GitHub
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09db442a
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Update HDAssetFactory.cs
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7 年前 |
Thomas
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b0298639
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Simplified HDLightEditor code and added color temperature gradient
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7 年前 |
Thomas
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5884c5ed
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Removed useless Assert; GC pressure--
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7 年前 |
runes
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da8acc5e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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20d1b1c5
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Replace 'useThinObjectMode' with 'useThickObjectMode'
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7 年前 |
Remy
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5b6ad5e8
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Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
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7 年前 |
sebastienlagarde
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b0813df9
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
Julien Ignace
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563d7322
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Fixed various shader paths in the Create HD Resource method.
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7 年前 |
GitHub
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5dd60cfa
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Merge pull request #629 from EvgeniiG/master
Optimize HDRP shaders (WIP)
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7 年前 |
Evgenii Golubev
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05dd6085
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Revert the change to feature variants
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7 年前 |
GitHub
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d8ba0411
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Merge pull request #631 from Unity-Technologies/volume-framework
Generic volume framework
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7 年前 |
Evgenii Golubev
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18cc40b5
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Thomas
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823650a0
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Added missing todo
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7 年前 |
Evgenii Golubev
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0d034a4a
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Re-enable clear coat
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7 年前 |
Thomas
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23d71a90
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Added basic volume previz in the scene view
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7 年前 |
GitHub
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bff0df0c
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Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky
Branch remove black smith sky
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7 年前 |
Evgenii Golubev
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a79cfd1d
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Remove 'bsdfData.roughness'
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7 年前 |
Julien Ignace
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9ef29bfb
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky
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7 年前 |
Thomas
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d9eda761
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HDRP integration
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7 年前 |
GitHub
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01f3693c
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Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution
Moved GGX Convolution related files to Material/GGXConvolution
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7 年前 |
Evgenii Golubev
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7933294f
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Remove TilePass.cs
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7 年前 |
GitHub
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05233494
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Update GGXConvolution.cs
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7 年前 |
Julien Ignace
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77b6f80a
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Removed blacksmith sky
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7 年前 |
Thomas
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d0ecb25c
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Generic volume framework
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7 年前 |
Evgenii Golubev
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5186af41
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Fix SSS in Deferred.shader
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7 年前 |
Sebastien Lagarde
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2d0640a5
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Draft 2
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7 年前 |
Julien Ignace
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ec66382f
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- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
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7 年前 |
Thomas
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40603f1c
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CoreEditorUtils additions
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7 年前 |
runes
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29320591
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ps4 compile fix for LightweightPipeline
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7 年前 |
Evgenii Golubev
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228fd56b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Sebastien Lagarde
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e5ebb9cb
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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7 年前 |
Sebastien Lagarde
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4a7f92da
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HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
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7 年前 |
Sebastien Lagarde
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e7691b78
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HDRenderPipeline: Add TransparentBackface pass on lit material
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7 年前 |
Sebastien Lagarde
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02c0f879
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
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7 年前 |
Sebastien Lagarde
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d6a7fcd6
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HDRenderPipeline; Clean include of Color.hlsl
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7 年前 |
Sebastien Lagarde
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5b874b26
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draft 2
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7 年前 |
Sebastien Lagarde
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fd3a0fb2
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HDRenderPipeline: Minor correction of k_RenderQueue_Transparent
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7 年前 |
Sebastien Lagarde
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0cdbadfa
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First draft
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7 年前 |
Sebastien Lagarde
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3637fa01
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ShaderLibrary: Update YCoCg function in color.hlsl
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7 年前 |
GitHub
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bb9d2f89
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Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
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7 年前 |
Sebastien Lagarde
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15b64fff
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Replace SetKeyword by CoreUtils.SetKeyword
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7 年前 |
Sebastien Lagarde
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db77157f
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Update meta
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7 年前 |
GitHub
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4914124a
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Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
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7 年前 |
Julien Ignace
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b8a4b09f
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- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
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7 年前 |
Remy
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8d13e04a
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Add Playmode graphic tests
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7 年前 |
GitHub
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eb65ca3d
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Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
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7 年前 |
Julien Ignace
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6c624a86
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Reverted DefaultHDMaterial to be opaque instead of transparent.
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7 年前 |
GitHub
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90ff0b6e
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Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
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7 年前 |
Julien Ignace
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182cb19b
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Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
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7 年前 |
GitHub
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d45213dd
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Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
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7 年前 |