Tim Cooper
|
8daa91e8
|
remove bad submodules
|
7 年前 |
Frédéric Vauchelles
|
4d7f78f1
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Peter Bay Bastian
|
4fdfd2c8
|
Add display names for HD, LW and Core, and update Unity version req
|
7 年前 |
Peter Bay Bastian
|
d94fc511
|
Make HD Shader Graph sub-shader specify RenderPipeline so that it doesn't break LW support
|
7 年前 |
GitHub
|
4e5fc617
|
Merge pull request #1394 from Unity-Technologies/lw/move-test-folder
Lw/move test folder
|
7 年前 |
Felipe Lira
|
d76f186e
|
Updated project settings
|
7 年前 |
Felipe Lira
|
9526b0d2
|
Moved LWRP test folder
|
7 年前 |
Peter Bay Bastian
|
ae9d787a
|
Add display name to Shader Graph package
|
7 年前 |
Frédéric Vauchelles
|
1d69a04c
|
fixed HDRP warnings
|
7 年前 |
Tim Cooper
|
956a9392
|
Remove marker that should not be there
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Tim Cooper
|
73aea5d5
|
Update PP submodule.
|
7 年前 |
Tim Cooper
|
38c413cd
|
Merge branch 'build/automation' into masteraxxx
# Conflicts:
# TestProjects/GraphicsTests/Assets/Tests/UTF_Core
# TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP
|
7 年前 |
Tim Cooper
|
cb9a7181
|
Update meta files
|
7 年前 |
Tim Cooper
|
b84706f9
|
update ignore.
|
7 年前 |
GitHub
|
b75bee23
|
Merge pull request #1393 from Unity-Technologies/Rename-UnityObjectToWorldDir
Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment
|
7 年前 |
Tim Cooper
|
99d825bc
|
first pass fixing paths
|
7 年前 |
sebastienlagarde
|
b9bb2978
|
Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment
|
7 年前 |
Tim Cooper
|
2c4a517b
|
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
|
7 年前 |
Frédéric Vauchelles
|
fc0402ba
|
Fixed missing debug buffer binding
|
7 年前 |
GitHub
|
ff309c06
|
Merge pull request #1392 from Unity-Technologies/sg/move-hd-subshader-to-package
Move HD sub-shader to HD package
|
7 年前 |
Frédéric Vauchelles
|
d20bf61e
|
Push properly motion vectors
|
7 年前 |
GitHub
|
d0383483
|
Merge pull request #1389 from Unity-Technologies/lw/profiler-markers
Added CommandBuffer profiler markers
|
7 年前 |
Frédéric Vauchelles
|
4a39c649
|
Fixed HDRP variant
|
7 年前 |
sebastienlagarde
|
cee907b6
|
HDRP: Fix typo in tooltips
|
7 年前 |
GitHub
|
d2db4069
|
Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2
Converted more files to new C# standard.
|
7 年前 |
Felipe Lira
|
733691b3
|
Converted more files to new C# standard.
|
7 年前 |
GitHub
|
a709a016
|
Merge pull request #1390 from Unity-Technologies/lw/disable-copydepth
Fixes issue where CopyDepthSubpass fails when src and dest are diff sizes
|
7 年前 |
Felipe Lira
|
93442ebc
|
If we need to copyDepth we always copy with Blit until we figure out a way to check src and dest sizes.
|
7 年前 |
Felipe Lira
|
9c960b8e
|
Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier.
|
7 年前 |
Felipe Lira
|
a22a1673
|
Small change to allow override SHADOWS_SCREEN define.
|
7 年前 |
GitHub
|
70ff7802
|
Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit
HDRP: add geometric filtering to lit shader
|
7 年前 |
sebastienlagarde
|
730f3273
|
HDRP: add geometric filtering to lit shader
|
7 年前 |
GitHub
|
bdeba039
|
Merge pull request #1270 from Unity-Technologies/feature/SSR
Screen Space Reflection (Scene Proxy raycasting)
|
7 年前 |
GitHub
|
95e8ecb9
|
Merge pull request #1385 from Unity-Technologies/Fix-issue-with-OnWillRenderObject-in-HDRP
Fix issue with OnWillRenderObject in HDRP
|
7 年前 |
sebastienlagarde
|
55941473
|
Fix issue with OnWillRenderObject in HDRP
|
7 年前 |
Peter Bay Bastian
|
0780c903
|
Fix paths and imports for HD sub-shader
|
7 年前 |
GitHub
|
57c37d06
|
Merge pull request #1355 from Unity-Technologies/sg/show-generated-code
Show generated code for shader graph
|
7 年前 |
Peter Bay Bastian
|
76d74e4f
|
Move HD sub-shader into HD package
|
7 年前 |
GitHub
|
efe360da
|
Merge pull request #1384 from Unity-Technologies/lw/temporary-depth-precision-fix
Disable depth multisample resolve
|
7 年前 |
Frédéric Vauchelles
|
2e62d5e8
|
Disable SSR in code
|
7 年前 |
GitHub
|
f8e5ff57
|
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
|
7 年前 |
Frédéric Vauchelles
|
51d9861f
|
Fixed warnings
|
7 年前 |
GitHub
|
7f5da648
|
Merge branch 'master' into sg/show-generated-code
|
7 年前 |
Peter Bay Bastian
|
a958b031
|
Rename PropertyType.Texture to Texture2D
|
7 年前 |
GitHub
|
06d2091a
|
Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control
|
7 年前 |
Frédéric Vauchelles
|
8dadc110
|
Fix build on PS4
|
7 年前 |
Peter Bay Bastian
|
6db9deb9
|
Make PreviewProperty check a bit nicer and fix a warning
|
7 年前 |
sebastienlagarde
|
d04a9f37
|
Remove changelof.md.orig
|
7 年前 |
Frédéric Vauchelles
|
e98eb92e
|
Use current frame motion vector
|
7 年前 |