浏览代码

Merge pull request #28 from Unity-Technologies/jdp_br_ui

Adjusted main menu so it stretches and the font for text input is higher rez. Rendering path is now set to Deferred
/main
GitHub 4 年前
当前提交
1fc1cdf0
共有 2 个文件被更改,包括 78 次插入27 次删除
  1. 46
      Assets/BossRoom/Scenes/MainMenu.unity
  2. 59
      ProjectSettings/GraphicsSettings.asset

46
Assets/BossRoom/Scenes/MainMenu.unity


m_GameObject: {fileID: 33109991}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 4.2152314, y: 4.2152314, z: 4.2152314}
m_LocalScale: {x: 3.02004, y: 3.02004, z: 3.02004}
m_Children:
- {fileID: 1219606791}
m_Father: {fileID: 1240187547}

m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -0.5}
m_AnchoredPosition: {x: 0, y: -21}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &33109993

m_GameObject: {fileID: 200724330}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 4.2152314, y: 4.2152314, z: 4.2152314}
m_LocalScale: {x: 0.5570696, y: 0.5570696, z: 0.5570696}
m_Children:
- {fileID: 1234271886}
- {fileID: 714400692}

m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -310}
m_SizeDelta: {x: 160, y: 30}
m_AnchoredPosition: {x: 0, y: -315.9}
m_SizeDelta: {x: 736, y: 162}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &200724332
MonoBehaviour:

m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.5}
m_AnchoredPosition: {x: 0, y: -32}
m_SizeDelta: {x: -20, y: -13}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &714400693

m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_FontSize: 75
m_FontStyle: 1
m_MinSize: 10
m_MaxSize: 40
m_MinSize: 5
m_MaxSize: 75
m_Alignment: 1
m_AlignByGeometry: 0
m_RichText: 0

m_GameObject: {fileID: 726602803}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1.6778, y: 1.6778, z: 1.6778}
m_Children: []
m_Father: {fileID: 1240187547}
m_RootOrder: 2

m_GameObject: {fileID: 1153501709}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1.0066801, y: 1.0066801, z: 0.8389}
m_Children: []
m_Father: {fileID: 1240187547}
m_RootOrder: 0

m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.5}
m_AnchoredPosition: {x: 0, y: -31.999966}
m_SizeDelta: {x: -20, y: -13}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1234271887

m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 2
m_FontSize: 75
m_FontStyle: 3
m_MaxSize: 40
m_MaxSize: 75
m_Alignment: 1
m_AlignByGeometry: 0
m_RichText: 1

m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_UiScaleMode: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ReferenceResolution: {x: 1920, y: 1080}
m_MatchWidthOrHeight: 0
m_MatchWidthOrHeight: 0.506
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96

m_GameObject: {fileID: 1827325232}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0.15}
m_LocalScale: {x: 1.6370162, y: 1.6370162, z: 1.6370162}
m_LocalScale: {x: 1.2577441, y: 1.2577441, z: 1.2577441}
m_Children: []
m_Father: {fileID: 1240187547}
m_RootOrder: 1

m_AnchoredPosition: {x: 0, y: 384}
m_AnchoredPosition: {x: 0, y: 293}
m_SizeDelta: {x: 1000, y: 512}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1827325234

m_GameObject: {fileID: 1985907275}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 4.2152314, y: 4.2152314, z: 4.2152314}
m_LocalScale: {x: 3.02004, y: 3.02004, z: 3.02004}
m_Children:
- {fileID: 1186502851}
m_Father: {fileID: 1240187547}

m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -155}
m_AnchoredPosition: {x: 0, y: -169}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1985907277

59
ProjectSettings/GraphicsSettings.asset


m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}

- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_TierSettings: []
m_TierSettings:
- serializedVersion: 5
m_BuildTarget: 1
m_Tier: 0
m_Settings:
standardShaderQuality: 2
renderingPath: 3
hdrMode: 1
realtimeGICPUUsage: 25
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
useHDR: 1
useDetailNormalMap: 1
useCascadedShadowMaps: 1
prefer32BitShadowMaps: 0
enableLPPV: 1
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
- serializedVersion: 5
m_BuildTarget: 1
m_Tier: 1
m_Settings:
standardShaderQuality: 2
renderingPath: 3
hdrMode: 1
realtimeGICPUUsage: 25
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
useHDR: 1
useDetailNormalMap: 1
useCascadedShadowMaps: 1
prefer32BitShadowMaps: 0
enableLPPV: 1
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
- serializedVersion: 5
m_BuildTarget: 1
m_Tier: 2
m_Settings:
standardShaderQuality: 2
renderingPath: 3
hdrMode: 1
realtimeGICPUUsage: 50
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
useHDR: 1
useDetailNormalMap: 1
useCascadedShadowMaps: 1
prefer32BitShadowMaps: 0
enableLPPV: 1
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0

m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1
m_AllowEnlightenSupportForUpgradedProject: 0
正在加载...
取消
保存