146 次代码提交 (51fa5d4c-bcd0-4c7c-a2e5-51e3a92ee7cd)

作者 SHA1 备注 提交日期
Luke Stampfli a036713e Unity project setup 4 年前
Luke Stampfli df12c899 Add NetworkingManagerHUD 4 年前
GitHub 55e5f0a5 Merge pull request #2 from Unity-Technologies/feature/networkingmanager-hud 4 年前
Luke Stampfli c332b364 Simple scene setup; Add Photon ApplicationId 4 年前
Luke Stampfli 208a3a8a Host mode movement and interpolation (no networking sync yet) 4 年前
Luke Stampfli 8a9b8d9b Character spawning and simple input handling and positon replication 4 年前
Luke Stampfli 5430c156 Add NetworkingManager HUD 4 年前
Luke Stampfli 1a0d968e fix: fix prefab component layout 4 年前
Luke Stampfli 77d8f673 Add movement replication 4 年前
Luke Stampfli 1722716e refactor: Add asmdef files 4 年前
Luke Stampfli f8f0859f Remove unecessary target assignment. 4 年前
GitHub b192efad Character spawning and simple input handling and positon replication (#5) 4 年前
Luke Stampfli 77b59d92 refactor: update namespaces 4 年前
David Woodruff 5aa6f236 stubs for main menu scene 4 年前
GitHub 3565f53e Merge pull request #14 from Unity-Technologies/master 4 年前
Luke Stampfli e7d31100 refactor: Add tasks to TODOs and add comments 4 年前
David Woodruff bc9bfd75 more progress on core scene switching framework 4 年前
GitHub 475290ca added leftover assets not yet added to lfs (#26) 4 年前
Luke Stampfli 0a009825 refactor: Rename ClientInputSender 4 年前
David Woodruff e9032e85 can now connect to remote host and switch to his scene 4 年前
Luke Stampfli 982d803e docs: Add comments. 4 年前
David Woodruff 79a7841c fixing issue causing blank IPs to not work 4 年前
David Woodruff 51fa5d4c removing unneeded kludge for getting NetworkingManagerGO 4 年前
David Woodruff 9e79b033 trailing commit for main menu scene 4 年前
David Woodruff ccbe1020 taking develop merge 4 年前
David Woodruff 31d04aa4 getting things working after taking develop merge. The MLAPI dependency was unhappy. I've changed the path to something that doesn't 404 for me, and updated the commit hash to the current head of the develop branch (in the mlapi repo) 4 年前
David Woodruff 71e86f34 progress on taking review feedback 4 年前
David Woodruff 681b08bc more feedback fixups 4 年前
David Woodruff 36fa2ccc taking merge1 4 年前
David Woodruff 966b103d redoing state machine pattern. It now uses prefabs to model states. 4 年前
David Woodruff 65abb54f removing stray scripts from initial-setup branch, and removing SampleScene which has been moved, and thus duplicated by this merge 4 年前
David Woodruff 95662b7d doing some namespace normalization 4 年前
David Woodruff d121afca taking merge 2 4 年前
David Woodruff 4b8e4bd1 moving assets to BossRoom root dir 4 年前
David Woodruff 941f2760 integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
David Woodruff 6a6ac7b6 taking mainmenu changes 4 年前
David Woodruff 64008746 adding stormflag art assets and test scene 4 年前
David Woodruff 8b6d8e3d removed existing MLAPI editor code that was fighting with the real MLAPI package code 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
eheimburg 9b0e2a81 Support for animation and spawning player in DungeonTest scene 4 年前
jdepuy 89706c47 Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup. 4 年前
David Woodruff a81b6769 first pass at action system work 4 年前
GitHub f57f9a2e Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui 4 年前
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
eheimburg e96bb41c Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset 4 年前
David Woodruff 6866f803 cleaning up some empty methods 4 年前
eheimburg dcf0c6dc merge changes from sfdev 4 年前
David Woodruff 7360d6b6 more rearranging scripts. 4 年前
eheimburg 79f53a0f suggested changes from PR 4 年前
GitHub 5458ac01 Merge pull request #17 from Unity-Technologies/eh_integratecharacterset 4 年前
David Woodruff 8509d7d6 adding ranges 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff ee7022ed fixing missing faces problem, and correcting an issue where two host player prefabs were being created 4 年前
David Woodruff 2b141f5a adding GOMPS task for ScriptableObject action system fixmes 4 年前
GitHub 3cc6f6be Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
GitHub de3a5819 Merge pull request #20 from Unity-Technologies/dmw_chaseaction 4 年前
David Woodruff d1317bb5 fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
GitHub 27d21244 Merge pull request #21 from Unity-Technologies/eh_protoai2 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
David Woodruff 9159e364 making the enemy prefab use the Boss viz asset 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
GitHub 3d9bcf77 Merge pull request #22 from Unity-Technologies/dmw_hitaction 4 年前
jdepuy db17a68d Added temporary imp, placed Boss, and fixed seams in dungeon ground tiles 4 年前
CGerrits SF d0f44a55 Added quad for click feedback on player move 4 年前
David Woodruff fe41ca16 adding some more imps. removing default archer. changing UI scaling on main menu 4 年前
jdepuy 7254e8bc Added new ground target texture for said prefab 4 年前
David Woodruff 12e1b24a sfdev merge 4 年前
CGerrits SF f6c1ab34 Continued work on swap script. Added missing gear slot and handling of unset objects 4 年前
jdepuy d1b5bf7d Merge branch 'sfdev' into jdp_bb_art 4 年前
CGerrits SF d23d3482 Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs 4 年前
CGerrits SF 1647df16 Added models to swap script 4 年前
jdepuy 258e29d7 Added new suite of Tank Class animations including knockback, fixed material on Boss head and imp head 4 年前
CGerrits SF 63336deb Further tweaks to click feedback 4 年前
CGerrits SF 10a4d2c8 Fixed issue with rogue head being wrong reference 4 年前
GitHub 78c71c5c Merge pull request #25 from Unity-Technologies/jdp_bb_art 4 年前
jdepuy 9bd318c1 Replaced Boss with new Prefab that contains a cape rig, materials correctly setup for Boss Eyes and Face, raw models (rigged) are in for Imp, dungeon lightsetup updated 4 年前
CGerrits SF 6cfc5061 Removed accidental addition of CharacterSwap 4 年前
CGerrits SF dcc35d9f fixed material issue with rogue Eyes 4 年前
Luke Stampfli 3d4a7c76 feat: Add NavMeshComponents 4 年前
David Woodruff 8c65ea88 taking develop merge 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
jdepuy ebc9ae60 Adjusted Main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred 4 年前
CGerrits SF 7a938c4b fixed incorrect naming convention 4 年前
CGerrits SF c46f5de0 Updated prefab to not have hotkey selected by default, cleaned up accordingly 4 年前
Luke Stampfli 9ece9209 feat: Add navigation system and support classes. 4 年前
David Woodruff 54cda961 initial remove of photon 4 年前
David Woodruff 4c1fe0b4 initial pass at asset removal 4 年前
David Woodruff a17a40e5 taking asset removal merge 4 年前
David Woodruff 2b755ff1 taking sfdev merge 4 年前
jdepuy ca2318ea Added imp enemy to character lineup. Updated Boss with his own animation controller and replaced old boss prefab with new one that now has the cape rigged and animated 4 年前
CGerrits SF c7038104 final small tweaks for ClickFeedback 4 年前
CGerrits SF 10777a5f tweaks to line up with intended functionality 4 年前
Luke Stampfli eb592cde feat: Update ServerCharacterMovement to new navigation system. 4 年前
David Woodruff 2639dfd4 removing photon from prefab as well 4 年前
GitHub 1fc1cdf0 Merge pull request #28 from Unity-Technologies/jdp_br_ui 4 年前
David Woodruff 82c1a99a renaming GameNetHub to GameNetPortal 4 年前
CGerrits SF fa3262fc Tweaks per PR feedback 4 年前
Luke Stampfli 197c682f feat: Update ChaseAction to new navigation system. 4 年前
GitHub 219d40db Merge pull request #31 from Unity-Technologies/jdp_bb_art 4 年前
CGerrits SF 03c925d2 added missing comment update 4 年前
Luke Stampfli 8b80dddb refactor: fix comments 4 年前
David Woodruff 95ccb450 taking origin merge 4 年前
CGerrits SF b2817aec removed model swap as it has been fully replaced 4 年前
Luke Stampfli 22676f5d feat: Add navigation test scene 4 年前
David Woodruff b122cdd9 fixing asset of Jeff's that had clientcharactervisualization erroneously turned on 4 年前
Luke Stampfli aafae870 feat: Update existing scenes and fix nav meshes 4 年前
David Woodruff 93cc4c2e taking merge 4 年前
Luke Stampfli 80e334fa Feat: Update client input sender to improve position input. 4 年前
David Woodruff 84add18e reversing light_flicker script move so that it can hang out in a separate PR 4 年前
GitHub 758dc87d Merge pull request #33 from Unity-Technologies/sfdev 4 年前
CGerrits SF 38d4837d merge with sfdev 4 年前
jdepuy 59457d08 Switched the lighting to a Linear color space. This of course required the adjustment of the textures, shaders, lighting, and post processing to get the scene to look normal. We can now confidently improve the lighting solution and work on polishing the textures and shaders 4 年前
sorcerer_king 196ebfa8 Adding LifeState enum 4 年前
CGerrits SF 5f9ca725 began work on renaming and styling 4 年前
Luke Stampfli aaf62377 Merge branch 'develop' into feature/pathfinding 4 年前
GitHub 99c7f2fe Merge pull request #36 from Unity-Technologies/jdp_br_art 4 年前
sorcerer_king 490c45ba Adding ReviveAction 4 年前
Luke Stampfli 14291b01 Fix scene merge. Move navigation test scene to separate development folder 4 年前
GitHub bd7c4caf Melee Improved. Hit Reacts and bugfixes 4 年前
David Woodruff ed3ee6e6 Developer Notes: 4 年前
sorcerer_king 87efb0ed Adding appropriate states to CharacterSetController.controller 4 年前
Luke Stampfli bac2c293 refactor: Explicit private declarations, Initialize events as empty delegates, move NavMeshComponents license file 4 年前
GitHub 83af5e62 Feature/wave spawner (#30) 4 年前
JS Fauteux dc7a429c Multipie integration with empty behavior 4 年前
David Woodruff 22eeb1a7 first pass at getting ActionVisualizer in and hooked up 4 年前
sorcerer_king 71fcd0bd Client Character animation playing 4 年前
Luke Stampfli 2065597e refactor: Remove unused usings, use Unity asserts, small style fixes. 4 年前
sorcerer_king ae2d3e69 Adding ability to revive friends in inputs 4 年前
Luke Stampfli 92cd88a8 refactor: Use var and fix formatting 4 年前
GitHub d4a3dbbf Character health system (#34) 4 年前
JS Fauteux 367549e0 Merge branch 'develop' into feature/multipie_integration 4 年前
Luke Stampfli aeb3eb51 feat: ClientInputSender use non alloc raycasts. 4 年前
sorcerer_king 3e9fa8d3 API update 4 年前
Luke Stampfli bf7da168 fix: Fix typo in NavigationSystemTag :) 4 年前
GitHub c403a7be Merge pull request #42 from Unity-Technologies/feature/multipie_integration 4 年前
Philipp Deschain c90c2c46 Addressing comments 4 年前
Luke Stampfli 330af24d refactor: fix DungeonTest meta file 4 年前
GitHub 9909f731 Update to Dungeon layout including beginnings of Boss Area. (#39) 4 年前
Philipp Deschain 0026a1fd Quick compiler error fix 4 年前
GitHub 645f009c ActionVisualization and MeleeActionFX (#40) 4 年前
eheimburg 2b8c0818 Character-select screen basic functionality 4 年前
eheimburg 59528a23 Update EmptySliceBehavior.cs 4 年前
eheimburg 429bd773 comment/logging cleanup 4 年前
eheimburg 934cfc7e changes to address PR problems 4 年前