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# Changelog |
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- # Changelog |
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## [2018.2 undecided] |
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## [2018.2.b1 undecided] |
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## [2018.1 undecided] |
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### Bug fixes |
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- Fix ConvertPhysicalLightIntensityToLightIntensity() function used when creating light from script to match HDLightEditor behavior |
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## [2018.1.0f2] |
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- Improve the quality of volumetric lighting reprojection. |
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- Optimize Morton Order code in the Subsurface Scattering pass. |
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- Planar Reflection Probe support roughness (gaussian convolution of captured probe) |
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- Use an atlas instead of a texture array for cluster transparent decals |
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- Add a debug view to visualize the decal atlas |
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- Add manipulator gizmo on decal to improve authoring workflow |
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- Add a minimal StackLit material (work in progress, this version can be used as template to add new material) |
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### Changed, Removals and deprecations |
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- EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default) |
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