7177 次代码提交 (5cdfa033-e567-4de5-8b44-2f2cc44066ab)

作者 SHA1 备注 提交日期
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 3ab57ba8 Merge pull request #1116 from lyndon-unity/master 7 年前
GitHub d7990f7a Merge pull request #1179 from Unity-Technologies/Branch_HDRPVariantStripping 7 年前
GitHub 50087a8c Merge pull request #1253 from Unity-Technologies/stacklit 7 年前
GitHub 47235deb Merge pull request #1254 from Unity-Technologies/Branch_DisablePerObjectCulling 7 年前
GitHub d5cc7395 Merge pull request #1251 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 27791cf5 Move editor script to test subrepo 7 年前
Remy cb13265e Change submodules path to use HTTPS instead of SSH 7 年前
Julien Ignace 1104380e Fixed LoDFade instancing parameter to comply with latest C++ fix. 7 年前
Remy bbba671d Update meta files 7 年前
Julien Ignace 2aff9f03 Disable per object light/probe culling in HDRP. 7 年前
GitHub 8e4f252c Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests 7 年前
GitHub 02f12d93 Update CHANGELOG.md 7 年前
GitHub c638106d Update CHANGELOG.md 7 年前
Frédéric Vauchelles 6ac8f055 Updated changelog 7 年前
GitHub b7da67a0 Update CHANGELOG.md 7 年前
Frédéric Vauchelles fa865764 Updated: small fixes 7 年前
GitHub 11debb36 Update CHANGELOG.md 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
GitHub e358f5e9 Merge pull request #1249 from Unity-Technologies/Fix-scripting-part-of-light-intensity 7 年前
GitHub 2579ca2a Merge pull request #1248 from Unity-Technologies/Fix-scripting-part-of-light-intensity 7 年前
Frédéric Vauchelles 076a8aca Fixed debug modes 7 年前
sebastien lagarde 9eddf969 HD: Fix scripting part of light intensity 7 年前
Frédéric Vauchelles 8434e359 Small SSR fixes 7 年前
Frédéric Vauchelles 2e984cbd Added comments 7 年前
GitHub f2f40b33 Merge pull request #1246 from Unity-Technologies/Move-SpotReflector-in-UI 7 年前
Frédéric Vauchelles dd12e0c4 Added comments 7 年前
sebastien lagarde 3e16cb5d Move SpotReflector in UI 7 年前
Frédéric Vauchelles 65bdc3e4 Cleaning in BufferedRTHandleSystem 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Jean-François F Fortin 2d4b30ed Fixed groups, now they stay in the same state as they were when you go back to the material. 7 年前
Jean-François F Fortin f5a4da8f -Added foldouts. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Jean-François F Fortin 059f098f First working version of the UI. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
Yao Xiaoling 6d5e665d Delete diffusion profiles. They are only for SSS. 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 7 年前
Yao Xiaoling 9296804c Remove thickness maps. 7 年前