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Update HDAssetFactory.cs

/main
GitHub 7 年前
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共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 1
      ScriptableRenderPipeline/HDRenderPipeline/Editor/HDAssetFactory.cs

1
ScriptableRenderPipeline/HDRenderPipeline/Editor/HDAssetFactory.cs


newAsset.debugFullScreenShader = Load<Shader>(HDRenderPipelinePath + "Debug/DebugFullScreen.Shader");
newAsset.deferredShader = Load<Shader>(HDRenderPipelinePath + "Lighting/Deferred.Shader");
newAsset.combineLightingPass = Load<Shader>(HDRenderPipelinePath + "Material/Lit/Resources/CombineLighting.Shader");
newAsset.subsurfaceScatteringCS = Load<ComputeShader>(HDRenderPipelinePath + "Material/Lit/Resources/SubsurfaceScattering.compute");
newAsset.gaussianPyramidCS = Load<ComputeShader>(PostProcessingPath + "Shaders/Builtins/GaussianDownsample.compute");
newAsset.depthPyramidCS = Load<ComputeShader>(HDRenderPipelinePath + "RenderPipelineResources/DepthDownsample.compute");

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