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#else |
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if (lightData.lightType == GPULIGHTTYPE_LINE) |
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{ |
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EvaluateBSDF_Line(lightLoopContext, V, positionWS, preLightData, lightData, bsdfData, diffuseLighting, specularLighting); |
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diffuseLighting = float3(0.0, 0.0, 0.0); |
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specularLighting = float3(0.0, 0.0, 0.0); |
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// EvaluateBSDF_Line(lightLoopContext, V, positionWS, preLightData, lightData, bsdfData, diffuseLighting, specularLighting); |
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return; |
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} |
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