3415 次代码提交 (0571f34d-f4aa-4042-9a12-9316057c8711)

作者 SHA1 备注 提交日期
GitHub 56dbf3ce Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Remy a9b5ae63 First working version of plyamode graphic test 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
GitHub 09db442a Update HDAssetFactory.cs 7 年前
Thomas b0298639 Simplified HDLightEditor code and added color temperature gradient 7 年前
Thomas 5884c5ed Removed useless Assert; GC pressure-- 7 年前
runes da8acc5e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 20d1b1c5 Replace 'useThinObjectMode' with 'useThickObjectMode' 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Julien Ignace 563d7322 Fixed various shader paths in the Create HD Resource method. 7 年前
GitHub 5dd60cfa Merge pull request #629 from EvgeniiG/master 7 年前
Evgenii Golubev 05dd6085 Revert the change to feature variants 7 年前
GitHub d8ba0411 Merge pull request #631 from Unity-Technologies/volume-framework 7 年前
Evgenii Golubev 18cc40b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas 823650a0 Added missing todo 7 年前
Evgenii Golubev 0d034a4a Re-enable clear coat 7 年前
Thomas 23d71a90 Added basic volume previz in the scene view 7 年前
GitHub bff0df0c Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky 7 年前
Evgenii Golubev a79cfd1d Remove 'bsdfData.roughness' 7 年前
Julien Ignace 9ef29bfb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky 7 年前
Thomas d9eda761 HDRP integration 7 年前
GitHub 01f3693c Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution 7 年前
Evgenii Golubev 7933294f Remove TilePass.cs 7 年前
GitHub 05233494 Update GGXConvolution.cs 7 年前
Julien Ignace 77b6f80a Removed blacksmith sky 7 年前
Thomas d0ecb25c Generic volume framework 7 年前
Evgenii Golubev 5186af41 Fix SSS in Deferred.shader 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
Julien Ignace ec66382f - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
Thomas 40603f1c CoreEditorUtils additions 7 年前
runes 29320591 ps4 compile fix for LightweightPipeline 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Remy 8d13e04a Add Playmode graphic tests 7 年前
Robert Srinivasiah 4d68ed1f Integrate PR feedback to unify some code in UpdateRenderingPathState 7 年前
Evgenii Golubev 41563dba Scalarize SSS transmission 7 年前
Robert Srinivasiah 981474c5 Hook up forward-only checks 7 年前
Evgenii Golubev 613d7de3 Reduce the number of feature variants from 27 to 14 7 年前
Robert Srinivasiah aae9568f Generate stereo and forward-rendering state in HDCamera 7 年前
Evgenii Golubev 5ed87a9c Optimize anisotropic GGX 7 年前
Raymond Graham d537f99e Small comments and cleanup 7 年前
Felipe Lira b4b28fdf Fixed PS4 compiler error. 7 年前
Felipe Lira c137b6fb Fixed an issue that was causing lightweight resource file to be added in every build. 7 年前
Felipe Lira 0a8c1dae Small refactor of soft particles to RequireDepth as that is more general. 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前
Felipe Lira f8a9d47a Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
Tim Cooper ad906af4 Creating mini shader graph library / fixing gamma -> linear colours 7 年前
Tim Cooper 25b66c4b fixing merge 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前