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Disable SSR in code

/main
Frédéric Vauchelles 6 年前
当前提交
2e62d5e8
共有 1 个文件被更改,包括 4 次插入0 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl


// If a user do a lighting architecture without material classification, this can be remove
#include "../../Lighting/LightLoop/LightLoop.cs.hlsl"
// Currently disable SSR until critical editor fix is available
#undef LIGHTFEATUREFLAGS_SSREFLECTION
#define LIGHTFEATUREFLAGS_SSREFLECTION 0
// Combination need to be define in increasing "comlexity" order as define by FeatureFlagsToTileVariant
static const uint kFeatureVariantFlags[NUM_FEATURE_VARIANTS] =
{

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