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Merge pull request #61 from Unity-Technologies/LayeredLit

Fixed default value for Smoothness Detail Scale.
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GitHub 8 年前
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a58c0e13
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.shader

2
Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.shader


_DetailMask("DetailMask", 2D) = "white" {}
_DetailAlbedoScale("_DetailAlbedoScale", Range(-2.0, 2.0)) = 1
_DetailNormalScale("_DetailNormalScale", Range(0.0, 2.0)) = 1
_DetailSmoothnessScale("_DetailSmoothnessScale", Range(-2.0, 2.0)) = 0.01
_DetailSmoothnessScale("_DetailSmoothnessScale", Range(-2.0, 2.0)) = 1
_DetailHeightScale("_DetailHeightScale", Range(-2.0, 2.0)) = 1
_DetailAOScale("_DetailAOScale", Range(-2.0, 2.0)) = 1

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