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Fixed warnings

/main
Frédéric Vauchelles 6 年前
当前提交
51d9861f
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ScreenSpaceTracing.hlsl
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ScreenSpaceTracing.hlsl


hitWeight = CalculateHitWeight(
hit,
startPositionSS.xy,
invLinearDepth,
invLinearDepth.r,
settingsDepthBufferThickness,
settingsRayMaxScreenDistance,
settingsRayBlendScreenDistance

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl


ZERO_INITIALIZE(ScreenSpaceRaymarchInput, ssRayInput);
// Jitter the ray origin to trade some noise instead of banding effect
ssRayInput.rayOriginWS = rayOriginWS + rayDirWS * SampleBayer4(posInput.positionSS + uint2(_FrameCount, _FrameCount / 4)) * 0.1;
ssRayInput.rayOriginWS = rayOriginWS + rayDirWS * SampleBayer4(posInput.positionSS + uint2(_FrameCount, uint(_FrameCount) / 4u)) * 0.1;
ssRayInput.rayDirWS = rayDirWS;
#if DEBUG_DISPLAY
ssRayInput.debug = debug;

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