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Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset

/main
eheimburg 4 年前
当前提交
e96bb41c
共有 117 个文件被更改,包括 3742 次插入1170 次删除
  1. 7
      Assets/BossRoom/Material/mainmenu_title.mat
  2. 77
      Assets/BossRoom/Scenes/CharSelect.unity
  3. 740
      Assets/BossRoom/Scenes/DungeonTest.unity
  4. 229
      Assets/BossRoom/Scenes/MainMenu.unity
  5. 11
      Assets/BossRoom/Scripts/Client/ClientCharacterVisualization.cs
  6. 7
      Assets/BossRoom/Scripts/Client/ClientInputSender.cs
  7. 27
      Assets/BossRoom/Scripts/Development/dgtest/ModelSwap.cs
  8. 47
      Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs
  9. 11
      Assets/BossRoom/Scripts/Shared/NetworkCharacterState.cs
  10. 6
      Packages/manifest.json
  11. 10
      Packages/packages-lock.json
  12. 4
      ProjectSettings/ProjectVersion.txt
  13. 41
      Assets/BossRoom/Textures/Characters/Enemy_Eyes.png
  14. 270
      Assets/BossRoom/Textures/Characters/Enemy_Mouths.png
  15. 999
      Assets/BossRoom/Textures/Characters/Hero_Eyes.png
  16. 469
      Assets/BossRoom/Textures/Characters/Hero_Mouths.png
  17. 108
      Assets/BossRoom/Material/lobbymenu_bg_mat.mat
  18. 8
      Assets/BossRoom/Material/lobbymenu_bg_mat.mat.meta
  19. 108
      Assets/BossRoom/Material/mainmenu_bg_mat.mat
  20. 8
      Assets/BossRoom/Material/mainmenu_title.mat.meta
  21. 8
      Assets/BossRoom/Textures/Characters.meta
  22. 8
      Assets/BossRoom/Textures/UI.meta
  23. 108
      Assets/BossRoom/Textures/UI/Lobby_BG.png.meta
  24. 1001
      Assets/BossRoom/Textures/UI/Title.png
  25. 108
      Assets/BossRoom/Textures/UI/Title.png.meta
  26. 108
      Assets/BossRoom/Textures/UI/Title_BG.png.meta
  27. 14
      Assets/BossRoom/Textures/UI/button_Blank.png
  28. 108
      Assets/BossRoom/Textures/UI/button_Blank.png.meta
  29. 20
      Assets/BossRoom/Textures/UI/button_JOIN.png
  30. 108
      Assets/BossRoom/Textures/UI/button_JOIN.png.meta
  31. 26
      Assets/BossRoom/Textures/UI/button_START.png
  32. 108
      Assets/BossRoom/Textures/UI/button_START.png.meta
  33. 0
      /Assets/BossRoom/Material/mainmenu_title.mat
  34. 0
      /Assets/BossRoom/Material/mainmenu_bg_mat.mat.meta
  35. 0
      /Assets/BossRoom/Textures/Characters/Archer_Hair_Boy_CLR.tga
  36. 0
      /Assets/BossRoom/Textures/Characters/Archer_Hair_Boy_CLR.tga.meta
  37. 0
      /Assets/BossRoom/Textures/Characters/Archer_Hair_Girl_CLR.tga
  38. 0
      /Assets/BossRoom/Textures/Characters/Archer_Hair_Girl_CLR.tga.meta
  39. 0
      /Assets/BossRoom/Textures/Characters/Archer_Head_Boy_CLR.tga
  40. 0
      /Assets/BossRoom/Textures/Characters/Archer_Head_Boy_CLR.tga.meta
  41. 0
      /Assets/BossRoom/Textures/Characters/Archer_Head_Girl_CLR.tga
  42. 0
      /Assets/BossRoom/Textures/Characters/Archer_Head_Girl_CLR.tga.meta
  43. 0
      /Assets/BossRoom/Textures/Characters/Archer_Torso_CLR.tga
  44. 0
      /Assets/BossRoom/Textures/Characters/Archer_Torso_CLR.tga.meta
  45. 0
      /Assets/BossRoom/Textures/Characters/Archer_Weapons_CLR.tga
  46. 0
      /Assets/BossRoom/Textures/Characters/Archer_Weapons_CLR.tga.meta
  47. 0
      /Assets/BossRoom/Textures/Characters/Boss_Torso_CLR.tga
  48. 0
      /Assets/BossRoom/Textures/Characters/Boss_Torso_CLR.tga.meta
  49. 0
      /Assets/BossRoom/Textures/Characters/Enemy_Eyes.png
  50. 0
      /Assets/BossRoom/Textures/Characters/Enemy_Eyes.png.meta
  51. 0
      /Assets/BossRoom/Textures/Characters/Enemy_Mouths.png
  52. 0
      /Assets/BossRoom/Textures/Characters/Enemy_Mouths.png.meta
  53. 0
      /Assets/BossRoom/Textures/Characters/GroundCircle.png
  54. 0
      /Assets/BossRoom/Textures/Characters/GroundCircle.png.meta
  55. 0
      /Assets/BossRoom/Textures/Characters/Hero_Eyes.png
  56. 0
      /Assets/BossRoom/Textures/Characters/Hero_Eyes.png.meta
  57. 0
      /Assets/BossRoom/Textures/Characters/Hero_Mouths.png
  58. 0
      /Assets/BossRoom/Textures/Characters/Hero_Mouths.png.meta
  59. 0
      /Assets/BossRoom/Textures/Characters/Mage_Hair_Boy_CLR.tga
  60. 0
      /Assets/BossRoom/Textures/Characters/Mage_Hair_Boy_CLR.tga.meta
  61. 0
      /Assets/BossRoom/Textures/Characters/Mage_Hair_Girl_CLR.tga
  62. 0
      /Assets/BossRoom/Textures/Characters/Mage_Hair_Girl_CLR.tga.meta
  63. 0
      /Assets/BossRoom/Textures/Characters/Mage_Head_Boy_CLR.tga
  64. 0
      /Assets/BossRoom/Textures/Characters/Mage_Head_Boy_CLR.tga.meta
  65. 0
      /Assets/BossRoom/Textures/Characters/Mage_Head_Girl_CLR.tga
  66. 0
      /Assets/BossRoom/Textures/Characters/Mage_Head_Girl_CLR.tga.meta
  67. 0
      /Assets/BossRoom/Textures/Characters/Mage_Head_Girl_NRM.tga
  68. 0
      /Assets/BossRoom/Textures/Characters/Mage_Head_Girl_NRM.tga.meta
  69. 0
      /Assets/BossRoom/Textures/Characters/Mage_Torso_CLR_Boy.tga
  70. 0
      /Assets/BossRoom/Textures/Characters/Mage_Torso_CLR_Boy.tga.meta
  71. 0
      /Assets/BossRoom/Textures/Characters/Mage_Torso_CLR_Girl.tga
  72. 0
      /Assets/BossRoom/Textures/Characters/Mage_Torso_CLR_Girl.tga.meta
  73. 0
      /Assets/BossRoom/Textures/Characters/Mage_Weapons_CLR.tga
  74. 0
      /Assets/BossRoom/Textures/Characters/Mage_Weapons_CLR.tga.meta
  75. 0
      /Assets/BossRoom/Textures/Characters/Mage_Weapons_NRM.tga
  76. 0
      /Assets/BossRoom/Textures/Characters/Mage_Weapons_NRM.tga.meta
  77. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Hair_Boy_CLR.tga
  78. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Hair_Boy_CLR.tga.meta
  79. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Hair_Girl_CLR.tga
  80. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Hair_Girl_CLR.tga.meta
  81. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Head_Boy_CLR.tga
  82. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Head_Boy_CLR.tga.meta
  83. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Head_Girl_CLR.tga
  84. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Head_Girl_CLR.tga.meta
  85. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Torso_CLR.tga
  86. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Torso_CLR.tga.meta
  87. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Weapon_CLR.tga
  88. 0
      /Assets/BossRoom/Textures/Characters/Rogue_Weapon_CLR.tga.meta
  89. 0
      /Assets/BossRoom/Textures/Characters/Tank_Hair_Boy_CLR.tga
  90. 0
      /Assets/BossRoom/Textures/Characters/Tank_Hair_Boy_CLR.tga.meta
  91. 0
      /Assets/BossRoom/Textures/Characters/Tank_Hair_Girl_CLR.tga
  92. 0
      /Assets/BossRoom/Textures/Characters/Tank_Hair_Girl_CLR.tga.meta
  93. 0
      /Assets/BossRoom/Textures/Characters/Tank_Hair_Girl_NRM.tga
  94. 0
      /Assets/BossRoom/Textures/Characters/Tank_Hair_Girl_NRM.tga.meta
  95. 0
      /Assets/BossRoom/Textures/Characters/Tank_Hair_NRM.tga

7
Assets/BossRoom/Material/mainmenu_title.mat


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77
Assets/BossRoom/Scenes/CharSelect.unity


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740
Assets/BossRoom/Scenes/DungeonTest.unity
文件差异内容过多而无法显示
查看文件

229
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11
Assets/BossRoom/Scripts/Client/ClientCharacterVisualization.cs


[RequireComponent(typeof(NetworkCharacterState))]
public class ClientCharacterVisualization : NetworkedBehaviour
{
private NetworkCharacterState networkCharacterState;
private NetworkCharacterState m_NetworkCharacterState;
private Animator m_ClientVisualsAnimator;
/// <summary>

/// </summary>
[SerializeField] private Transform m_ClientVisuals;
[SerializeField]
private Transform m_ClientVisuals;
/// <inheritdoc />
public override void NetworkStart()

void Awake()
{
networkCharacterState = GetComponent<NetworkCharacterState>();
m_NetworkCharacterState = GetComponent<NetworkCharacterState>();
m_ClientVisualsAnimator = m_ClientVisuals.GetComponent<Animator>();
}

m_ClientVisuals.position = networkCharacterState.NetworkPosition.Value;
m_ClientVisuals.position = m_NetworkCharacterState.NetworkPosition.Value;
m_ClientVisuals.rotation = Quaternion.Euler(0, networkCharacterState.NetworkRotationY.Value, 0);
m_ClientVisuals.rotation = Quaternion.Euler(0, m_NetworkCharacterState.NetworkRotationY.Value, 0);
if (m_ClientVisualsAnimator)
{

7
Assets/BossRoom/Scripts/Client/ClientInputSender.cs


[RequireComponent(typeof(NetworkCharacterState))]
public class ClientInputSender : NetworkedBehaviour
{
private NetworkCharacterState networkCharacter;
private NetworkCharacterState m_NetworkCharacter;
public override void NetworkStart()
{

void Awake()
{
networkCharacter = GetComponent<NetworkCharacterState>();
m_NetworkCharacter = GetComponent<NetworkCharacterState>();
}
void FixedUpdate()

if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit))
{
// The MLAPI_INTERNAL channel is a reliable sequenced channel. Inputs should always arrive and be in order that's why this channel is used.
networkCharacter.InvokeServerRpc(networkCharacter.SendCharacterInputServerRpc, hit.point, "MLAPI_INTERNAL");
m_NetworkCharacter.InvokeServerRpc(m_NetworkCharacter.SendCharacterInputServerRpc, hit.point,
"MLAPI_INTERNAL");
}
}
}

27
Assets/BossRoom/Scripts/Development/dgtest/ModelSwap.cs


//!! DEBUG SCRIPT!
public GameObject[] modelArray;
private int m_ModelIndex;
public int m_ModelIndex = 0;
public Button yourButton;
// Use this for initialization

m_ModelIndex = 0;
GameObject hackyButtonGameObject = GameObject.Find("Button (1)");
if (hackyButtonGameObject)
{
Button btn = hackyButtonGameObject.GetComponent<Button>();
btn.onClick.AddListener(ModelSwitch);
}
//GameObject hackyButtonGameObject = GameObject.Find("CharacterSet");
//if (hackyButtonGameObject)
//{
// Button btn = hackyButtonGameObject.GetComponent<Button>();
// btn.onClick.AddListener(ModelSwitch);
//}
for (int x = 0; x < modelArray.Length; x++)
for ( int x = 0; x < modelArray.Length; x++)
m_ModelIndex += 1;
if (m_ModelIndex > modelArray.Length - 1)
if (m_ModelIndex < modelArray.Length - 1)
m_ModelIndex = 0;
m_ModelIndex += 1;
else m_ModelIndex = 0;
// Update is called once per frame

47
Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs


/// <summary>
/// Component responsible for moving a character on the server side based on inputs.
/// </summary>
[RequireComponent(typeof(NavMeshAgent))]
[RequireComponent(typeof(NetworkCharacterState))]
[RequireComponent(typeof(NetworkCharacterState), typeof(NavMeshAgent))]
private NavMeshAgent navMeshAgent;
private NetworkCharacterState networkCharacterState;
private NavMeshAgent m_NavMeshAgent;
private NetworkCharacterState m_NetworkCharacterState;
private NavMeshPath path;
private MovementState movementState;
private NavMeshPath m_DesiredMovementPath;
private MovementState m_MovementState;
private float movementSpeed; // TODO this should be assigned based on character definition
private float m_MovementSpeed; // TODO [GOMPS-86] this should be assigned based on character definition
public override void NetworkStart()
{

}
// On the server enable navMeshAgent and initialize
navMeshAgent.enabled = true;
networkCharacterState.OnReceivedClientInput += SetMovementTarget;
path = new NavMeshPath();
m_NavMeshAgent.enabled = true;
m_NetworkCharacterState.OnReceivedClientInput += SetMovementTarget;
m_DesiredMovementPath = new NavMeshPath();
movementState = MovementState.PathFollowing;
m_MovementState = MovementState.PathFollowing;
navMeshAgent.CalculatePath(position, path);
m_NavMeshAgent.CalculatePath(position, m_DesiredMovementPath);
navMeshAgent = GetComponent<NavMeshAgent>();
networkCharacterState = GetComponent<NetworkCharacterState>();
m_NavMeshAgent = GetComponent<NavMeshAgent>();
m_NetworkCharacterState = GetComponent<NetworkCharacterState>();
if (movementState == MovementState.PathFollowing)
if (m_MovementState == MovementState.PathFollowing)
networkCharacterState.NetworkPosition.Value = transform.position;
networkCharacterState.NetworkRotationY.Value = transform.rotation.eulerAngles.y;
m_NetworkCharacterState.NetworkPosition.Value = transform.position;
m_NetworkCharacterState.NetworkRotationY.Value = transform.rotation.eulerAngles.y;
var corners = path.corners;
var corners = m_DesiredMovementPath.corners;
if (!corners.Any())
if (corners.Length == 0)
movementState = MovementState.Idle;
m_MovementState = MovementState.Idle;
var desiredMovementAmount = movementSpeed * Time.fixedDeltaTime;
var desiredMovementAmount = m_MovementSpeed * Time.fixedDeltaTime;
// If there is less distance to move left in the path than our desired amount
if (Vector3.SqrMagnitude(corners[corners.Length - 1] - transform.position) < (desiredMovementAmount * desiredMovementAmount))

movementState = MovementState.Idle;
m_MovementState = MovementState.Idle;
return;
}

var movementVector = direction * desiredMovementAmount;
navMeshAgent.Move(movementVector);
m_NavMeshAgent.Move(movementVector);
navMeshAgent.CalculatePath(corners[corners.Length - 1], path);
m_NavMeshAgent.CalculatePath(corners[corners.Length - 1], m_DesiredMovementPath);
}
}
}

11
Assets/BossRoom/Scripts/Shared/NetworkCharacterState.cs


/// </summary>
public class NetworkCharacterState : NetworkedBehaviour
{
public NetworkedVarVector3 NetworkPosition;
public NetworkedVarFloat NetworkRotationY;
/// <summary>
/// The networked position of this Character. This reflects the authorative position on the server.
/// </summary>
public NetworkedVarVector3 NetworkPosition { get;} = new NetworkedVarVector3();
/// <summary>
/// The networked rotation of this Character. This reflects the authorative rotation on the server.
/// </summary>
public NetworkedVarFloat NetworkRotationY { get; } = new NetworkedVarFloat();
public NetworkedVarFloat NetworkMovementSpeed;
/// <summary>

6
Packages/manifest.json


"com.unity.cinemachine": "2.6.3",
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"com.unity.ide.rider": "2.0.7",
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"com.unity.ide.vscode": "1.2.1",
"com.unity.ide.visualstudio": "2.0.5",
"com.unity.ide.vscode": "1.2.3",
"com.unity.test-framework": "1.1.16",
"com.unity.test-framework": "1.1.19",
"com.unity.textmeshpro": "3.0.1",
"com.unity.timeline": "1.4.3",
"com.unity.ugui": "1.0.0",

10
Packages/packages-lock.json


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"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
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"url": "https://packages.unity.com"
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"com.unity.modules.jsonserialize": "1.0.0"
},

4
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41
Assets/BossRoom/Textures/Characters/Enemy_Eyes.png
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270
Assets/BossRoom/Textures/Characters/Enemy_Mouths.png
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999
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469
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108
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/Assets/BossRoom/Material/mainmenu_mat.mat → /Assets/BossRoom/Material/mainmenu_title.mat

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/Assets/BossRoom/Textures/Archer_Hair_Boy_CLR.tga → /Assets/BossRoom/Textures/Characters/Archer_Hair_Boy_CLR.tga

/Assets/BossRoom/Textures/Archer_Hair_Boy_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Archer_Hair_Boy_CLR.tga.meta

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/Assets/BossRoom/Textures/Archer_Head_Boy_CLR.tga → /Assets/BossRoom/Textures/Characters/Archer_Head_Boy_CLR.tga

/Assets/BossRoom/Textures/Archer_Head_Boy_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Archer_Head_Boy_CLR.tga.meta

/Assets/BossRoom/Textures/Archer_Head_Girl_CLR.tga → /Assets/BossRoom/Textures/Characters/Archer_Head_Girl_CLR.tga

/Assets/BossRoom/Textures/Archer_Head_Girl_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Archer_Head_Girl_CLR.tga.meta

/Assets/BossRoom/Textures/Archer_Torso_CLR.tga → /Assets/BossRoom/Textures/Characters/Archer_Torso_CLR.tga

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/Assets/BossRoom/Textures/Archer_Weapons_CLR.tga → /Assets/BossRoom/Textures/Characters/Archer_Weapons_CLR.tga

/Assets/BossRoom/Textures/Archer_Weapons_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Archer_Weapons_CLR.tga.meta

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/Assets/BossRoom/Textures/Mage_Hair_Girl_CLR.tga → /Assets/BossRoom/Textures/Characters/Mage_Hair_Girl_CLR.tga

/Assets/BossRoom/Textures/Mage_Hair_Girl_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Mage_Hair_Girl_CLR.tga.meta

/Assets/BossRoom/Textures/Mage_Head_Boy_CLR.tga → /Assets/BossRoom/Textures/Characters/Mage_Head_Boy_CLR.tga

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/Assets/BossRoom/Textures/Mage_Head_Girl_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Mage_Head_Girl_CLR.tga.meta

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/Assets/BossRoom/Textures/Mage_Torso_CLR_Boy.tga → /Assets/BossRoom/Textures/Characters/Mage_Torso_CLR_Boy.tga

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/Assets/BossRoom/Textures/Rogue_Hair_Boy_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Rogue_Hair_Boy_CLR.tga.meta

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/Assets/BossRoom/Textures/Rogue_Hair_Girl_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Rogue_Hair_Girl_CLR.tga.meta

/Assets/BossRoom/Textures/Rogue_Head_Boy_CLR.tga → /Assets/BossRoom/Textures/Characters/Rogue_Head_Boy_CLR.tga

/Assets/BossRoom/Textures/Rogue_Head_Boy_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Rogue_Head_Boy_CLR.tga.meta

/Assets/BossRoom/Textures/Rogue_Head_Girl_CLR.tga → /Assets/BossRoom/Textures/Characters/Rogue_Head_Girl_CLR.tga

/Assets/BossRoom/Textures/Rogue_Head_Girl_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Rogue_Head_Girl_CLR.tga.meta

/Assets/BossRoom/Textures/Rogue_Torso_CLR.tga → /Assets/BossRoom/Textures/Characters/Rogue_Torso_CLR.tga

/Assets/BossRoom/Textures/Rogue_Torso_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Rogue_Torso_CLR.tga.meta

/Assets/BossRoom/Textures/Rogue_Weapon_CLR.tga → /Assets/BossRoom/Textures/Characters/Rogue_Weapon_CLR.tga

/Assets/BossRoom/Textures/Rogue_Weapon_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Rogue_Weapon_CLR.tga.meta

/Assets/BossRoom/Textures/Tank_Hair_Boy_CLR.tga → /Assets/BossRoom/Textures/Characters/Tank_Hair_Boy_CLR.tga

/Assets/BossRoom/Textures/Tank_Hair_Boy_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Tank_Hair_Boy_CLR.tga.meta

/Assets/BossRoom/Textures/Tank_Hair_Girl_CLR.tga → /Assets/BossRoom/Textures/Characters/Tank_Hair_Girl_CLR.tga

/Assets/BossRoom/Textures/Tank_Hair_Girl_CLR.tga.meta → /Assets/BossRoom/Textures/Characters/Tank_Hair_Girl_CLR.tga.meta

/Assets/BossRoom/Textures/Tank_Hair_Girl_NRM.tga → /Assets/BossRoom/Textures/Characters/Tank_Hair_Girl_NRM.tga

/Assets/BossRoom/Textures/Tank_Hair_Girl_NRM.tga.meta → /Assets/BossRoom/Textures/Characters/Tank_Hair_Girl_NRM.tga.meta

/Assets/BossRoom/Textures/Tank_Hair_NRM.tga → /Assets/BossRoom/Textures/Characters/Tank_Hair_NRM.tga

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