7177 次代码提交 (5cdfa033-e567-4de5-8b44-2f2cc44066ab)

作者 SHA1 备注 提交日期
Yao Xiaoling 7f12e881 Remove heightmap editor parameters. 7 年前
Yao Xiaoling 3c65014c Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Yao Xiaoling 1f8112c9 Fix terrain control map channels. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
Yao Xiaoling 5836d560 Remove subsurface related properties. 7 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 7 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 7 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 7 年前
Yao Xiaoling caf64a4f Remove LayerCount. Treat as 4. 7 年前
Aleksandr Kirillov 38b5c51b Now binding the copied depth texture to `_CameraDepthTexture` after the copy. 7 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 7 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 7 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 7 年前
Felipe Lira cc538d3c Fixed multiple local shadows. 7 年前
Aleksandr Kirillov 7e7e8ed5 WIP fix depth copy to scene view camera 7 年前
GitHub 0c7c73e4 Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2 7 年前
GitHub a346a121 Merge pull request #1247 from Unity-Technologies/lw/api-review-v1 7 年前
Evgenii Golubev ad3d1e7c Enable volumetric fog by default 7 年前
Felipe Lira 298cb6b0 Auto format of shader graph files. 7 年前
Evgenii Golubev c2bcff92 Fix the bug preventing decals and density volumes from coexisting 7 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
Felipe Lira fab1cd33 Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%. 7 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 7 年前
Evgenii Golubev 16866dfe Fix numerical issues with the default volumetric fog mean free path 7 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 7 年前
Evgenii Golubev e2268362 Update comments 7 年前
Felipe Lira dbaba107 Fixed shader warning from last changeset. 7 年前
Felipe Lira a953a3e3 Addressed PR's comments 7 年前
Aleksandr Kirillov a4adefcb Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 7 年前
Aleksandr Kirillov 7c8cb1a7 Simplified DepthCopy.hlsl 7 年前
Aleksandr Kirillov 3e54545d Added stereo rendering support to CopyDepth shaders. 7 年前
Aleksandr Kirillov 3ee0f4b3 Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
GitHub 7d6d0696 Enable stripping by default 7 年前
Peter Bay Bastian 54aaeaae Move to 'ShaderGraph' folder 7 年前
GitHub e615b99e Merge pull request #373 from Unity-Technologies/fix-drag-and-drop 7 年前
Martin Thorzen 02c75c93 Fixed the drag and drop functionality (for 18.2+) for Blackboard 7 年前
Martin Thorzen aa3df588 Removed old interface that wasn't used anymore, IDropTarget 7 年前
GitHub 24d91b96 Merge pull request #372 from Unity-Technologies/updated-changelog 7 年前
GitHub 9e04af49 Update CHANGELOG.md 7 年前
GitHub cd8caf84 Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider 7 年前
Peter Bay Bastian ac20b304 Fix null refs in search window provider 7 年前
Martin Thorzen 0a642a8a Updated the changelog with what is coming up for the next release. 7 年前
GitHub 36539f3e Merge pull request #359 from Unity-Technologies/node-placement-copy 7 年前
jensgholm15@gmail.com 045f025b Update changelog to reflect changes 7 年前
GitHub d657628e Merge pull request #361 from Unity-Technologies/fix-obsolete-methods 7 年前
Martin Thorzen 3a802291 Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions. 7 年前
jensgholm15@gmail.com ed51c9ec Make nodes spawn in the center of the view when copied from another graph 7 年前
GitHub 16622af3 Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs 7 年前