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      ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md

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ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md


# Changelog
- # Changelog
## [2018.2 undecided]
## [2018.2.b1 undecided]
## [2018.1 undecided]
### Bug fixes
- Fix ConvertPhysicalLightIntensityToLightIntensity() function used when creating light from script to match HDLightEditor behavior
## [2018.1.0f2]

- Improve the quality of volumetric lighting reprojection.
- Optimize Morton Order code in the Subsurface Scattering pass.
- Planar Reflection Probe support roughness (gaussian convolution of captured probe)
- Use an atlas instead of a texture array for cluster transparent decals
- Add a debug view to visualize the decal atlas
- Add manipulator gizmo on decal to improve authoring workflow
- Add a minimal StackLit material (work in progress, this version can be used as template to add new material)
### Changed, Removals and deprecations
- EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default)

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