6238 次代码提交 (e7f0a6d1-d34a-4f6b-b453-9998ff19bdfd)

作者 SHA1 备注 提交日期
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 7 年前
Frédéric Vauchelles 3b63c854 wip SSR 7 年前
GitHub 7a76fbbe Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies 7 年前
Felipe Lira 2a570cc3 Updated lightweight default materials 7 年前
Frédéric Vauchelles ca61ff42 Updated beffered RTHandle system 7 年前
Frédéric Vauchelles 3320fc64 Skip in memory assemblies for the shader generator 7 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 7 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 7 年前
Frédéric Vauchelles d61424da Commented code specific to 4.x .NET runtime 7 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 7 年前
Andre McGrail b15bde9e Cleaned up relative hlsl include path 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
GitHub add8fa72 Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI 7 年前
Felipe Lira 45ee32a0 Fixed null reference on bump properties in unlit particles UI. 7 年前
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 7 年前
GitHub 44b0c2bc Merge pull request #1172 from Unity-Technologies/HDCameraDataInit 7 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
GitHub 44511b14 Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization 7 年前
Frédéric Vauchelles 99a24ef5 fixed: mip to use for SSReflection 7 年前
GitHub 1108f618 Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 7 年前
Felipe Lira e9a5ca70 Fixed shaderPassID in DrawFullScreen 7 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
GitHub e58bfaac Merge pull request #1170 from Unity-Technologies/feature/RefractionModes 7 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 7 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 7 年前
Frédéric Vauchelles 99ec03cb Used the MERGE_NAME macro 7 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 7 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 7 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 7 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 7 年前
Frédéric Vauchelles 9fffc822 Unrolled first iteration 7 年前
Felipe Lira d3b73d87 Removed unused Opaque RT. 7 年前
Frédéric Vauchelles f3b17b2a Fixed debug issue 7 年前
Felipe Lira 0a312f93 Some files were not saved in the editor and were missing from last commit. 7 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 7 年前
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 7 年前
Felipe Lira 35cef52a Fixed shader include paths 7 年前
Remy 5033b09a Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags. 7 年前
sebastienlagarde 173086c6 Enable Additional component in UI 7 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 7 年前
Frédéric Vauchelles 2169fc40 Added debug hints 7 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 7 年前
Frédéric Vauchelles d658c0d9 Updated ScreenSpaceRefractionEditor 7 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 7 年前
Frédéric Vauchelles c409dd0c Updated changelog 7 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 7 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 7 年前