sebastienlagarde
0647d78b
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
8 年前
Sebastien Lagarde
ef992f04
Add support for directional light
all in one formula for spot, light and directional light
8 年前
sebastienlagarde
36c50926
HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
8 年前
sebastienlagarde
e1f8e17e
HDRenderLoop: Update scene + make double sided work
8 年前
sebastienlagarde
5cc2607c
HDRenderLoop: Correct fix double sided
8 年前
sebastienlagarde
5322780e
HDRenderLoop: miss one file
8 年前
sebastienlagarde
6d8ef108
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
8 年前
sebastienlagarde
fe99ce30
HDRenderLoop: Add PreLightData concept (optimization)
- Add PrelightData concept: variable that you can precompute ahead of
calling the lighting loop
- Various stuff related to that: BRDF recomputed LambdaV version etc...
8 年前
Sebastien Lagarde
52eb3436
HDRenderLoop: Make cubemap code compile
- miss preDFG texture
- do not work currently
- Add bunch of sphere metal/dieletric from smoothness 0..1
8 年前
Sebastien Lagarde
357d999e
HDRenderLoop: Add code to init texture one time at the launch of the loop
- Still need to confirm is this code is robust
- Also remove many common.hlsl include
8 年前
Sebastien Lagarde
bce39f68
HDRenderLoop: Make cubemap work (without parallax) and add ref mode
- comparison with ref GGX is not too bad, but still require improvement.
- wait for trilinear issue with cubemap to be solve before investigating
8 年前
sebastienlagarde
cc40fcbe
HDRenderloop: Add useForwardOnly option
8 年前
sebastienlagarde
49aa2df9
HDRenderLoop: add test for reflection probe offset (doesn't work yet)
8 年前
sebastienlagarde
fd4b1fe9
HDRenderLoop: Fix issue with box projection and local offset + add test scene
8 年前
sebastienlagarde
115b193a
HDRenderLoop: fix shadow code
8 年前
Sebastien Lagarde
36745c50
HDRenderloop: Remove flags from light + experiment bias on receiver
8 年前
Evgenii Golubev
0abdbd8f
Add anisotropic GGX test scene
8 年前
Evgenii Golubev
99b53772
Add an anisotropic GGX test scene
Change the anisotropy direction from vertical to horizontal
8 年前
Evgenii Golubev
fd5fbe55
Add a test scene for an LTC area light
8 年前
Evgenii Golubev
3764be25
Realign the LTC test geometry
8 年前
Evgenii Golubev
f2161234
Add area light geometry visualization
8 年前
Sebastien Lagarde
47769667
HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights
8 年前
Evgenii Golubev
a6a6e773
Implement ellipsoidal fade out for area lights
8 年前
sebastienlagarde
afe68ecc
HDRenderLoop: Add detail map to lit shader
8 年前
Evgenii Golubev
50204d4c
Add the 'Line' light archetype and fix the scene
8 年前
Evgenii Golubev
b423f828
Add a test scene with a line light
8 年前
Evgenii Golubev
0fce7106
Remove hidden lights
8 年前
sebastienlagarde
7b5d7327
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
475169d0
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
8 年前
Evgenii Golubev
ceb16fd9
Add an instance of AtmosphericParameters to the sun light
8 年前
Evgenii Golubev
09670285
Increase the attenuation radius of test area lights
8 年前
Evgenii Golubev
954b1756
Add a light cookie test scene
8 年前
Evgenii Golubev
afa6ac44
Disconnect the atmospheric parameters component from the sun since it is a WIP
8 年前
sebastienlagarde
613a80ee
HDRenderPipeline; Add Pom test level
8 年前
sebastienlagarde
d7a39bc6
HDRenderPipeline: Add tessellation test
8 年前
sebastienlagarde
ddc209b1
HDRenderPipeline: Add two sided test scene + clean a bit test directory
8 年前
sebastienlagarde
d947af3f
HDRenderPipeline: Add reflection probe test
8 年前
sebastienlagarde
66834685
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
- HDRI reflection is flipped, but HDRI and procedural sky are flipped
each other. For now fix the HDRI sky and we will fix procedural sky
after
8 年前
Sebastien Lagarde
a5af41b2
HDRenderPipeline: Remove reflection probe to prevent NULL fail until fix.
8 年前
sebastienlagarde
8a6b2cf1
HDRenderPipeline: Update unlit shader
8 年前
sebastienlagarde
ee5ea1fd
HDrenderPipeline: Unlit update - missing file
8 年前
sebastienlagarde
e13205b5
HDRenderPipeline: Change two sided options
Remove all variant of two sided, let double sided mirror for lit
material and double sisded for unlit
8 年前
Sebastien Lagarde
3f8a200e
HDRenderPipeline: Fix planar and triplanar + triplanar POM
8 年前
sebastienlagarde
c9e2247b
HDRenderPipeline: Update graphic test for Triplanar with LitMaterial
8 年前
sebastienlagarde
cee0e59f
HDRenderPipeline: Upgrade code to use new builtin sampler feature
8 年前
runes
c445e599
Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
8 年前
Julien Ignace
7a3ff433
Put a free camera in all the test scenes.
8 年前
sebastienlagarde
7ae52cc4
HDRednerPipeline: Update tessellation test
8 年前
Evgenii Golubev
f5b4c7e9
Implement orthographic projector lights (single pass loop only)
8 年前
Evgenii Golubev
c4ee2251
Fix projector light dimensions
8 年前
Evgenii Golubev
6b6c6c54
Implement pyramid projector lights
8 年前
Evgenii Golubev
7d7050ee
Add a Batman cookie texture for testing
8 年前
Evgenii Golubev
03bfbbe6
Fix the orientation of area lights
8 年前
Evgenii Golubev
52619347
Update the HDRenderLoop test scene with the sphere light
8 年前
Sebastien Lagarde
47c4131d
HDRenderPipeline: Improve transmittance with wrap lighitng
8 年前
sebastienlagarde
4127e3ce
SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline
8 年前
sebastienlagarde
314924b2
HDRenderPipeline: Fix issue with SSS + add test scene
8 年前
Chman
3f710860
PostProcessing integration
Currently missing opaque-only effects, should be an easy addition
8 年前
GitHub
0f1a3e92
Merge pull request #240 from Unity-Technologies/postfx
Post-processing stack v2 integration
8 年前
sebastienlagarde
46417646
HDRednerPipeline: Update transmission test + clean code
- Rename Thin Material in Thin objects
- Merge enable transmission and enable thin material in transmission
type
- re-add human head
- fix thin transmission test scene
8 年前
Chman
7ab09c53
Updated HDRenderLoopTest scene to use latest postfx
8 年前
GitHub
fff7894f
Merge branch 'master' into submodule-fix
8 年前
sebastienlagarde
25cb78a1
HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS
- PS4 compiler doesn't support ";;", need to replace with ";"
- Fix missing prefab in test
8 年前
sebastienlagarde
30553d56
HDRenderPipeline: Add test scene
8 年前
Arnaud Carre
5b684631
new batcher test scenes updated
8 年前
Evgenii Golubev
92e6d7c0
Add shadow data to lights and update the cookie test
8 年前
Julien Ignace
f5856816
Updated CascadedShadowsTest.unity and BasicProfiling.unity
7 年前
sebastienlagarde
90dcb63d
HDRenderPipeline: Update test scene with clear coat test
7 年前
Peter Bay Bastian
9a0518a6
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
sebastienlagarde
6f7f92f7
Update Test scene
7 年前
sebastienlagarde
48b499da
Update Scene Test after change of Anisotropy as MaterialId
7 年前
Evgenii Golubev
2a9aa847
Update the HD test scene to with a test for displacement mapping with depth offset
7 年前
Evgenii Golubev
9b985278
Fix the "Displacement Mapping With Depth Offset" setup
7 年前
Evgenii Golubev
fc3f8e16
Further improve the "Displacement Mapping With Depth Offset" setup
7 年前
Evgenii Golubev
334ddc48
Fix POM with object scale
7 年前
Frédéric Vauchelles
781d92d6
Updated test scene with refraction setup
7 年前
Frédéric Vauchelles
ec4b0369
Added a utility to copy channels in a compute shader
7 年前
Evgenii Golubev
ce71162a
Update the HD test scene
7 年前
Evgenii Golubev
c212b126
Clean up the volumetric lighting code
7 年前
Evgenii Golubev
77f11acf
Update the test scene
7 年前
sebastienlagarde
cbb4262b
HDRenderPipeline: Update camera settings of test scene
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
Evgenii Golubev
33d14b62
Share the light loop code
7 年前
Evgenii Golubev
18167a05
Rename light dimensions for consistency: X = width, Y = height
7 年前
Evgenii Golubev
55462675
Add comment
7 年前
sebastienlagarde
db1d12a2
HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior
7 年前
Julien Ignace
cdd44d73
Re-updated materials with new heightmap parametrization
7 年前
sebastienlagarde
587a0856
HDRenderPipeline: Update HDRenderLoopTest scene
7 年前