Thomas Hourdel
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4acdd75e
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Merge branch 'master' into movecs
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8 年前 |
GitHub
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6be507c7
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Merge pull request #302 from EvgeniiG/upstream
Fix the SSS radius range bug and clean up the shader
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8 年前 |
Evgenii Golubev
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c092103a
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Merge branch 'master'
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8 年前 |
sebastienlagarde
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f79e6c68
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HDRenderPipeline: Add comment to SSS and introduce min fp16 value
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8 年前 |
sebastienlagarde
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9b276ecd
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HDRenderPipeline: Update SSS comment
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8 年前 |
Tim Cooper
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696ae193
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Fixing memory allocations
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8 年前 |
Evgenii Golubev
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659a047c
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Remove unnecessary preprocessor tests
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8 年前 |
GitHub
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e6913aed
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Support transmission for the Basic SSS
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8 年前 |
Tim Cooper
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8b0f6d4c
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use pooling
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8 年前 |
Evgenii Golubev
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d752b30a
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Fix the bug with the radius scale in SSS
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8 年前 |
sebastienlagarde
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5f0ef8c2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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bb3e5805
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Support transmission for the Basic SSS
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8 年前 |
uygar
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e08c2202
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Fixed biasing in the wrong direction for MSMs.
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8 年前 |
sebastienlagarde
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f7883ba7
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HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material
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8 年前 |
Evgenii Golubev
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6df17974
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Implement a more accurate and efficient version of GetLocalFrame()
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8 年前 |
Felipe Lira
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fb82cb32
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Added helper sampler function and conversion between colorspaces.
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8 年前 |
Evgenii Golubev
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9a651afa
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Add the bilateral toggle support for the basic SSS model
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8 年前 |
Thomas Hourdel
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05d8abb9
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Removed debug symbols
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8 年前 |
sebastienlagarde
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968380ab
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Fix the issue with selection of the SSS model at runtime
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8 年前 |
Evgenii Golubev
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627000c2
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Merge branch 'master'
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8 年前 |
Thomas Hourdel
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dcedff6e
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Added motion vectors support; Refactored HDCamera
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8 年前 |
sebastienlagarde
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fbf0ebbe
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- Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained)
- Fix to detail normal scale in layered shader (HDRP)
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8 年前 |
uygar
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f166177b
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Disabled depth clipping for shadowmap passes.
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8 年前 |
sebastienlagarde
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9f8e113e
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Fix the vertical SSS pass
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8 年前 |
sebastienlagarde
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9fd195b4
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Set world scales for the basic SSS
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8 年前 |
Evgenii Golubev
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a61d4a42
|
Fix the issue with selection of the SSS model at runtime
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8 年前 |
sebastienlagarde
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13746aff
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Revert the 'disctScale' test change
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8 年前 |
Evgenii Golubev
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aab84ed7
|
Fix the vertical SSS pass
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8 年前 |
sebastienlagarde
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3874d043
|
forget to apply transittance
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8 年前 |
Evgenii Golubev
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14475c37
|
Set world scales for the basic SSS
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8 年前 |
sebastienlagarde
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525f10dd
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HDrenderPipeline: Add transmissoin on GI
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8 年前 |
Evgenii Golubev
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63a49ce7
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
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8 年前 |
Felipe Lira
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7b9c5509
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Fixed issue that was causing Lightweight pipeline to not be disposed/recreated when changing asset settings.
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8 年前 |
sebastienlagarde
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db2d8ec4
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missing a meta files
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8 年前 |
sebastienlagarde
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4a657303
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HDRenderPipeline: Update all asset and resources
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8 年前 |
Tim Cooper
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acb5e6cb
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rename CullingParameters -> ScriptableCullingParameters
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8 年前 |
Felipe Lira
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12c9973a
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Fixes to previous commit. GetVisibleRenderersCount() is not yet in main SRP branch, which would cause compiler errors. Value initialized to a constant for now.
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8 年前 |
uygar
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0cf2dd7b
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Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel.
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8 年前 |
uygar
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2e691da9
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Modified creation of shadowmap, so subclasses can override texture settings before the RTID gets created.
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8 年前 |
Felipe Lira
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a2f2b1e9
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When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites.
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8 年前 |
Evgenii Golubev
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f6034d4c
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Revert the 'disctScale' test change
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8 年前 |
GitHub
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17c2ab06
|
Merge pull request #297 from EvgeniiG/upstream
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
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8 年前 |
Evgenii Golubev
|
196de9cc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
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8 年前 |
Evgenii Golubev
|
4b7caf6a
|
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
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8 年前 |
Evgenii Golubev
|
8c24c1f0
|
Adjust the intensity of the SSS profile visualization
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8 年前 |
Evgenii Golubev
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e996e9cd
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Update the SSS profile used for the head
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8 年前 |
Evgenii Golubev
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1fd43220
|
Disable alpha of transmission tint
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8 年前 |
Evgenii Golubev
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7851fe34
|
Force non-0 indirect lighting to avoid SSS artifacts
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8 年前 |
Evgenii Golubev
|
ad52d33f
|
Improve handling of the radius of 0
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8 年前 |
Evgenii Golubev
|
c609e9a1
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Improve SSS profile visalization
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8 年前 |