float weightOverPdf;
// GGX BRDF
if (bsdfData.materialId = MATERIALID_LIT_ANISO)
if (bsdfData.materialId == MATERIALID_LIT_ANISO)
{
ImportanceSampleAnisoGGX(u, V, N, tangentX, tangentY, bsdfData.roughnessT, bsdfData.roughnessB, NdotV, L, VdotH, NdotL, weightOverPdf);
}