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# Changelog |
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All notable changes to this package will be documented in this file. |
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) |
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). |
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## [Unreleased] |
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### Added |
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### Changed |
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## [0.1.6] - 2018-xx-yy |
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### New features and functionality |
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- |
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## [2018.1.0f2] |
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### Bug fixes |
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- Fix fog flags in scene view is now taken into account |
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- Fix sky in preview windows that were disappearing after a load of a new level |
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- Fix numerical issues in IntersectRayAABB(). |
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- Fix alpha blending of volumetric lighting with transparent objects. |
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- Fix the near plane of the V-Buffer causing out-of-bounds look-ups in the clustered data structure. |
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- Depth and color pyramid are properly computed and sampled when the camera renders inside a viewport of a RTHandle. |
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### Improvements |
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- Screen Space Refraction projection model (Proxy raycasting, HiZ raymarching) |
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- Screen Space Refraction settings as volume component |
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- Added buffered frame history per camera |
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- Port Global Density Volumes to the Interpolation Volume System. |
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- Optimize ImportanceSampleLambert() to not require the tangent frame. |
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- Generalize SampleVBuffer() to handle different sampling and reconstruction methods. |
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- Improve the quality of volumetric lighting reprojection. |
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- Optimize Morton Order code in the Subsurface Scattering pass. |
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- Planar Reflection Probe support roughness (gaussian convolution of captured probe) |
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- Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning. |
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### Changed, Removals and deprecations |
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- EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default) |
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- Moved RTHandle static methods to RTHandles |
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- Renamed RTHandle to RTHandleSystem.RTHandle |
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### Improvements |
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- Port Global Density Volumes to the Interpolation Volume System. |
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- Optimize ImportanceSampleLambert() to not require the tangent frame. |
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- Generalize SampleVBuffer() to handle different sampling and reconstruction methods. |
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- Improve the quality of volumetric lighting reprojection. |
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- Optimize Morton Order code in the Subsurface Scattering pass. |
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- Planar Reflection Probe support roughness (gaussian convolution of captured probe) |
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- Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning. |
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### Bug fixes |
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- Fix fog flags in scene view is now taken into account |
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- Fix sky in preview windows that were disappearing after a load of a new level |
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- Fix numerical issues in IntersectRayAABB(). |
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- Fix alpha blending of volumetric lighting with transparent objects. |
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- Fix the near plane of the V-Buffer causing out-of-bounds look-ups in the clustered data structure. |
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- Depth and color pyramid are properly computed and sampled when the camera renders inside a viewport of a RTHandle. |
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### Features |
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- Screen Space Refraction projection model (Proxy raycasting, HiZ raymarching) |
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- Screen Space Refraction settings as volume component |
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- Added buffered frame history per camera |
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## [2018.1.0b13] |
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... |