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void IntegrateBSDFLineRef(float3 V, float3 positionWS, PreLightData preLightData, |
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LightData lightData, BSDFData bsdfData, |
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out float3 diffuseLighting, out float3 specularLighting, |
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int sampleCount = 64) |
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int sampleCount = 128) |
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{ |
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diffuseLighting = float3(0.0, 0.0, 0.0); |
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specularLighting = float3(0.0, 0.0, 0.0); |
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