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Increase the line light ref. samples

/main
Evgenii Golubev 8 年前
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9d2c4819
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.hlsl

2
Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.hlsl


void IntegrateBSDFLineRef(float3 V, float3 positionWS, PreLightData preLightData,
LightData lightData, BSDFData bsdfData,
out float3 diffuseLighting, out float3 specularLighting,
int sampleCount = 64)
int sampleCount = 128)
{
diffuseLighting = float3(0.0, 0.0, 0.0);
specularLighting = float3(0.0, 0.0, 0.0);

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