request #11 from EvgeniiG/master 8 年前
sebastienlagarde ed862ed6 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev be9aaa74 Use FastACos for the area light code 8 年前
Julien Ignace aac1235c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 2636e56e Remove completed TODOs 8 年前
Julien Ignace c14da547 Fixed compilation of lit shader. 8 年前
sebastienlagarde 0da561ce Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Sebastien Lagarde 2b8343ed HDRenderLoop: Move GetNdotV function again 8 年前
Evgenii Golubev c8a14bc3 Merge branch 'UpdateAreaLightImpl' 8 年前
Sebastien Lagarde bebe7f01 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev 303e8196 Fix the reference IBL implementation 8 年前
sebastienlagarde 2f4f4d22 HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL 8 年前
Julien Ignace 66069643 Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) ) 8 年前
sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
Evgenii Golubev 0aace9e1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 4bcb7368 Merge pull request #12 from EvgeniiG/master 8 年前
Julien Ignace 900253f2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde ca83feb0 HDRenderLoop: Add support of directional split shadow 8 年前
sebastienlagarde 7693581b HDRenderLoop: Fix issue with reference mode compil 8 年前
GitHub 3fc7db82 Merge pull request #15 from Unity-Technologies/Merge-FPTL-2 8 年前
sebastienlagarde 2591b2be HDRenderLoop: fix issue with HeightMap 8 年前
sebastienlagarde afe68ecc HDRenderLoop: Add detail map to lit shader 8 年前
Evgenii Golubev 4a02bcb9 Implement the reference line light code 8 年前
Evgenii Golubev 9d05529b Relocate and enable the reference line light code path 8 年前
Evgenii Golubev 9d2c4819 Increase the line light ref. samples 8 年前
Evgenii Golubev a9ec88d9 Merge branch 'LineLights' 8 年前
GitHub 442f36e7 Merge pull request #16 from EvgeniiG/master 8 年前
sebastienlagarde 7b5d7327 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 472d34b5 Add the initial impl. of LTC line light Lambertian diffuse shading 8 年前
GitHub 475169d0 Merge pull request #17 from EvgeniiG/master 8 年前
Sebastien Lagarde aa503023 HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects 8 年前
Evgenii Golubev 58a0f9c9 Update performance-related comments 8 年前
Evgenii Golubev 4e6796fb Update comments 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ffa02031 Fix, clean up and optimize the line light code 8 年前
Paul Demeulenaere 7e5df8d4 Fix build 8 年前
Evgenii Golubev 70e2eef6 Add a small LTC line light optimization 8 年前
Paul Demeulenaere 2a561d3e Reintegrate HDRenderloop template after merge (todo : fix forward pass) 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Evgenii Golubev 6ee97da3 Remove the redundant TODO 8 年前
Paul Demeulenaere 21cd551b - Integrate AlphaCutOff with MaterialGraph 8 年前
Paul Demeulenaere edb3630a Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges) 8 年前
Paul Demeulenaere ad2ec968 Fix build 8 年前
GitHub e23c3b62 Merge pull request #19 from Unity-Technologies/LitUI_Splitting 8 年前
Evgenii Golubev ca4fef9f Add the initial implementation of LTC line lights 8 年前
Evgenii Golubev 700f909f Update preprocessor definitions 8 年前
Evgenii Golubev 0ae839d1 Add TODOs 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev f2bf0055 Perform branching on light type earlier 8 年前
Evgenii Golubev 60997982 Naming consistency improvements 8 年前
Evgenii Golubev 2c052fee Fix numerical integration issues 8 年前
Evgenii Golubev bfabcc16 Implement GetEllipsoidalDistanceAttenuation() for line and area lights 8 年前
Evgenii Golubev fe62dd2b Remove an outdated TODO 8 年前
GitHub b691a844 Merge pull request #18 from EvgeniiG/master 8 年前
Paul Demeulenaere 2b2b5808 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 9b94966f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 724be061 Fix after merge 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Paul Demeulenaere 691b79fb HotFix forward compilation from shaderGraph 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Evgenii Golubev 0ad558b0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 23aab6f2 - Plug meta pass 8 年前
Julien Ignace 0065b8b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 93ca6ef0 more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Evgenii Golubev 9b69f28e Use fast inverse-transpose to compute the width factor 8 年前
vlad-andreev 000cb2f4 tabs->spaces 8 年前
vlad-andreev 33e9bbf3 remove legacy support shader+includes due to maintainability issues 8 年前
vlad-andreev 3a839733 remove lit legacy support shader 8 年前
sebastienlagarde f15e0c7c HDREnderLoop: First draft of new layeredLit shader 8 年前
Sebastien Lagarde 87a19817 HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit 8 年前
Sebastien Lagarde cb8aa00b HDRenderLoop: Finish cleaning LayeredLit (some bug left) 8 年前
GitHub 85b19946 Merge pull request #21 from Unity-Technologies/LayeredLitShader 8 年前
sebastienlagarde c75df233 HDRenderLoop: LayeredLit Remove BlendMaskMap variant 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c4eb0aa1 Fixed vertex color mask for LayeredLit shader. 8 年前
sebastienlagarde ace22e14 HDRenderLoop: Submit optimization from Rune on area lights 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 5c32602e Merge pull request #22 from EvgeniiG/master 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 3e457cb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 49d22f53 Fixed Texcoord debug rendering. 8 年前
Paul Demeulenaere 14378632 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 7e712073 Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
Paul Demeulenaere 0621ae04 - Add LitSharePass.template to clarify code 8 年前
Sebastien Lagarde 557e77d1 HDRenderLoop: First almost working version of tile from FPTL 8 年前
Paul Demeulenaere 102b0ab8 - Unlit shader graph node 8 年前
runes 1ff2ff4b Moved debug rendering of tile lists to separate shader pass 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
GitHub 59bd5b18 Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 8c87a8f3 Add EnvShapeType.Sky 8 年前
Paul Demeulenaere 592b2ca6 Plug UnlitGraphUI to UnlitTemplate 8 年前
Paul Demeulenaere c79b25a0 Clean way to plug default semantic behavior (using surfaceAttribute) 8 年前
Paul Demeulenaere d21fd305 Update Material Graph : Implicit node has been deprecated, rework this aspect for HDRenderLoop using IMayRequiresNormal/Tangent 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
GitHub 3fb12546 Merge pull request #25 from EvgeniiG/master 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b6c3976f Move the dominant specular direction to PreLightData 8 年前
Evgenii Golubev a08f90a4 Update comments 8 年前
Evgenii Golubev db1a3661 Implement box-to-sphere-map distance attenuation 8 年前
Evgenii Golubev 8b44deea Implement correct ellipsoidal attenuation for area lights which scales with the area 8 年前
Evgenii Golubev d614abcd Aggressively simplify 8 年前
GitHub fd4b83fe Merge pull request #27 from EvgeniiG/master 8 年前
Sebastien Lagarde d3e935de Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前
Evgenii Golubev 4cc31cfe Implement cookie support for point and spot lights 8 年前
Evgenii Golubev e8459fe4 Fix comments 8 年前
Evgenii Golubev 6ff56821 Implement directional light cookies 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev d68924b2 Merge branch 'LightCookies' 8 年前
Evgenii Golubev 586d04f3 Enable two directional light cookie modes 8 年前
Julien Ignace 2fc686ba Synchronized properly texture scale/offset for layeredLit. 8 年前
Evgenii Golubev 4bf4a5aa Merge branch 'LightCookies' 8 年前
Julien Ignace d4e1f7c7 Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before). 8 年前
Evgenii Golubev f00d20dd Remove redundant operations 8 年前
GitHub fe929a4c Merge pull request #31 from EvgeniiG/master 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace c95f1451 - Fixed Smoothness maps on Lit/LayeredLit shaders 8 年前
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runestubbe 517006da Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c26c16b2 Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes. 8 年前
Paul Demeulenaere 744fdd99 Add TangentToWorldDirectionNode & Update External 8 年前
Julien Ignace dc9c16ef Renamed "tex world scale" to "tiling" for planar/triplanar mapping. 8 年前
Julien Ignace 9ce05c62 Fixed whitespace. 8 年前
GitHub fb30bf8c Merge pull request #33 from Unity-Technologies/LayeredLit 8 年前
runes a5030aa0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
GitHub 8337fa69 Merge pull request #34 from Unity-Technologies/Refactor-lightloop 8 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
GitHub b182eb4f Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting 8 年前
Evgenii Golubev e7cb98c6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Paul Demeulenaere 267b0349 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 37270dfe Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
GitHub 62b752ee Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities 8 年前
Paul Demeulenaere e26dbf64 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 8741cf58 Plug bakeDiffuseLighting 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Paul Demeulenaere e43aac79 - Add BakeDiffuseLightingNode 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
Evgenii Golubev f65b821e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 92e53eeb Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build" 8 年前
Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
Sebastien Lagarde 8c30d816 Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"" 8 年前
Sebastien Lagarde 39c9f7ed HDRenderLoop: First draft not working of depth pixel offset 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
GitHub 6b8997e6 Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
sebastienlagarde d681dbc6 HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
GitHub d85c76fd Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
GitHub e668399e Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
Sebastien Lagarde 2a400360 HDREnderLoop: fix an issue 8 年前
Sebastien Lagarde d79f7fb8 HDRenderLoop: Some formatting 8 年前
Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 58a746e5 Merge pull request #56 from EvgeniiG/master 8 年前
Julien Ignace 819c7c46 Merge branch 'master' into SkyFramework 8 年前
Filip Iliescu e94eb9e2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 31325bbd Fixed some missing keywords for LayeredLit shader. 8 年前
GitHub deff790c Merge pull request #60 from Unity-Technologies/LayeredLit 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Julien Ignace 1feebf25 Fixed default value for Smoothness Detail Scale. 8 年前
GitHub a58c0e13 Merge pull request #61 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 95bd4bde First version of layered shader height blending. 8 年前
GitHub 8760c4f3 Merge pull request #65 from Unity-Technologies/LayeredLit 8 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Julien Ignace 36d89c76 - Improved LayeredLit test scene. 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Evgenii Golubev efd3ad16 Replace tangent frames with 'localToWorld' 8 年前
GitHub f3e5d8cd Merge pull request #70 from EvgeniiG/master 8 年前
Evgenii Golubev a0e8eceb Remove clamp from anisotropic GGX 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Evgenii Golubev 839c2ec2 Add a TODO 8 年前
Evgenii Golubev 4e84f59a Remove redundant operations 8 年前
Evgenii Golubev 3758fdee Fix the white furnace test failure 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前