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updated lightweight standard material

/Add-support-for-light-specular-color-tint
Felipe Lira 7 年前
当前提交
22a9b447
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-StandardShader.mat

2
ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-StandardShader.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lightweight-StandardShader
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _METALLIC_SETUP
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

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