Felipe Lira
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457ae515
|
Removed editor scripts to root editor folder.
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7 年前 |
Felipe Lira
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4c947d69
|
Create custom light inspector for lightweight pipeline.
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7 年前 |
Felipe Lira
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8c9baae9
|
Fixed points lights that were wrongfully lit when additional pixels lights were zero.
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7 年前 |
Felipe Lira
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ee5a618b
|
Added code to make BeforeTransparent postfx work. We need a way to check when the effect is enabled to properly make it work.
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7 年前 |
Andre McGrail
|
8b5b9ea5
|
Added test 041_Lighting_BasicArea for area light
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7 年前 |
Andre McGrail
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2978ddd1
|
Fixed test 040_UpgradeScene FBX import options
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7 年前 |
Andre McGrail
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67918a7b
|
Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe
Added touch support for the LWpipeSwitcher script
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7 年前 |
Felipe Lira
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e8bd18b1
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Removed attenuation texture from project.
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7 年前 |
Felipe Lira
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dc533887
|
Fixed light sorting popping. Changed the way main light is computed. It can only be a directional light or a light that casts shadow.
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7 年前 |
Felipe Lira
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9ac0c202
|
fixed bug in vertex light count
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7 年前 |
Felipe Lira
|
35a2a905
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Fixed bug in vertex lighting caused by casting due to typo.
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7 年前 |
Andre McGrail
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50cc3b9d
|
Added debugging scene for PBR shader and lighting
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7 年前 |
Felipe Lira
|
ac7847d3
|
Fixed type in SPECULAR_SETUP keyword
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7 年前 |
Felipe Lira
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8f6a326d
|
Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor.
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7 年前 |
Andre McGrail
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4970e7fa
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Added debugging scene for specular issue
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7 年前 |
Andre McGrail
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c06a72c0
|
Tweaks to existing tests
Setup both particle tests(29 & 37) to work in the edit mode test
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7 年前 |
Andre McGrail
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2e3bce5f
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Switched terrain scene over to the Lightweight shader
Added meta files
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7 年前 |
Felipe Lira
|
c06f7217
|
Added support to bumpmap scale.
|
7 年前 |
Felipe Lira
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2b0043df
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fixed lightmap sampling in terrain standard shader.
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7 年前 |
Felipe Lira
|
7cad2ae7
|
Small fix
|
7 年前 |
Felipe Lira
|
637f73f9
|
Fixed alpha issues in scene camera.
|
7 年前 |
Andre McGrail
|
ba821dcf
|
Updated and cleaned all LW pipe tests and re-created template images
|
7 年前 |
Andre McGrail
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37a9b54a
|
Updated test 028 CustomPostProcessing
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7 年前 |
Felipe Lira
|
d6f0dcaf
|
Fixed the issues that was causing the direcitonal lightmaps to be overbright.
|
7 年前 |
Felipe Lira
|
0692cac2
|
Fixed issues that was causing the renderbuffers imcomplete error on opengl.
|
7 年前 |
Felipe Lira
|
22a9b447
|
updated lightweight standard material
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7 年前 |
Felipe Lira
|
90a62e55
|
Fixed spot cookies.
|
7 年前 |
Felipe Lira
|
61a02f4b
|
Fixed compiler error when using _NORMALMAP with standard particles.
|
7 年前 |
Felipe Lira
|
ced47738
|
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
|
7 年前 |
Andre McGrail
|
0ec73af5
|
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
|
7 年前 |
Andre McGrail
|
02e4f272
|
Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader
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7 年前 |
Andre McGrail
|
929e0de8
|
Added test scene for Directional Lightmap
|
7 年前 |
Felipe Lira
|
b1356299
|
Added unlit pass rendering for opaque objects.
|
7 年前 |
Felipe Lira
|
64c4168e
|
Added support to spot light cookies.
|
7 年前 |
sebastienlagarde
|
3f72173b
|
Fix issue with wrong blend hierarchy used
|
7 年前 |
sebastienlagarde
|
e2537ce0
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
7 年前 |
sebastienlagarde
|
5fab912f
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
|
7 年前 |
sebastienlagarde
|
c0b5b529
|
HDRenderPipeline: Fix issue with accumate light not accumulating correctly
|
7 年前 |
sebastienlagarde
|
6c9a5ca6
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support
|
7 年前 |
sebastienlagarde
|
bc558cb7
|
HDRenderPipeline: Rename ImageBasedLighting to IndirectLighting
|
7 年前 |
Frédéric Vauchelles
|
862ddcdd
|
Updated tests
|
7 年前 |
sebastienlagarde
|
687e2270
|
fix aggregateLighting typo
|
7 年前 |
Frédéric Vauchelles
|
a1b6f2fd
|
Restored basic BC6H compression
|
7 年前 |
sebastienlagarde
|
1d286a5e
|
Refactor after feedback of the PR
|
7 年前 |
Frédéric Vauchelles
|
317de042
|
Use the texture count instead of hash to detect runtime updates for textures
|
7 年前 |
sebastienlagarde
|
a03ef23d
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
|
7 年前 |
Sebastien Lagarde
|
c368db5a
|
HDRenderPipeline: Add support for light specular color tint
|
7 年前 |
Frédéric Vauchelles
|
2fb41866
|
(wip) Added BC6H fast encode
|
7 年前 |
Sebastien Lagarde
|
aab7798a
|
HDRenderPipeline: Add refraction cubemap support
- Just a draft, don't work correctly
|
7 年前 |
Frédéric Vauchelles
|
5d435f0e
|
Test scene for realtime cubemaps
|
7 年前 |