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removing photon from prefab as well

/main
David Woodruff 4 年前
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2639dfd4
共有 1 个文件被更改,包括 0 次插入23 次删除
  1. 23
      Assets/BossRoom/Prefabs/NetworkingManager.prefab

23
Assets/BossRoom/Prefabs/NetworkingManager.prefab


- component: {fileID: 5436007408952557924}
- component: {fileID: 5436007408952557927}
- component: {fileID: 5436007408952557926}
- component: {fileID: 5436007408952557945}
m_Layer: 0
m_Name: NetworkingManager
m_TagString: Untagged

SimulatePacketLossChance: 0
SimulateMinLatency: 0
SimulateMaxLatency: 0
--- !u!114 &5436007408952557945
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5436007408952557947}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 52c005b32a68a254cbe502a4e5cb8eb6, type: 3}
m_Name:
m_EditorClassIdentifier:
appId: bc5b8b0d-edf3-4c61-9593-ce38da7f0c79
gameVersion: 0.0.0
region: EU
nickName:
roomName:
maxPlayers: 4
batchedTransportEventCode: 129
channelIdCodesStartRange: 130
attachSupportLogger: 1
sendQueueBatchSize: 4096
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