142 次代码提交 (11c1d9a8-05b9-4164-9716-c5792eeb4785)

作者 SHA1 备注 提交日期
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira 9687b9e9 Small cleanup in lighteditor. 7 年前
Felipe Lira 23ae75d9 pushing deleted meta folders. 7 年前
Felipe Lira 457ae515 Removed editor scripts to root editor folder. 7 年前
Felipe Lira 4c947d69 Create custom light inspector for lightweight pipeline. 7 年前
Felipe Lira 8c9baae9 Fixed points lights that were wrongfully lit when additional pixels lights were zero. 7 年前
Felipe Lira ee5a618b Added code to make BeforeTransparent postfx work. We need a way to check when the effect is enabled to properly make it work. 7 年前
Andre McGrail 8b5b9ea5 Added test 041_Lighting_BasicArea for area light 7 年前
Andre McGrail 2978ddd1 Fixed test 040_UpgradeScene FBX import options 7 年前
Andre McGrail 67918a7b Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
Felipe Lira e8bd18b1 Removed attenuation texture from project. 7 年前
Felipe Lira dc533887 Fixed light sorting popping. Changed the way main light is computed. It can only be a directional light or a light that casts shadow. 7 年前
Felipe Lira 9ac0c202 fixed bug in vertex light count 7 年前
Felipe Lira 35a2a905 Fixed bug in vertex lighting caused by casting due to typo. 7 年前
Andre McGrail 50cc3b9d Added debugging scene for PBR shader and lighting 7 年前
Felipe Lira ac7847d3 Fixed type in SPECULAR_SETUP keyword 7 年前
Felipe Lira 8f6a326d Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
Andre McGrail 4970e7fa Added debugging scene for specular issue 7 年前
Andre McGrail c06a72c0 Tweaks to existing tests 7 年前
Andre McGrail 2e3bce5f Switched terrain scene over to the Lightweight shader 7 年前
Felipe Lira c06f7217 Added support to bumpmap scale. 7 年前
Felipe Lira 2b0043df fixed lightmap sampling in terrain standard shader. 7 年前
Felipe Lira 7cad2ae7 Small fix 7 年前
Felipe Lira 637f73f9 Fixed alpha issues in scene camera. 7 年前
Andre McGrail ba821dcf Updated and cleaned all LW pipe tests and re-created template images 7 年前
Andre McGrail 37a9b54a Updated test 028 CustomPostProcessing 7 年前
Felipe Lira d6f0dcaf Fixed the issues that was causing the direcitonal lightmaps to be overbright. 7 年前
Felipe Lira 0692cac2 Fixed issues that was causing the renderbuffers imcomplete error on opengl. 7 年前
Felipe Lira 22a9b447 updated lightweight standard material 7 年前
Felipe Lira 90a62e55 Fixed spot cookies. 7 年前
Felipe Lira 61a02f4b Fixed compiler error when using _NORMALMAP with standard particles. 7 年前
Felipe Lira ced47738 Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
Andre McGrail 0ec73af5 Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working) 7 年前
Andre McGrail 02e4f272 Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
Andre McGrail 929e0de8 Added test scene for Directional Lightmap 7 年前
Felipe Lira b1356299 Added unlit pass rendering for opaque objects. 7 年前
Felipe Lira 64c4168e Added support to spot light cookies. 7 年前
sebastienlagarde 3f72173b Fix issue with wrong blend hierarchy used 7 年前
sebastienlagarde e2537ce0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support 7 年前
sebastienlagarde 5fab912f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code 7 年前
sebastienlagarde c0b5b529 HDRenderPipeline: Fix issue with accumate light not accumulating correctly 7 年前
sebastienlagarde 6c9a5ca6 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support 7 年前
sebastienlagarde bc558cb7 HDRenderPipeline: Rename ImageBasedLighting to IndirectLighting 7 年前
Frédéric Vauchelles 862ddcdd Updated tests 7 年前
sebastienlagarde 687e2270 fix aggregateLighting typo 7 年前
Frédéric Vauchelles a1b6f2fd Restored basic BC6H compression 7 年前
sebastienlagarde 1d286a5e Refactor after feedback of the PR 7 年前
Frédéric Vauchelles 317de042 Use the texture count instead of hash to detect runtime updates for textures 7 年前
sebastienlagarde a03ef23d Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前