Using the refactored API naming.
var targetNeworkedObj = SpawnManager.SpawnedObjects[m_Data.TargetIds[0]];
m_TargetCharacter = targetNeworkedObj.GetComponent<ServerCharacter>();
m_Parent.NetState.S2C_BroadcastAction(ref Data);
m_Parent.NetState.ServerBroadcastAction(ref Data);
return true;
}