Matt Dean
|
e6dcc45d
|
Comment out old artistic nodes
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7 年前 |
Matt Dean
|
7c7d7604
|
Add Colorspace Conversion node
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7 年前 |
Matt Dean
|
5f368a29
|
Move old Artistic nodes back to WIP folder
|
7 年前 |
Matt Dean
|
4d3bb030
|
Rename BlendMode
|
7 年前 |
Matt Dean
|
8cdf0c8f
|
Move BlendModesEnum
|
7 年前 |
Matt Dean
|
b60e8b5a
|
Update Blend node
|
7 年前 |
Matt Dean
|
484cbca7
|
Renamed Blend node
|
7 年前 |
Tim Cooper
|
d2e30d64
|
Update right click menu.
|
7 年前 |
Matt Dean
|
a19f5b15
|
Moved BlendMode node
|
7 年前 |
Peter Bay Bastian
|
da0d10c8
|
Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame)
|
7 年前 |
Tim Cooper
|
2f0a0145
|
Remove layer graph + remap graph for beta1
|
7 年前 |
Peter Bay Bastian
|
c421de0a
|
Update use of EdgeControl to non-obsolete properties
|
7 年前 |
Peter Bay Bastian
|
4a06bed4
|
Remove last bit of toolbar
|
7 年前 |
Peter Bay Bastian
|
02e4d882
|
Move "update asset" button to blackboard
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7 年前 |
Peter Bay Bastian
|
90868fe3
|
Move "convert to subgraph" to context menu
|
7 年前 |
Peter Bay Bastian
|
b4404ee6
|
Remove preview rate limitation button
|
7 年前 |
Peter Bay Bastian
|
2c5ae2d4
|
Move "Copy shader" into context menu
|
7 年前 |
Thomas
|
d9eda761
|
HDRP integration
|
7 年前 |
Evgenii Golubev
|
7933294f
|
Remove TilePass.cs
|
7 年前 |
Julien Ignace
|
77b6f80a
|
Removed blacksmith sky
|
7 年前 |
Thomas
|
d0ecb25c
|
Generic volume framework
|
7 年前 |
Evgenii Golubev
|
5186af41
|
Fix SSS in Deferred.shader
|
7 年前 |
Sebastien Lagarde
|
2d0640a5
|
Draft 2
|
7 年前 |
Julien Ignace
|
ec66382f
|
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
|
7 年前 |
Thomas
|
40603f1c
|
CoreEditorUtils additions
|
7 年前 |
Evgenii Golubev
|
228fd56b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Sebastien Lagarde
|
e5ebb9cb
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
|
7 年前 |
Sebastien Lagarde
|
4a7f92da
|
HDRenderPipeline: Remove SHADEROPTIONS_PACK_GBUFFER_IN_U16
|
7 年前 |
Sebastien Lagarde
|
e7691b78
|
HDRenderPipeline: Add TransparentBackface pass on lit material
|
7 年前 |
Sebastien Lagarde
|
02c0f879
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
|
7 年前 |
Sebastien Lagarde
|
d6a7fcd6
|
HDRenderPipeline; Clean include of Color.hlsl
|
7 年前 |
Sebastien Lagarde
|
5b874b26
|
draft 2
|
7 年前 |
Sebastien Lagarde
|
fd3a0fb2
|
HDRenderPipeline: Minor correction of k_RenderQueue_Transparent
|
7 年前 |
Sebastien Lagarde
|
0cdbadfa
|
First draft
|
7 年前 |
Sebastien Lagarde
|
3637fa01
|
ShaderLibrary: Update YCoCg function in color.hlsl
|
7 年前 |
GitHub
|
bb9d2f89
|
Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword
Replace SetKeyword by CoreUtils.SetKeyword
|
7 年前 |
Sebastien Lagarde
|
15b64fff
|
Replace SetKeyword by CoreUtils.SetKeyword
|
7 年前 |
Sebastien Lagarde
|
db77157f
|
Update meta
|
7 年前 |
GitHub
|
4914124a
|
Merge pull request #627 from Unity-Technologies/Branch_FixWireFrameAndBGColor
Fix wireframe and bg color
|
7 年前 |
Julien Ignace
|
b8a4b09f
|
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
- Handled Background color correctly in HDRP
|
7 年前 |
GitHub
|
eb65ca3d
|
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
Reverted DefaultHDMaterial to be opaque instead of transparent.
|
7 年前 |
Julien Ignace
|
6c624a86
|
Reverted DefaultHDMaterial to be opaque instead of transparent.
|
7 年前 |
GitHub
|
90ff0b6e
|
Merge pull request #625 from Unity-Technologies/Branch_UpdateTestScenes
Disabled all profiling cameras in some scenes to avoid them to be ren…
|
7 年前 |
Julien Ignace
|
182cb19b
|
Disabled all profiling cameras in some scenes to avoid them to be rendered unnecessarily.
|
7 年前 |
GitHub
|
d45213dd
|
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
Renamed TilePass to LightLoop where relevant.
|
7 年前 |
Julien Ignace
|
d50d5989
|
Post merge fix
|
7 年前 |
Evgenii Golubev
|
41563dba
|
Scalarize SSS transmission
|
7 年前 |
Julien Ignace
|
92a18712
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
|
7 年前 |
Evgenii Golubev
|
613d7de3
|
Reduce the number of feature variants from 27 to 14
|
7 年前 |
GitHub
|
1e9184b9
|
Merge pull request #621 from Unity-Technologies/feature/realtimeCubemap
Small fixes and cleaning
|
7 年前 |