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removed existing MLAPI editor code that was fighting with the real MLAPI package code

/main
David Woodruff 4 年前
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8b6d8e3d
共有 3 个文件被更改,包括 13 次插入9 次删除
  1. 14
      ProjectSettings/ProjectSettings.asset
  2. 8
      Assets/BossRoom/Editor.meta

14
ProjectSettings/ProjectSettings.asset


webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
4: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
14: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
28: UNITY_POST_PROCESSING_STACK_V2
29: UNITY_POST_PROCESSING_STACK_V2
30: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}

8
Assets/BossRoom/Editor.meta


fileFormatVersion: 2
guid: 4ba4f868ecb6b8346a1a5e3fba2d7104
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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