namespace BossRoom.Client
{
/// <summary>
///
/// <see cref="ClientCharacterVisualization"/> is responsible for displaying a character on the client's screen based on state information sent by the server.
/// </summary>
[RequireComponent(typeof(NetworkCharacterState))]
public class ClientCharacterVisualization : NetworkedBehaviour
private void Movement()
var corners = path.corners; // TODO: maybe use non-alloc version
var corners = path.corners;
// If we don't have a movement path stop moving
if (!corners.Any())