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private void RenderOpaques(ref ScriptableRenderContext context, RendererConfiguration settings) |
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{ |
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var opaqueDrawSettings = new DrawRendererSettings(m_CurrCamera, m_LitPassName); |
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opaqueDrawSettings.SetShaderPassName(1, m_UnlitPassName); |
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opaqueDrawSettings.sorting.flags = SortFlags.CommonOpaque; |
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opaqueDrawSettings.rendererConfiguration = settings; |
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