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feat: Add NavMeshComponents

NavMeshComponents are needed to fix some of our navmesh issues. Mainly NavMeshSurface helps us to patch the iron bar tiles with lava underneath which weren't captured in the bake.
/main
Luke Stampfli 4 年前
当前提交
3d4a7c76
共有 33 个文件被更改,包括 2447 次插入0 次删除
  1. 21
      Assets/BossRoom/UnityTechnologies/LICENSE
  2. 7
      Assets/BossRoom/UnityTechnologies/LICENSE.meta
  3. 8
      Assets/BossRoom/UnityTechnologies/NavMeshComponents.meta
  4. 9
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor.meta
  5. 334
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshAssetManager.cs
  6. 11
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshAssetManager.cs.meta
  7. 16
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshComponentsEditor.asmdef
  8. 7
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshComponentsEditor.asmdef.meta
  9. 258
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshComponentsGUIUtility.cs
  10. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshComponentsGUIUtility.cs.meta
  11. 279
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshLinkEditor.cs
  12. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshLinkEditor.cs.meta
  13. 49
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshModifierEditor.cs
  14. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshModifierEditor.cs.meta
  15. 146
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs
  16. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs.meta
  17. 400
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs
  18. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs.meta
  19. 9
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts.meta
  20. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshComponents.asmdef
  21. 7
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshComponents.asmdef.meta
  22. 172
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshLink.cs
  23. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshLink.cs.meta
  24. 54
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshModifier.cs
  25. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshModifier.cs.meta
  26. 54
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshModifierVolume.cs
  27. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshModifierVolume.cs.meta
  28. 486
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshSurface.cs
  29. 12
      Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshSurface.cs.meta

21
Assets/BossRoom/UnityTechnologies/LICENSE


The MIT License (MIT)
Copyright (c) 2016, Unity Technologies
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

7
Assets/BossRoom/UnityTechnologies/LICENSE.meta


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8
Assets/BossRoom/UnityTechnologies/NavMeshComponents.meta


fileFormatVersion: 2
guid: afc82e0115e53084e8fabe6eace87738
folderAsset: yes
DefaultImporter:
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userData:
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9
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor.meta


fileFormatVersion: 2
guid: 63b588f3892bb4b5eb73ad3d2791e05c
folderAsset: yes
timeCreated: 1477656493
licenseType: Pro
DefaultImporter:
userData:
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assetBundleVariant:

334
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshAssetManager.cs


using System.Collections.Generic;
using System.IO;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEngine.AI;
using UnityEngine;
namespace UnityEditor.AI
{
public class NavMeshAssetManager : ScriptableSingleton<NavMeshAssetManager>
{
internal struct AsyncBakeOperation
{
public NavMeshSurface surface;
public NavMeshData bakeData;
public AsyncOperation bakeOperation;
}
List<AsyncBakeOperation> m_BakeOperations = new List<AsyncBakeOperation>();
internal List<AsyncBakeOperation> GetBakeOperations() { return m_BakeOperations; }
struct SavedPrefabNavMeshData
{
public NavMeshSurface surface;
public NavMeshData navMeshData;
}
List<SavedPrefabNavMeshData> m_PrefabNavMeshDataAssets = new List<SavedPrefabNavMeshData>();
static string GetAndEnsureTargetPath(NavMeshSurface surface)
{
// Create directory for the asset if it does not exist yet.
var activeScenePath = surface.gameObject.scene.path;
var targetPath = "Assets";
if (!string.IsNullOrEmpty(activeScenePath))
{
targetPath = Path.Combine(Path.GetDirectoryName(activeScenePath), Path.GetFileNameWithoutExtension(activeScenePath));
}
else
{
var prefabStage = PrefabStageUtility.GetPrefabStage(surface.gameObject);
var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surface.gameObject);
if (isPartOfPrefab)
{
#if UNITY_2020_1_OR_NEWER
var assetPath = prefabStage.assetPath;
#else
var assetPath = prefabStage.prefabAssetPath;
#endif
if (!string.IsNullOrEmpty(assetPath))
{
var prefabDirectoryName = Path.GetDirectoryName(assetPath);
if (!string.IsNullOrEmpty(prefabDirectoryName))
targetPath = prefabDirectoryName;
}
}
}
if (!Directory.Exists(targetPath))
Directory.CreateDirectory(targetPath);
return targetPath;
}
static void CreateNavMeshAsset(NavMeshSurface surface)
{
var targetPath = GetAndEnsureTargetPath(surface);
var combinedAssetPath = Path.Combine(targetPath, "NavMesh-" + surface.name + ".asset");
combinedAssetPath = AssetDatabase.GenerateUniqueAssetPath(combinedAssetPath);
AssetDatabase.CreateAsset(surface.navMeshData, combinedAssetPath);
}
NavMeshData GetNavMeshAssetToDelete(NavMeshSurface navSurface)
{
if (PrefabUtility.IsPartOfPrefabInstance(navSurface) && !PrefabUtility.IsPartOfModelPrefab(navSurface))
{
// Don't allow deleting the asset belonging to the prefab parent
var parentSurface = PrefabUtility.GetCorrespondingObjectFromSource(navSurface) as NavMeshSurface;
if (parentSurface && navSurface.navMeshData == parentSurface.navMeshData)
return null;
}
// Do not delete the NavMeshData asset referenced from a prefab until the prefab is saved
var prefabStage = PrefabStageUtility.GetPrefabStage(navSurface.gameObject);
var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(navSurface.gameObject);
if (isPartOfPrefab && IsCurrentPrefabNavMeshDataStored(navSurface))
return null;
return navSurface.navMeshData;
}
void ClearSurface(NavMeshSurface navSurface)
{
var hasNavMeshData = navSurface.navMeshData != null;
StoreNavMeshDataIfInPrefab(navSurface);
var assetToDelete = GetNavMeshAssetToDelete(navSurface);
navSurface.RemoveData();
if (hasNavMeshData)
{
SetNavMeshData(navSurface, null);
EditorSceneManager.MarkSceneDirty(navSurface.gameObject.scene);
}
if (assetToDelete)
AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(assetToDelete));
}
public void StartBakingSurfaces(UnityEngine.Object[] surfaces)
{
// Remove first to avoid double registration of the callback
EditorApplication.update -= UpdateAsyncBuildOperations;
EditorApplication.update += UpdateAsyncBuildOperations;
foreach (NavMeshSurface surf in surfaces)
{
StoreNavMeshDataIfInPrefab(surf);
var oper = new AsyncBakeOperation();
oper.bakeData = InitializeBakeData(surf);
oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData);
oper.surface = surf;
m_BakeOperations.Add(oper);
}
}
static NavMeshData InitializeBakeData(NavMeshSurface surface)
{
var emptySources = new List<NavMeshBuildSource>();
var emptyBounds = new Bounds();
return UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(surface.GetBuildSettings(), emptySources, emptyBounds
, surface.transform.position, surface.transform.rotation);
}
void UpdateAsyncBuildOperations()
{
foreach (var oper in m_BakeOperations)
{
if (oper.surface == null || oper.bakeOperation == null)
continue;
if (oper.bakeOperation.isDone)
{
var surface = oper.surface;
var delete = GetNavMeshAssetToDelete(surface);
if (delete != null)
AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(delete));
surface.RemoveData();
SetNavMeshData(surface, oper.bakeData);
if (surface.isActiveAndEnabled)
surface.AddData();
CreateNavMeshAsset(surface);
EditorSceneManager.MarkSceneDirty(surface.gameObject.scene);
}
}
m_BakeOperations.RemoveAll(o => o.bakeOperation == null || o.bakeOperation.isDone);
if (m_BakeOperations.Count == 0)
EditorApplication.update -= UpdateAsyncBuildOperations;
}
public bool IsSurfaceBaking(NavMeshSurface surface)
{
if (surface == null)
return false;
foreach (var oper in m_BakeOperations)
{
if (oper.surface == null || oper.bakeOperation == null)
continue;
if (oper.surface == surface)
return true;
}
return false;
}
public void ClearSurfaces(UnityEngine.Object[] surfaces)
{
foreach (NavMeshSurface s in surfaces)
ClearSurface(s);
}
static void SetNavMeshData(NavMeshSurface navSurface, NavMeshData navMeshData)
{
var so = new SerializedObject(navSurface);
var navMeshDataProperty = so.FindProperty("m_NavMeshData");
navMeshDataProperty.objectReferenceValue = navMeshData;
so.ApplyModifiedPropertiesWithoutUndo();
}
void StoreNavMeshDataIfInPrefab(NavMeshSurface surfaceToStore)
{
var prefabStage = PrefabStageUtility.GetPrefabStage(surfaceToStore.gameObject);
var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surfaceToStore.gameObject);
if (!isPartOfPrefab)
return;
// check if data has already been stored for this surface
foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
if (storedAssetInfo.surface == surfaceToStore)
return;
if (m_PrefabNavMeshDataAssets.Count == 0)
{
PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
PrefabStage.prefabSaving += DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
PrefabStage.prefabStageClosing += ForgetUnsavedNavMeshDataChanges;
}
var isDataOwner = true;
if (PrefabUtility.IsPartOfPrefabInstance(surfaceToStore) && !PrefabUtility.IsPartOfModelPrefab(surfaceToStore))
{
var basePrefabSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceToStore) as NavMeshSurface;
isDataOwner = basePrefabSurface == null || surfaceToStore.navMeshData != basePrefabSurface.navMeshData;
}
m_PrefabNavMeshDataAssets.Add(new SavedPrefabNavMeshData { surface = surfaceToStore, navMeshData = isDataOwner ? surfaceToStore.navMeshData : null });
}
bool IsCurrentPrefabNavMeshDataStored(NavMeshSurface surface)
{
if (surface == null)
return false;
foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
{
if (storedAssetInfo.surface == surface)
return storedAssetInfo.navMeshData == surface.navMeshData;
}
return false;
}
void DeleteStoredNavMeshDataAssetsForOwnedSurfaces(GameObject gameObjectInPrefab)
{
// Debug.LogFormat("DeleteStoredNavMeshDataAsset() when saving prefab {0}", gameObjectInPrefab.name);
var surfaces = gameObjectInPrefab.GetComponentsInChildren<NavMeshSurface>(true);
foreach (var surface in surfaces)
DeleteStoredPrefabNavMeshDataAsset(surface);
}
void DeleteStoredPrefabNavMeshDataAsset(NavMeshSurface surface)
{
for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
{
var storedAssetInfo = m_PrefabNavMeshDataAssets[i];
if (storedAssetInfo.surface == surface)
{
var storedNavMeshData = storedAssetInfo.navMeshData;
if (storedNavMeshData != null && storedNavMeshData != surface.navMeshData)
{
var assetPath = AssetDatabase.GetAssetPath(storedNavMeshData);
AssetDatabase.DeleteAsset(assetPath);
}
m_PrefabNavMeshDataAssets.RemoveAt(i);
break;
}
}
if (m_PrefabNavMeshDataAssets.Count == 0)
{
PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
}
}
void ForgetUnsavedNavMeshDataChanges(PrefabStage prefabStage)
{
// Debug.Log("On prefab closing - forget about this object's surfaces and stop caring about prefab saving");
if (prefabStage == null)
return;
var allSurfacesInPrefab = prefabStage.prefabContentsRoot.GetComponentsInChildren<NavMeshSurface>(true);
NavMeshSurface surfaceInPrefab = null;
var index = 0;
do
{
if (allSurfacesInPrefab.Length > 0)
surfaceInPrefab = allSurfacesInPrefab[index];
for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
{
var storedPrefabInfo = m_PrefabNavMeshDataAssets[i];
if (storedPrefabInfo.surface == null)
{
// Debug.LogFormat("A surface from the prefab got deleted after it has baked a new NavMesh but it hasn't saved it. Now the unsaved asset gets deleted. ({0})", storedPrefabInfo.navMeshData);
// surface got deleted, thus delete its initial NavMeshData asset
if (storedPrefabInfo.navMeshData != null)
{
var assetPath = AssetDatabase.GetAssetPath(storedPrefabInfo.navMeshData);
AssetDatabase.DeleteAsset(assetPath);
}
m_PrefabNavMeshDataAssets.RemoveAt(i);
}
else if (surfaceInPrefab != null && storedPrefabInfo.surface == surfaceInPrefab)
{
//Debug.LogFormat("The surface {0} from the prefab was storing the original navmesh data and now will be forgotten", surfaceInPrefab);
var baseSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceInPrefab) as NavMeshSurface;
if (baseSurface == null || surfaceInPrefab.navMeshData != baseSurface.navMeshData)
{
var assetPath = AssetDatabase.GetAssetPath(surfaceInPrefab.navMeshData);
AssetDatabase.DeleteAsset(assetPath);
//Debug.LogFormat("The surface {0} from the prefab has baked new NavMeshData but did not save this change so the asset has been now deleted. ({1})",
// surfaceInPrefab, assetPath);
}
m_PrefabNavMeshDataAssets.RemoveAt(i);
}
}
} while (++index < allSurfacesInPrefab.Length);
if (m_PrefabNavMeshDataAssets.Count == 0)
{
PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
}
}
}
}

11
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshAssetManager.cs.meta


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16
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshComponentsEditor.asmdef


{
"name": "NavMeshComponentsEditor",
"references": [
"NavMeshComponents"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
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Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshComponentsEditor.asmdef.meta


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258
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshComponentsGUIUtility.cs


using UnityEngine;
using UnityEngine.AI;
namespace UnityEditor.AI
{
public static class NavMeshComponentsGUIUtility
{
public static void AreaPopup(string labelName, SerializedProperty areaProperty)
{
var areaIndex = -1;
var areaNames = GameObjectUtility.GetNavMeshAreaNames();
for (var i = 0; i < areaNames.Length; i++)
{
var areaValue = GameObjectUtility.GetNavMeshAreaFromName(areaNames[i]);
if (areaValue == areaProperty.intValue)
areaIndex = i;
}
ArrayUtility.Add(ref areaNames, "");
ArrayUtility.Add(ref areaNames, "Open Area Settings...");
var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
EditorGUI.BeginProperty(rect, GUIContent.none, areaProperty);
EditorGUI.BeginChangeCheck();
areaIndex = EditorGUI.Popup(rect, labelName, areaIndex, areaNames);
if (EditorGUI.EndChangeCheck())
{
if (areaIndex >= 0 && areaIndex < areaNames.Length - 2)
areaProperty.intValue = GameObjectUtility.GetNavMeshAreaFromName(areaNames[areaIndex]);
else if (areaIndex == areaNames.Length - 1)
NavMeshEditorHelpers.OpenAreaSettings();
}
EditorGUI.EndProperty();
}
public static void AgentTypePopup(string labelName, SerializedProperty agentTypeID)
{
var index = -1;
var count = NavMesh.GetSettingsCount();
var agentTypeNames = new string[count + 2];
for (var i = 0; i < count; i++)
{
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
var name = NavMesh.GetSettingsNameFromID(id);
agentTypeNames[i] = name;
if (id == agentTypeID.intValue)
index = i;
}
agentTypeNames[count] = "";
agentTypeNames[count + 1] = "Open Agent Settings...";
bool validAgentType = index != -1;
if (!validAgentType)
{
EditorGUILayout.HelpBox("Agent Type invalid.", MessageType.Warning);
}
var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
EditorGUI.BeginProperty(rect, GUIContent.none, agentTypeID);
EditorGUI.BeginChangeCheck();
index = EditorGUI.Popup(rect, labelName, index, agentTypeNames);
if (EditorGUI.EndChangeCheck())
{
if (index >= 0 && index < count)
{
var id = NavMesh.GetSettingsByIndex(index).agentTypeID;
agentTypeID.intValue = id;
}
else if (index == count + 1)
{
NavMeshEditorHelpers.OpenAgentSettings(-1);
}
}
EditorGUI.EndProperty();
}
// Agent mask is a set (internally array/list) of agentTypeIDs.
// It is used to describe which agents modifiers apply to.
// There is a special case of "None" which is an empty array.
// There is a special case of "All" which is an array of length 1, and value of -1.
public static void AgentMaskPopup(string labelName, SerializedProperty agentMask)
{
// Contents of the dropdown box.
string popupContent = "";
if (agentMask.hasMultipleDifferentValues)
popupContent = "\u2014";
else
popupContent = GetAgentMaskLabelName(agentMask);
var content = new GUIContent(popupContent);
var popupRect = GUILayoutUtility.GetRect(content, EditorStyles.popup);
EditorGUI.BeginProperty(popupRect, GUIContent.none, agentMask);
popupRect = EditorGUI.PrefixLabel(popupRect, 0, new GUIContent(labelName));
bool pressed = GUI.Button(popupRect, content, EditorStyles.popup);
if (pressed)
{
var show = !agentMask.hasMultipleDifferentValues;
var showNone = show && agentMask.arraySize == 0;
var showAll = show && IsAll(agentMask);
var menu = new GenericMenu();
menu.AddItem(new GUIContent("None"), showNone, SetAgentMaskNone, agentMask);
menu.AddItem(new GUIContent("All"), showAll, SetAgentMaskAll, agentMask);
menu.AddSeparator("");
var count = NavMesh.GetSettingsCount();
for (var i = 0; i < count; i++)
{
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
var sname = NavMesh.GetSettingsNameFromID(id);
var showSelected = show && AgentMaskHasSelectedAgentTypeID(agentMask, id);
var userData = new object[] { agentMask, id, !showSelected };
menu.AddItem(new GUIContent(sname), showSelected, ToggleAgentMaskItem, userData);
}
menu.DropDown(popupRect);
}
EditorGUI.EndProperty();
}
public static GameObject CreateAndSelectGameObject(string suggestedName, GameObject parent)
{
var parentTransform = parent != null ? parent.transform : null;
var uniqueName = GameObjectUtility.GetUniqueNameForSibling(parentTransform, suggestedName);
var child = new GameObject(uniqueName);
Undo.RegisterCreatedObjectUndo(child, "Create " + uniqueName);
if (parentTransform != null)
Undo.SetTransformParent(child.transform, parentTransform, "Parent " + uniqueName);
Selection.activeGameObject = child;
return child;
}
static bool IsAll(SerializedProperty agentMask)
{
return agentMask.arraySize == 1 && agentMask.GetArrayElementAtIndex(0).intValue == -1;
}
static void ToggleAgentMaskItem(object userData)
{
var args = (object[])userData;
var agentMask = (SerializedProperty)args[0];
var agentTypeID = (int)args[1];
var value = (bool)args[2];
ToggleAgentMaskItem(agentMask, agentTypeID, value);
}
static void ToggleAgentMaskItem(SerializedProperty agentMask, int agentTypeID, bool value)
{
if (agentMask.hasMultipleDifferentValues)
{
agentMask.ClearArray();
agentMask.serializedObject.ApplyModifiedProperties();
}
// Find which index this agent type is in the agentMask array.
int idx = -1;
for (var j = 0; j < agentMask.arraySize; j++)
{
var elem = agentMask.GetArrayElementAtIndex(j);
if (elem.intValue == agentTypeID)
idx = j;
}
// Handle "All" special case.
if (IsAll(agentMask))
{
agentMask.DeleteArrayElementAtIndex(0);
}
// Toggle value.
if (value)
{
if (idx == -1)
{
agentMask.InsertArrayElementAtIndex(agentMask.arraySize);
agentMask.GetArrayElementAtIndex(agentMask.arraySize - 1).intValue = agentTypeID;
}
}
else
{
if (idx != -1)
{
agentMask.DeleteArrayElementAtIndex(idx);
}
}
agentMask.serializedObject.ApplyModifiedProperties();
}
static void SetAgentMaskNone(object data)
{
var agentMask = (SerializedProperty)data;
agentMask.ClearArray();
agentMask.serializedObject.ApplyModifiedProperties();
}
static void SetAgentMaskAll(object data)
{
var agentMask = (SerializedProperty)data;
agentMask.ClearArray();
agentMask.InsertArrayElementAtIndex(0);
agentMask.GetArrayElementAtIndex(0).intValue = -1;
agentMask.serializedObject.ApplyModifiedProperties();
}
static string GetAgentMaskLabelName(SerializedProperty agentMask)
{
if (agentMask.arraySize == 0)
return "None";
if (IsAll(agentMask))
return "All";
if (agentMask.arraySize <= 3)
{
var labelName = "";
for (var j = 0; j < agentMask.arraySize; j++)
{
var elem = agentMask.GetArrayElementAtIndex(j);
var settingsName = NavMesh.GetSettingsNameFromID(elem.intValue);
if (string.IsNullOrEmpty(settingsName))
continue;
if (labelName.Length > 0)
labelName += ", ";
labelName += settingsName;
}
return labelName;
}
return "Mixed...";
}
static bool AgentMaskHasSelectedAgentTypeID(SerializedProperty agentMask, int agentTypeID)
{
for (var j = 0; j < agentMask.arraySize; j++)
{
var elem = agentMask.GetArrayElementAtIndex(j);
if (elem.intValue == agentTypeID)
return true;
}
return false;
}
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshComponentsGUIUtility.cs.meta


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279
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshLinkEditor.cs


using UnityEngine;
using UnityEngine.AI;
namespace UnityEditor.AI
{
[CanEditMultipleObjects]
[CustomEditor(typeof(NavMeshLink))]
class NavMeshLinkEditor : Editor
{
SerializedProperty m_AgentTypeID;
SerializedProperty m_Area;
SerializedProperty m_CostModifier;
SerializedProperty m_AutoUpdatePosition;
SerializedProperty m_Bidirectional;
SerializedProperty m_EndPoint;
SerializedProperty m_StartPoint;
SerializedProperty m_Width;
static int s_SelectedID;
static int s_SelectedPoint = -1;
static Color s_HandleColor = new Color(255f, 167f, 39f, 210f) / 255;
static Color s_HandleColorDisabled = new Color(255f * 0.75f, 167f * 0.75f, 39f * 0.75f, 100f) / 255;
void OnEnable()
{
m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID");
m_Area = serializedObject.FindProperty("m_Area");
m_CostModifier = serializedObject.FindProperty("m_CostModifier");
m_AutoUpdatePosition = serializedObject.FindProperty("m_AutoUpdatePosition");
m_Bidirectional = serializedObject.FindProperty("m_Bidirectional");
m_EndPoint = serializedObject.FindProperty("m_EndPoint");
m_StartPoint = serializedObject.FindProperty("m_StartPoint");
m_Width = serializedObject.FindProperty("m_Width");
s_SelectedID = 0;
s_SelectedPoint = -1;
NavMeshVisualizationSettings.showNavigation++;
}
void OnDisable()
{
NavMeshVisualizationSettings.showNavigation--;
}
static Matrix4x4 UnscaledLocalToWorldMatrix(Transform t)
{
return Matrix4x4.TRS(t.position, t.rotation, Vector3.one);
}
void AlignTransformToEndPoints(NavMeshLink navLink)
{
var mat = UnscaledLocalToWorldMatrix(navLink.transform);
var worldStartPt = mat.MultiplyPoint(navLink.startPoint);
var worldEndPt = mat.MultiplyPoint(navLink.endPoint);
var forward = worldEndPt - worldStartPt;
var up = navLink.transform.up;
// Flatten
forward -= Vector3.Dot(up, forward) * up;
var transform = navLink.transform;
transform.rotation = Quaternion.LookRotation(forward, up);
transform.position = (worldEndPt + worldStartPt) * 0.5f;
transform.localScale = Vector3.one;
navLink.startPoint = transform.InverseTransformPoint(worldStartPt);
navLink.endPoint = transform.InverseTransformPoint(worldEndPt);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_StartPoint);
EditorGUILayout.PropertyField(m_EndPoint);
GUILayout.BeginHorizontal();
GUILayout.Space(EditorGUIUtility.labelWidth);
if (GUILayout.Button("Swap"))
{
foreach (NavMeshLink navLink in targets)
{
var tmp = navLink.startPoint;
navLink.startPoint = navLink.endPoint;
navLink.endPoint = tmp;
}
SceneView.RepaintAll();
}
if (GUILayout.Button("Align Transform"))
{
foreach (NavMeshLink navLink in targets)
{
Undo.RecordObject(navLink.transform, "Align Transform to End Points");
Undo.RecordObject(navLink, "Align Transform to End Points");
AlignTransformToEndPoints(navLink);
}
SceneView.RepaintAll();
}
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_Width);
EditorGUILayout.PropertyField(m_CostModifier);
EditorGUILayout.PropertyField(m_AutoUpdatePosition);
EditorGUILayout.PropertyField(m_Bidirectional);
NavMeshComponentsGUIUtility.AreaPopup("Area Type", m_Area);
serializedObject.ApplyModifiedProperties();
EditorGUILayout.Space();
}
static Vector3 CalcLinkRight(NavMeshLink navLink)
{
var dir = navLink.endPoint - navLink.startPoint;
return (new Vector3(-dir.z, 0.0f, dir.x)).normalized;
}
static void DrawLink(NavMeshLink navLink)
{
var right = CalcLinkRight(navLink);
var rad = navLink.width * 0.5f;
Gizmos.DrawLine(navLink.startPoint - right * rad, navLink.startPoint + right * rad);
Gizmos.DrawLine(navLink.endPoint - right * rad, navLink.endPoint + right * rad);
Gizmos.DrawLine(navLink.startPoint - right * rad, navLink.endPoint - right * rad);
Gizmos.DrawLine(navLink.startPoint + right * rad, navLink.endPoint + right * rad);
}
[DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)]
static void RenderBoxGizmo(NavMeshLink navLink, GizmoType gizmoType)
{
if (!EditorApplication.isPlaying)
navLink.UpdateLink();
var color = s_HandleColor;
if (!navLink.enabled)
color = s_HandleColorDisabled;
var oldColor = Gizmos.color;
var oldMatrix = Gizmos.matrix;
Gizmos.matrix = UnscaledLocalToWorldMatrix(navLink.transform);
Gizmos.color = color;
DrawLink(navLink);
Gizmos.matrix = oldMatrix;
Gizmos.color = oldColor;
Gizmos.DrawIcon(navLink.transform.position, "NavMeshLink Icon", true);
}
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
static void RenderBoxGizmoNotSelected(NavMeshLink navLink, GizmoType gizmoType)
{
if (NavMeshVisualizationSettings.showNavigation > 0)
{
var color = s_HandleColor;
if (!navLink.enabled)
color = s_HandleColorDisabled;
var oldColor = Gizmos.color;
var oldMatrix = Gizmos.matrix;
Gizmos.matrix = UnscaledLocalToWorldMatrix(navLink.transform);
Gizmos.color = color;
DrawLink(navLink);
Gizmos.matrix = oldMatrix;
Gizmos.color = oldColor;
}
Gizmos.DrawIcon(navLink.transform.position, "NavMeshLink Icon", true);
}
public void OnSceneGUI()
{
var navLink = (NavMeshLink)target;
if (!navLink.enabled)
return;
var mat = UnscaledLocalToWorldMatrix(navLink.transform);
var startPt = mat.MultiplyPoint(navLink.startPoint);
var endPt = mat.MultiplyPoint(navLink.endPoint);
var midPt = Vector3.Lerp(startPt, endPt, 0.35f);
var startSize = HandleUtility.GetHandleSize(startPt);
var endSize = HandleUtility.GetHandleSize(endPt);
var midSize = HandleUtility.GetHandleSize(midPt);
var zup = Quaternion.FromToRotation(Vector3.forward, Vector3.up);
var right = mat.MultiplyVector(CalcLinkRight(navLink));
var oldColor = Handles.color;
Handles.color = s_HandleColor;
Vector3 pos;
if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 0)
{
EditorGUI.BeginChangeCheck();
Handles.CubeHandleCap(0, startPt, zup, 0.1f * startSize, Event.current.type);
pos = Handles.PositionHandle(startPt, navLink.transform.rotation);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(navLink, "Move link point");
navLink.startPoint = mat.inverse.MultiplyPoint(pos);
}
}
else
{
if (Handles.Button(startPt, zup, 0.1f * startSize, 0.1f * startSize, Handles.CubeHandleCap))
{
s_SelectedPoint = 0;
s_SelectedID = navLink.GetInstanceID();
}
}
if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 1)
{
EditorGUI.BeginChangeCheck();
Handles.CubeHandleCap(0, endPt, zup, 0.1f * startSize, Event.current.type);
pos = Handles.PositionHandle(endPt, navLink.transform.rotation);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(navLink, "Move link point");
navLink.endPoint = mat.inverse.MultiplyPoint(pos);
}
}
else
{
if (Handles.Button(endPt, zup, 0.1f * endSize, 0.1f * endSize, Handles.CubeHandleCap))
{
s_SelectedPoint = 1;
s_SelectedID = navLink.GetInstanceID();
}
}
EditorGUI.BeginChangeCheck();
pos = Handles.Slider(midPt + right * navLink.width * 0.5f, right, midSize * 0.03f, Handles.DotHandleCap, 0);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(navLink, "Adjust link width");
navLink.width = Mathf.Max(0.0f, 2.0f * Vector3.Dot(right, (pos - midPt)));
}
EditorGUI.BeginChangeCheck();
pos = Handles.Slider(midPt - right * navLink.width * 0.5f, -right, midSize * 0.03f, Handles.DotHandleCap, 0);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(navLink, "Adjust link width");
navLink.width = Mathf.Max(0.0f, 2.0f * Vector3.Dot(-right, (pos - midPt)));
}
Handles.color = oldColor;
}
[MenuItem("GameObject/AI/NavMesh Link", false, 2002)]
static public void CreateNavMeshLink(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
GameObject go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Link", parent);
go.AddComponent<NavMeshLink>();
var view = SceneView.lastActiveSceneView;
if (view != null)
view.MoveToView(go.transform);
}
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshLinkEditor.cs.meta


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icon: {instanceID: 0}
userData:
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49
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshModifierEditor.cs


using UnityEngine.AI;
namespace UnityEditor.AI
{
[CanEditMultipleObjects]
[CustomEditor(typeof(NavMeshModifier))]
class NavMeshModifierEditor : Editor
{
SerializedProperty m_AffectedAgents;
SerializedProperty m_Area;
SerializedProperty m_IgnoreFromBuild;
SerializedProperty m_OverrideArea;
void OnEnable()
{
m_AffectedAgents = serializedObject.FindProperty("m_AffectedAgents");
m_Area = serializedObject.FindProperty("m_Area");
m_IgnoreFromBuild = serializedObject.FindProperty("m_IgnoreFromBuild");
m_OverrideArea = serializedObject.FindProperty("m_OverrideArea");
NavMeshVisualizationSettings.showNavigation++;
}
void OnDisable()
{
NavMeshVisualizationSettings.showNavigation--;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_IgnoreFromBuild);
EditorGUILayout.PropertyField(m_OverrideArea);
if (m_OverrideArea.boolValue)
{
EditorGUI.indentLevel++;
NavMeshComponentsGUIUtility.AreaPopup("Area Type", m_Area);
EditorGUI.indentLevel--;
}
NavMeshComponentsGUIUtility.AgentMaskPopup("Affected Agents", m_AffectedAgents);
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
}
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshModifierEditor.cs.meta


fileFormatVersion: 2
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MonoImporter:
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executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

146
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs


using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine.AI;
using UnityEngine;
namespace UnityEditor.AI
{
[CanEditMultipleObjects]
[CustomEditor(typeof(NavMeshModifierVolume))]
class NavMeshModifierVolumeEditor : Editor
{
SerializedProperty m_AffectedAgents;
SerializedProperty m_Area;
SerializedProperty m_Center;
SerializedProperty m_Size;
static Color s_HandleColor = new Color(187f, 138f, 240f, 210f) / 255;
static Color s_HandleColorDisabled = new Color(187f * 0.75f, 138f * 0.75f, 240f * 0.75f, 100f) / 255;
BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle();
bool editingCollider
{
get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); }
}
void OnEnable()
{
m_AffectedAgents = serializedObject.FindProperty("m_AffectedAgents");
m_Area = serializedObject.FindProperty("m_Area");
m_Center = serializedObject.FindProperty("m_Center");
m_Size = serializedObject.FindProperty("m_Size");
NavMeshVisualizationSettings.showNavigation++;
}
void OnDisable()
{
NavMeshVisualizationSettings.showNavigation--;
}
Bounds GetBounds()
{
var navModifier = (NavMeshModifierVolume)target;
return new Bounds(navModifier.transform.position, navModifier.size);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume",
EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
EditorGUILayout.PropertyField(m_Size);
EditorGUILayout.PropertyField(m_Center);
NavMeshComponentsGUIUtility.AreaPopup("Area Type", m_Area);
NavMeshComponentsGUIUtility.AgentMaskPopup("Affected Agents", m_AffectedAgents);
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
}
[DrawGizmo(GizmoType.Selected | GizmoType.Active)]
static void RenderBoxGizmo(NavMeshModifierVolume navModifier, GizmoType gizmoType)
{
var color = navModifier.enabled ? s_HandleColor : s_HandleColorDisabled;
var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f);
var oldColor = Gizmos.color;
var oldMatrix = Gizmos.matrix;
Gizmos.matrix = navModifier.transform.localToWorldMatrix;
Gizmos.color = colorTrans;
Gizmos.DrawCube(navModifier.center, navModifier.size);
Gizmos.color = color;
Gizmos.DrawWireCube(navModifier.center, navModifier.size);
Gizmos.matrix = oldMatrix;
Gizmos.color = oldColor;
Gizmos.DrawIcon(navModifier.transform.position, "NavMeshModifierVolume Icon", true);
}
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
static void RenderBoxGizmoNotSelected(NavMeshModifierVolume navModifier, GizmoType gizmoType)
{
if (NavMeshVisualizationSettings.showNavigation > 0)
{
var color = navModifier.enabled ? s_HandleColor : s_HandleColorDisabled;
var oldColor = Gizmos.color;
var oldMatrix = Gizmos.matrix;
Gizmos.matrix = navModifier.transform.localToWorldMatrix;
Gizmos.color = color;
Gizmos.DrawWireCube(navModifier.center, navModifier.size);
Gizmos.matrix = oldMatrix;
Gizmos.color = oldColor;
}
Gizmos.DrawIcon(navModifier.transform.position, "NavMeshModifierVolume Icon", true);
}
void OnSceneGUI()
{
if (!editingCollider)
return;
var vol = (NavMeshModifierVolume)target;
var color = vol.enabled ? s_HandleColor : s_HandleColorDisabled;
using (new Handles.DrawingScope(color, vol.transform.localToWorldMatrix))
{
m_BoundsHandle.center = vol.center;
m_BoundsHandle.size = vol.size;
EditorGUI.BeginChangeCheck();
m_BoundsHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(vol, "Modified NavMesh Modifier Volume");
Vector3 center = m_BoundsHandle.center;
Vector3 size = m_BoundsHandle.size;
vol.center = center;
vol.size = size;
EditorUtility.SetDirty(target);
}
}
}
[MenuItem("GameObject/AI/NavMesh Modifier Volume", false, 2001)]
static public void CreateNavMeshModifierVolume(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Modifier Volume", parent);
go.AddComponent<NavMeshModifierVolume>();
var view = SceneView.lastActiveSceneView;
if (view != null)
view.MoveToView(go.transform);
}
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs.meta


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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:

400
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs


#define NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.IMGUI.Controls;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using UnityEngine.AI;
using UnityEngine;
namespace UnityEditor.AI
{
[CanEditMultipleObjects]
[CustomEditor(typeof(NavMeshSurface))]
class NavMeshSurfaceEditor : Editor
{
SerializedProperty m_AgentTypeID;
SerializedProperty m_BuildHeightMesh;
SerializedProperty m_Center;
SerializedProperty m_CollectObjects;
SerializedProperty m_DefaultArea;
SerializedProperty m_LayerMask;
SerializedProperty m_OverrideTileSize;
SerializedProperty m_OverrideVoxelSize;
SerializedProperty m_Size;
SerializedProperty m_TileSize;
SerializedProperty m_UseGeometry;
SerializedProperty m_VoxelSize;
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
SerializedProperty m_NavMeshData;
#endif
class Styles
{
public readonly GUIContent m_LayerMask = new GUIContent("Include Layers");
public readonly GUIContent m_ShowInputGeom = new GUIContent("Show Input Geom");
public readonly GUIContent m_ShowVoxels = new GUIContent("Show Voxels");
public readonly GUIContent m_ShowRegions = new GUIContent("Show Regions");
public readonly GUIContent m_ShowRawContours = new GUIContent("Show Raw Contours");
public readonly GUIContent m_ShowContours = new GUIContent("Show Contours");
public readonly GUIContent m_ShowPolyMesh = new GUIContent("Show Poly Mesh");
public readonly GUIContent m_ShowPolyMeshDetail = new GUIContent("Show Poly Mesh Detail");
}
static Styles s_Styles;
static bool s_ShowDebugOptions;
static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255;
static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255;
static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255;
BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle();
bool editingCollider
{
get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); }
}
void OnEnable()
{
m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID");
m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh");
m_Center = serializedObject.FindProperty("m_Center");
m_CollectObjects = serializedObject.FindProperty("m_CollectObjects");
m_DefaultArea = serializedObject.FindProperty("m_DefaultArea");
m_LayerMask = serializedObject.FindProperty("m_LayerMask");
m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize");
m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize");
m_Size = serializedObject.FindProperty("m_Size");
m_TileSize = serializedObject.FindProperty("m_TileSize");
m_UseGeometry = serializedObject.FindProperty("m_UseGeometry");
m_VoxelSize = serializedObject.FindProperty("m_VoxelSize");
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
m_NavMeshData = serializedObject.FindProperty("m_NavMeshData");
#endif
NavMeshVisualizationSettings.showNavigation++;
}
void OnDisable()
{
NavMeshVisualizationSettings.showNavigation--;
}
Bounds GetBounds()
{
var navSurface = (NavMeshSurface)target;
return new Bounds(navSurface.transform.position, navSurface.size);
}
public override void OnInspectorGUI()
{
if (s_Styles == null)
s_Styles = new Styles();
serializedObject.Update();
var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);
if (bs.agentTypeID != -1)
{
// Draw image
const float diagramHeight = 80.0f;
Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
}
NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_CollectObjects);
if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume)
{
EditorGUI.indentLevel++;
EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume",
EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
EditorGUILayout.PropertyField(m_Size);
EditorGUILayout.PropertyField(m_Center);
EditorGUI.indentLevel--;
}
else
{
if (editingCollider)
EditMode.QuitEditMode();
}
EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask);
EditorGUILayout.PropertyField(m_UseGeometry);
EditorGUILayout.Space();
m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced");
if (m_OverrideVoxelSize.isExpanded)
{
EditorGUI.indentLevel++;
NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea);
// Override voxel size.
EditorGUILayout.PropertyField(m_OverrideVoxelSize);
using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues))
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_VoxelSize);
if (!m_OverrideVoxelSize.hasMultipleDifferentValues)
{
if (!m_AgentTypeID.hasMultipleDifferentValues)
{
float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f;
EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel);
}
if (m_OverrideVoxelSize.boolValue)
EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None);
}
EditorGUI.indentLevel--;
}
// Override tile size
EditorGUILayout.PropertyField(m_OverrideTileSize);
using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues))
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_TileSize);
if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues)
{
float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue;
EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel);
}
if (!m_OverrideTileSize.hasMultipleDifferentValues)
{
if (m_OverrideTileSize.boolValue)
EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data overall.", MessageType.None);
}
EditorGUI.indentLevel--;
}
// Height mesh
using (new EditorGUI.DisabledScope(true))
{
EditorGUILayout.PropertyField(m_BuildHeightMesh);
}
EditorGUILayout.Space();
EditorGUI.indentLevel--;
}
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
var hadError = false;
var multipleTargets = targets.Length > 1;
foreach (NavMeshSurface navSurface in targets)
{
var settings = navSurface.GetBuildSettings();
// Calculating bounds is potentially expensive when unbounded - so here we just use the center/size.
// It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume".
var bounds = new Bounds(Vector3.zero, Vector3.zero);
if (navSurface.collectObjects == CollectObjects.Volume)
{
bounds = new Bounds(navSurface.center, navSurface.size);
}
var errors = settings.ValidationReport(bounds);
if (errors.Length > 0)
{
if (multipleTargets)
EditorGUILayout.LabelField(navSurface.name);
foreach (var err in errors)
{
EditorGUILayout.HelpBox(err, MessageType.Warning);
}
GUILayout.BeginHorizontal();
GUILayout.Space(EditorGUIUtility.labelWidth);
if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton))
NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID);
GUILayout.EndHorizontal();
hadError = true;
}
}
if (hadError)
EditorGUILayout.Space();
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
var nmdRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
var rectLabel = EditorGUI.PrefixLabel(nmdRect, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(m_NavMeshData.displayName));
EditorGUI.EndProperty();
using (new EditorGUI.DisabledScope(true))
{
EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
EditorGUI.ObjectField(rectLabel, m_NavMeshData, GUIContent.none);
EditorGUI.EndProperty();
}
#endif
using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1))
{
GUILayout.BeginHorizontal();
GUILayout.Space(EditorGUIUtility.labelWidth);
if (GUILayout.Button("Clear"))
{
NavMeshAssetManager.instance.ClearSurfaces(targets);
SceneView.RepaintAll();
}
if (GUILayout.Button("Bake"))
{
NavMeshAssetManager.instance.StartBakingSurfaces(targets);
}
GUILayout.EndHorizontal();
}
// Show progress for the selected targets
var bakeOperations = NavMeshAssetManager.instance.GetBakeOperations();
for (int i = bakeOperations.Count - 1; i >= 0; --i)
{
if (!targets.Contains(bakeOperations[i].surface))
continue;
var oper = bakeOperations[i].bakeOperation;
if (oper == null)
continue;
var p = oper.progress;
if (oper.isDone)
{
SceneView.RepaintAll();
continue;
}
GUILayout.BeginHorizontal();
if (GUILayout.Button("Cancel", EditorStyles.miniButton))
{
var bakeData = bakeOperations[i].bakeData;
UnityEngine.AI.NavMeshBuilder.Cancel(bakeData);
bakeOperations.RemoveAt(i);
}
EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%");
if (p <= 1)
Repaint();
GUILayout.EndHorizontal();
}
}
[DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)]
static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType)
{
RenderBoxGizmo(navSurface, gizmoType, true);
}
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType)
{
if (NavMeshVisualizationSettings.showNavigation > 0)
RenderBoxGizmo(navSurface, gizmoType, false);
else
Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
}
static void RenderBoxGizmo(NavMeshSurface navSurface, GizmoType gizmoType, bool selected)
{
var color = selected ? s_HandleColorSelected : s_HandleColor;
if (!navSurface.enabled)
color = s_HandleColorDisabled;
var oldColor = Gizmos.color;
var oldMatrix = Gizmos.matrix;
// Use the unscaled matrix for the NavMeshSurface
var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
Gizmos.matrix = localToWorld;
if (navSurface.collectObjects == CollectObjects.Volume)
{
Gizmos.color = color;
Gizmos.DrawWireCube(navSurface.center, navSurface.size);
if (selected && navSurface.enabled)
{
var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f);
Gizmos.color = colorTrans;
Gizmos.DrawCube(navSurface.center, navSurface.size);
}
}
else
{
if (navSurface.navMeshData != null)
{
var bounds = navSurface.navMeshData.sourceBounds;
Gizmos.color = Color.grey;
Gizmos.DrawWireCube(bounds.center, bounds.size);
}
}
Gizmos.matrix = oldMatrix;
Gizmos.color = oldColor;
Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
}
void OnSceneGUI()
{
if (!editingCollider)
return;
var navSurface = (NavMeshSurface)target;
var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled;
var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
using (new Handles.DrawingScope(color, localToWorld))
{
m_BoundsHandle.center = navSurface.center;
m_BoundsHandle.size = navSurface.size;
EditorGUI.BeginChangeCheck();
m_BoundsHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(navSurface, "Modified NavMesh Surface");
Vector3 center = m_BoundsHandle.center;
Vector3 size = m_BoundsHandle.size;
navSurface.center = center;
navSurface.size = size;
EditorUtility.SetDirty(target);
}
}
}
[MenuItem("GameObject/AI/NavMesh Surface", false, 2000)]
public static void CreateNavMeshSurface(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent);
go.AddComponent<NavMeshSurface>();
var view = SceneView.lastActiveSceneView;
if (view != null)
view.MoveToView(go.transform);
}
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs.meta


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Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts.meta


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Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshComponents.asmdef


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"name": "NavMeshComponents",
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172
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshLink.cs


using System.Collections.Generic;
namespace UnityEngine.AI
{
[ExecuteInEditMode]
[DefaultExecutionOrder(-101)]
[AddComponentMenu("Navigation/NavMeshLink", 33)]
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
public class NavMeshLink : MonoBehaviour
{
[SerializeField]
int m_AgentTypeID;
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; UpdateLink(); } }
[SerializeField]
Vector3 m_StartPoint = new Vector3(0.0f, 0.0f, -2.5f);
public Vector3 startPoint { get { return m_StartPoint; } set { m_StartPoint = value; UpdateLink(); } }
[SerializeField]
Vector3 m_EndPoint = new Vector3(0.0f, 0.0f, 2.5f);
public Vector3 endPoint { get { return m_EndPoint; } set { m_EndPoint = value; UpdateLink(); } }
[SerializeField]
float m_Width;
public float width { get { return m_Width; } set { m_Width = value; UpdateLink(); } }
[SerializeField]
int m_CostModifier = -1;
public int costModifier { get { return m_CostModifier; } set { m_CostModifier = value; UpdateLink(); } }
[SerializeField]
bool m_Bidirectional = true;
public bool bidirectional { get { return m_Bidirectional; } set { m_Bidirectional = value; UpdateLink(); } }
[SerializeField]
bool m_AutoUpdatePosition;
public bool autoUpdate { get { return m_AutoUpdatePosition; } set { SetAutoUpdate(value); } }
[SerializeField]
int m_Area;
public int area { get { return m_Area; } set { m_Area = value; UpdateLink(); } }
NavMeshLinkInstance m_LinkInstance = new NavMeshLinkInstance();
Vector3 m_LastPosition = Vector3.zero;
Quaternion m_LastRotation = Quaternion.identity;
static readonly List<NavMeshLink> s_Tracked = new List<NavMeshLink>();
void OnEnable()
{
AddLink();
if (m_AutoUpdatePosition && m_LinkInstance.valid)
AddTracking(this);
}
void OnDisable()
{
RemoveTracking(this);
m_LinkInstance.Remove();
}
public void UpdateLink()
{
m_LinkInstance.Remove();
AddLink();
}
static void AddTracking(NavMeshLink link)
{
#if UNITY_EDITOR
if (s_Tracked.Contains(link))
{
Debug.LogError("Link is already tracked: " + link);
return;
}
#endif
if (s_Tracked.Count == 0)
NavMesh.onPreUpdate += UpdateTrackedInstances;
s_Tracked.Add(link);
}
static void RemoveTracking(NavMeshLink link)
{
s_Tracked.Remove(link);
if (s_Tracked.Count == 0)
NavMesh.onPreUpdate -= UpdateTrackedInstances;
}
void SetAutoUpdate(bool value)
{
if (m_AutoUpdatePosition == value)
return;
m_AutoUpdatePosition = value;
if (value)
AddTracking(this);
else
RemoveTracking(this);
}
void AddLink()
{
#if UNITY_EDITOR
if (m_LinkInstance.valid)
{
Debug.LogError("Link is already added: " + this);
return;
}
#endif
var link = new NavMeshLinkData();
link.startPosition = m_StartPoint;
link.endPosition = m_EndPoint;
link.width = m_Width;
link.costModifier = m_CostModifier;
link.bidirectional = m_Bidirectional;
link.area = m_Area;
link.agentTypeID = m_AgentTypeID;
m_LinkInstance = NavMesh.AddLink(link, transform.position, transform.rotation);
if (m_LinkInstance.valid)
m_LinkInstance.owner = this;
m_LastPosition = transform.position;
m_LastRotation = transform.rotation;
}
bool HasTransformChanged()
{
if (m_LastPosition != transform.position) return true;
if (m_LastRotation != transform.rotation) return true;
return false;
}
void OnDidApplyAnimationProperties()
{
UpdateLink();
}
static void UpdateTrackedInstances()
{
foreach (var instance in s_Tracked)
{
if (instance.HasTransformChanged())
instance.UpdateLink();
}
}
#if UNITY_EDITOR
void OnValidate()
{
m_Width = Mathf.Max(0.0f, m_Width);
if (!m_LinkInstance.valid)
return;
UpdateLink();
if (!m_AutoUpdatePosition)
{
RemoveTracking(this);
}
else if (!s_Tracked.Contains(this))
{
AddTracking(this);
}
}
#endif
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshLink.cs.meta


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54
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshModifier.cs


using System.Collections.Generic;
namespace UnityEngine.AI
{
[ExecuteInEditMode]
[AddComponentMenu("Navigation/NavMeshModifier", 32)]
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
public class NavMeshModifier : MonoBehaviour
{
[SerializeField]
bool m_OverrideArea;
public bool overrideArea { get { return m_OverrideArea; } set { m_OverrideArea = value; } }
[SerializeField]
int m_Area;
public int area { get { return m_Area; } set { m_Area = value; } }
[SerializeField]
bool m_IgnoreFromBuild;
public bool ignoreFromBuild { get { return m_IgnoreFromBuild; } set { m_IgnoreFromBuild = value; } }
// List of agent types the modifier is applied for.
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
[SerializeField]
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
static readonly List<NavMeshModifier> s_NavMeshModifiers = new List<NavMeshModifier>();
public static List<NavMeshModifier> activeModifiers
{
get { return s_NavMeshModifiers; }
}
void OnEnable()
{
if (!s_NavMeshModifiers.Contains(this))
s_NavMeshModifiers.Add(this);
}
void OnDisable()
{
s_NavMeshModifiers.Remove(this);
}
public bool AffectsAgentType(int agentTypeID)
{
if (m_AffectedAgents.Count == 0)
return false;
if (m_AffectedAgents[0] == -1)
return true;
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
}
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshModifier.cs.meta


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54
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshModifierVolume.cs


using System.Collections.Generic;
namespace UnityEngine.AI
{
[ExecuteInEditMode]
[AddComponentMenu("Navigation/NavMeshModifierVolume", 31)]
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
public class NavMeshModifierVolume : MonoBehaviour
{
[SerializeField]
Vector3 m_Size = new Vector3(4.0f, 3.0f, 4.0f);
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
[SerializeField]
Vector3 m_Center = new Vector3(0, 1.0f, 0);
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
[SerializeField]
int m_Area;
public int area { get { return m_Area; } set { m_Area = value; } }
// List of agent types the modifier is applied for.
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
[SerializeField]
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
static readonly List<NavMeshModifierVolume> s_NavMeshModifiers = new List<NavMeshModifierVolume>();
public static List<NavMeshModifierVolume> activeModifiers
{
get { return s_NavMeshModifiers; }
}
void OnEnable()
{
if (!s_NavMeshModifiers.Contains(this))
s_NavMeshModifiers.Add(this);
}
void OnDisable()
{
s_NavMeshModifiers.Remove(this);
}
public bool AffectsAgentType(int agentTypeID)
{
if (m_AffectedAgents.Count == 0)
return false;
if (m_AffectedAgents[0] == -1)
return true;
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
}
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshModifierVolume.cs.meta


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486
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshSurface.cs


using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.SceneManagement;
#endif
namespace UnityEngine.AI
{
public enum CollectObjects
{
All = 0,
Volume = 1,
Children = 2,
}
[ExecuteAlways]
[DefaultExecutionOrder(-102)]
[AddComponentMenu("Navigation/NavMeshSurface", 30)]
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
public class NavMeshSurface : MonoBehaviour
{
[SerializeField]
int m_AgentTypeID;
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
[SerializeField]
CollectObjects m_CollectObjects = CollectObjects.All;
public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
[SerializeField]
Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f);
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
[SerializeField]
Vector3 m_Center = new Vector3(0, 2.0f, 0);
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
[SerializeField]
LayerMask m_LayerMask = ~0;
public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
[SerializeField]
NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes;
public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
[SerializeField]
int m_DefaultArea;
public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
[SerializeField]
bool m_IgnoreNavMeshAgent = true;
public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
[SerializeField]
bool m_IgnoreNavMeshObstacle = true;
public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
[SerializeField]
bool m_OverrideTileSize;
public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
[SerializeField]
int m_TileSize = 256;
public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } }
[SerializeField]
bool m_OverrideVoxelSize;
public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } }
[SerializeField]
float m_VoxelSize;
public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
// Currently not supported advanced options
[SerializeField]
bool m_BuildHeightMesh;
public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
// Reference to whole scene navmesh data asset.
[UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")]
[SerializeField]
NavMeshData m_NavMeshData;
public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
// Do not serialize - runtime only state.
NavMeshDataInstance m_NavMeshDataInstance;
Vector3 m_LastPosition = Vector3.zero;
Quaternion m_LastRotation = Quaternion.identity;
static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>();
public static List<NavMeshSurface> activeSurfaces
{
get { return s_NavMeshSurfaces; }
}
void OnEnable()
{
Register(this);
AddData();
}
void OnDisable()
{
RemoveData();
Unregister(this);
}
public void AddData()
{
#if UNITY_EDITOR
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this);
if (isPrefab)
{
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
// gameObject.name, name);
return;
}
#endif
if (m_NavMeshDataInstance.valid)
return;
if (m_NavMeshData != null)
{
m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation);
m_NavMeshDataInstance.owner = this;
}
m_LastPosition = transform.position;
m_LastRotation = transform.rotation;
}
public void RemoveData()
{
m_NavMeshDataInstance.Remove();
m_NavMeshDataInstance = new NavMeshDataInstance();
}
public NavMeshBuildSettings GetBuildSettings()
{
var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID);
if (buildSettings.agentTypeID == -1)
{
Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this);
buildSettings.agentTypeID = m_AgentTypeID;
}
if (overrideTileSize)
{
buildSettings.overrideTileSize = true;
buildSettings.tileSize = tileSize;
}
if (overrideVoxelSize)
{
buildSettings.overrideVoxelSize = true;
buildSettings.voxelSize = voxelSize;
}
return buildSettings;
}
public void BuildNavMesh()
{
var sources = CollectSources();
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
{
sourcesBounds = CalculateWorldBounds(sources);
}
var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(),
sources, sourcesBounds, transform.position, transform.rotation);
if (data != null)
{
data.name = gameObject.name;
RemoveData();
m_NavMeshData = data;
if (isActiveAndEnabled)
AddData();
}
}
public AsyncOperation UpdateNavMesh(NavMeshData data)
{
var sources = CollectSources();
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
sourcesBounds = CalculateWorldBounds(sources);
return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds);
}
static void Register(NavMeshSurface surface)
{
#if UNITY_EDITOR
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface);
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface);
if (isPrefab)
{
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
// surface.gameObject.name, surface.name);
return;
}
#endif
if (s_NavMeshSurfaces.Count == 0)
NavMesh.onPreUpdate += UpdateActive;
if (!s_NavMeshSurfaces.Contains(surface))
s_NavMeshSurfaces.Add(surface);
}
static void Unregister(NavMeshSurface surface)
{
s_NavMeshSurfaces.Remove(surface);
if (s_NavMeshSurfaces.Count == 0)
NavMesh.onPreUpdate -= UpdateActive;
}
static void UpdateActive()
{
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
s_NavMeshSurfaces[i].UpdateDataIfTransformChanged();
}
void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
{
#if UNITY_EDITOR
var myStage = StageUtility.GetStageHandle(gameObject);
if (!myStage.IsValid())
return;
#endif
// Modifiers
List<NavMeshModifierVolume> modifiers;
if (m_CollectObjects == CollectObjects.Children)
{
modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>());
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
}
else
{
modifiers = NavMeshModifierVolume.activeModifiers;
}
foreach (var m in modifiers)
{
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
continue;
if (!m.AffectsAgentType(m_AgentTypeID))
continue;
#if UNITY_EDITOR
if (!myStage.Contains(m.gameObject))
continue;
#endif
var mcenter = m.transform.TransformPoint(m.center);
var scale = m.transform.lossyScale;
var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
var src = new NavMeshBuildSource();
src.shape = NavMeshBuildSourceShape.ModifierBox;
src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one);
src.size = msize;
src.area = m.area;
sources.Add(src);
}
}
List<NavMeshBuildSource> CollectSources()
{
var sources = new List<NavMeshBuildSource>();
var markups = new List<NavMeshBuildMarkup>();
List<NavMeshModifier> modifiers;
if (m_CollectObjects == CollectObjects.Children)
{
modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>());
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
}
else
{
modifiers = NavMeshModifier.activeModifiers;
}
foreach (var m in modifiers)
{
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
continue;
if (!m.AffectsAgentType(m_AgentTypeID))
continue;
var markup = new NavMeshBuildMarkup();
markup.root = m.transform;
markup.overrideArea = m.overrideArea;
markup.area = m.area;
markup.ignoreFromBuild = m.ignoreFromBuild;
markups.Add(markup);
}
#if UNITY_EDITOR
if (!EditorApplication.isPlaying)
{
if (m_CollectObjects == CollectObjects.All)
{
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
}
else if (m_CollectObjects == CollectObjects.Children)
{
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
}
else if (m_CollectObjects == CollectObjects.Volume)
{
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
}
}
else
#endif
{
if (m_CollectObjects == CollectObjects.All)
{
NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
}
else if (m_CollectObjects == CollectObjects.Children)
{
NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
}
else if (m_CollectObjects == CollectObjects.Volume)
{
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
}
}
if (m_IgnoreNavMeshAgent)
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
if (m_IgnoreNavMeshObstacle)
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
AppendModifierVolumes(ref sources);
return sources;
}
static Vector3 Abs(Vector3 v)
{
return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z));
}
static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds)
{
var absAxisX = Abs(mat.MultiplyVector(Vector3.right));
var absAxisY = Abs(mat.MultiplyVector(Vector3.up));
var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward));
var worldPosition = mat.MultiplyPoint(bounds.center);
var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z;
return new Bounds(worldPosition, worldSize);
}
Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources)
{
// Use the unscaled matrix for the NavMeshSurface
Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
worldToLocal = worldToLocal.inverse;
var result = new Bounds();
foreach (var src in sources)
{
switch (src.shape)
{
case NavMeshBuildSourceShape.Mesh:
{
var m = src.sourceObject as Mesh;
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds));
break;
}
case NavMeshBuildSourceShape.Terrain:
{
// Terrain pivot is lower/left corner - shift bounds accordingly
var t = src.sourceObject as TerrainData;
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size)));
break;
}
case NavMeshBuildSourceShape.Box:
case NavMeshBuildSourceShape.Sphere:
case NavMeshBuildSourceShape.Capsule:
case NavMeshBuildSourceShape.ModifierBox:
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size)));
break;
}
}
// Inflate the bounds a bit to avoid clipping co-planar sources
result.Expand(0.1f);
return result;
}
bool HasTransformChanged()
{
if (m_LastPosition != transform.position) return true;
if (m_LastRotation != transform.rotation) return true;
return false;
}
void UpdateDataIfTransformChanged()
{
if (HasTransformChanged())
{
RemoveData();
AddData();
}
}
#if UNITY_EDITOR
bool UnshareNavMeshAsset()
{
// Nothing to unshare
if (m_NavMeshData == null)
return false;
// Prefab parent owns the asset reference
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
var isPersistentObject = EditorUtility.IsPersistent(this);
if (isInPreviewScene || isPersistentObject)
return false;
// An instance can share asset reference only with its prefab parent
var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface;
if (prefab != null && prefab.navMeshData == navMeshData)
return false;
// Don't allow referencing an asset that's assigned to another surface
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
{
var surface = s_NavMeshSurfaces[i];
if (surface != this && surface.m_NavMeshData == m_NavMeshData)
return true;
}
// Asset is not referenced by known surfaces
return false;
}
void OnValidate()
{
if (UnshareNavMeshAsset())
{
Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this);
m_NavMeshData = null;
}
var settings = NavMesh.GetSettingsByID(m_AgentTypeID);
if (settings.agentTypeID != -1)
{
// When unchecking the override control, revert to automatic value.
const float kMinVoxelSize = 0.01f;
if (!m_OverrideVoxelSize)
m_VoxelSize = settings.agentRadius / 3.0f;
if (m_VoxelSize < kMinVoxelSize)
m_VoxelSize = kMinVoxelSize;
// When unchecking the override control, revert to default value.
const int kMinTileSize = 16;
const int kMaxTileSize = 1024;
const int kDefaultTileSize = 256;
if (!m_OverrideTileSize)
m_TileSize = kDefaultTileSize;
// Make sure tilesize is in sane range.
if (m_TileSize < kMinTileSize)
m_TileSize = kMinTileSize;
if (m_TileSize > kMaxTileSize)
m_TileSize = kMaxTileSize;
}
}
#endif
}
}

12
Assets/BossRoom/UnityTechnologies/NavMeshComponents/Scripts/NavMeshSurface.cs.meta


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