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HDRenderPipeline: Reassign default material

/RenderPassXR_Sandbox
sebastienlagarde 8 年前
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792f8eec
共有 1 个文件被更改,包括 3 次插入2 次删除
  1. 5
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset

5
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset


m_ShadowCascadeSplit2: 0.3
m_ShadowNearPlaneOffset: 5
m_SkySettings: {fileID: 0}
m_DefaultDiffuseMaterial: {fileID: 0}
m_DefaultShader: {fileID: 0}
m_DefaultDiffuseMaterial: {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17,
type: 2}
m_DefaultShader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
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