222 次代码提交 (4acdd75e-902a-4b88-b147-0ba57d5a4480)

作者 SHA1 备注 提交日期
Evgenii Golubev c6e79da9 Clean up the shader a bit 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Evgenii Golubev 2a77fce9 Remove `continue` 8 年前
Sebastien Lagarde 894b33fe HDRenderPipeline: Move ComputeTransmittance to commonMaterial.hlsl 8 年前
Evgenii Golubev f18ff8b5 Make the SSS LoD threshold configurable 8 年前
GitHub 9df4abaf Merge pull request #283 from EvgeniiG/master 8 年前
Evgenii Golubev ab2f7238 Update the comment 8 年前
Evgenii Golubev 142f24b6 Update a comment 8 年前
Evgenii Golubev 00b76f97 Improve macro formatting 8 年前
GitHub 7a9edd3a Merge pull request #282 from Unity-Technologies/Branch_DebugMenu2 8 年前
Evgenii Golubev b115911f Factor out common SSS functionality using a macro 8 年前
Julien Ignace 66675e80 Removed buggy scene from Build Project Settings 8 年前
Evgenii Golubev dcecf746 Implement the initial version of SSS LOD 8 年前
GitHub c1f2793e Merge pull request #281 from Unity-Technologies/Branch_DebugMenu2 8 年前
Evgenii Golubev e7d27153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 2d2ea8bb Added 2D Test Scene 8 年前
uygar 81876b50 Added shadow cascade settings to additional light data. 8 年前
sebastienlagarde 88272cac HDRednerPipeline Update texture compression on world space normal texture 8 年前
Evgenii Golubev e5738ffb Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024 8 年前
GitHub 23ef2e37 Merge pull request #280 from Unity-Technologies/Object-space-normal-improvement 8 年前
Evgenii Golubev 2e3478e3 Fix PS4 compile issues with BFE 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 8 年前
Felipe Lira c3cd030b After pipeline lifecycle changes in the engine now we can set the pipeline tag upon asset creation and disposal. 8 年前
uygar beaf6e75 Modified moment based shadow maps to always use [0;1] z. 8 年前
GitHub 836d2674 Merge pull request #277 from EvgeniiG/master 8 年前
sebastienlagarde 43195992 HDRednerPipeline: compute normalOS in WS with surface gradient 8 年前
GitHub a1884724 Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement 8 年前
sebastienlagarde 30553d56 HDRenderPipeline: Add test scene 8 年前
sebastienlagarde a711b9ee HDRenderPipeline: Also split tangent 8 年前
Evgenii Golubev f615c681 Switch to Fibonacci for Disney profile sampling 8 年前
sebastienlagarde 5ea9464b HDRenderPipeline: split normalOS property 8 年前
Evgenii Golubev 45027d1e Rename packing functions for consistency 8 年前
sebastienlagarde 529ae151 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 2a641adb Address the remaining PR feedback 8 年前
sebastienlagarde e82137bb HDRenderPipeline: Fix SSS test 8 年前
GitHub d5c04c80 Merge pull request #278 from Unity-Technologies/Branch_DebugMenu2 8 年前
Evgenii Golubev 0e475e7d Implement new packing functionality 8 年前
sebastienlagarde f193cc14 HDRenderPipeline: Fix issue with selection of visible reflection probe and lights 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
GitHub 55be83e9 Merge pull request #275 from Unity-Technologies/ssao-test 8 年前
uygar ca95a021 Fixed broken cascade selection with high camera FoVs. 8 年前
Julien Ignace 24160aea Moved away all handling of DebugMenuState to DebugMenuEditor. Allowed us to remove all state code from the debug menu logic. Also, the state is no longer stored in a file on disk. 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
Julien Ignace 3f1e74f2 Fixed a null pointer exception with DebugMenu State at runtime. 8 年前
Felipe Lira 3fc943aa Fixed failing LD test scenes. Uploaded a new template image for baked emission scene. 8 年前
Felipe Lira 187c51e1 Removed test scene added by mistake 8 年前
sebastienlagarde eb9013f0 HDRenderPipeline: Fix depth offset that was enabled even if not use 8 年前
sebastienlagarde 792f8eec HDRenderPipeline: Reassign default material 8 年前
sebastienlagarde 87ec1c17 HDRenderPipeline: m_LightLoop is always existing, no need to test for null in HDRenderPipeline.cs 8 年前