Felipe Lira
65fc1c54
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
7 年前
GitHub
3bcafcb4
Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix
Decals/dbuffer clear fix
7 年前
Evgenii Golubev
cfc871a0
Add more reliable detection of the start of the new frame
7 年前
GitHub
968bc78a
Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport
Lw/18.1 forwardport
7 年前
Paul Melamed
f084a015
cleanup some commented out and unused code
7 年前
sebastienlagarde
22018fa9
Add profiling sample for clear sky
7 年前
Evgenii Golubev
1c4ab14a
Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency
7 年前
Felipe Lira
cfdda2f1
Updated simple lighting default material.
7 年前
sebastienlagarde
500d0b60
Add FullscreenPassthrough render mode
7 年前
Paul Melamed
e711a574
Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared)
7 年前
sebastienlagarde
183ca49b
Fix issue with debug ligthing mode
7 年前
Stephane Laroche
3187dab5
New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl.
Only supports base unlit material parameters with the addition of : analytical lights with a diffuse lambert BSDF, interpolated geometric normal and double sided option.
7 年前
Evgenii Golubev
2bffbe72
Factor out CoreUtils.AreAnimatedMaterialsEnabled()
7 年前
Felipe Lira
0a1063fa
updated simple lighting shininess.
7 年前
sebastienlagarde
8a48b2eb
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
7 年前
GitHub
a449a7f7
Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights
Fixed light loop hierarchy
7 年前
Evgenii Golubev
0d88963c
Overwrite camera properties set during the shader pass with the original camera properties
7 年前
Felipe Lira
c61f95a8
Fixed negative pow warning.
7 年前
Frédéric Vauchelles
403264e2
Fixed light loop hierarchy
7 年前
Evgenii Golubev
41b3bcf7
Fix the bug with animated materials
7 年前
Felipe Lira
baed4e96
Added missing d3d11_9x excludes
7 年前
sebastienlagarde
c7c2adef
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
7 年前
GitHub
de0287be
Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core
Move notification for API change to core
7 年前
Evgenii Golubev
ef6c6a3e
Add _FrustumParams to UnityPerView
7 年前
Felipe Lira
9fe30bee
Tweaked default shader values to be mid grey
7 年前
Paul Melamed
719afdc0
Remove some unneded comments
7 年前
sebastienlagarde
58445f5d
Move notification for API change to core
7 年前
Evgenii Golubev
f1876370
Update the comment
7 年前
Felipe Lira
c9f9be4a
Updated terrain shader name.
7 年前
Paul Melamed
d852d360
address PR comments
7 年前
GitHub
72f63df8
Merge pull request #1175 from Unity-Technologies/SpotReflector
Add spot reflector option to modulate light intensity with spot angle.
7 年前
Evgenii Golubev
c4d118bd
Rename 'param' -> 'params' for consistency
7 年前
GitHub
023df4a2
Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr
Terrain Shader fixes
7 年前
Paul Melamed
3f7e7fef
Reset allocation status flag.
7 年前
Frédéric Vauchelles
4474977e
(wip) deferred SSR
7 年前
Remy
0fbb8841
Changed sin to tan in angle calculation
7 年前
Evgenii Golubev
ed476664
Remove leftover SetupComputeShader() call
7 年前
GitHub
3c27f566
Merge pull request #1180 from Unity-Technologies/rc-bugfixes
RC bugfixes
7 年前
Paul Melamed
5e4ad2d7
Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
7 年前
Frédéric Vauchelles
ae848a9d
fixed forward SSR
7 年前
Remy
8fa08986
fix for PR
7 年前
GitHub
94e96f91
Merge pull request #1177 from Unity-Technologies/fix/shadow-crash
Fix for GPU crash on some platforms when using a directional light with no shadows
7 年前
Evgenii Golubev
14c97d6d
Update variable usage
7 年前
Felipe Lira
65d2e7b3
Minor changes to Unlit shader GUI.
7 年前
Frédéric Vauchelles
12acef66
Fixed history buffer binding
7 年前
Robin Bradley
deadc578
Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms.
7 年前
Remy
9c0aa9c6
Add spot reflector option to modulate light intensity with spot angle.
7 年前
Evgenii Golubev
8d663ac4
Merge upstream/master
7 年前
Felipe Lira
51d1e44b
Moved standard shader workflow mode to top as it seems more natural.
7 年前
Frédéric Vauchelles
3b63c854
wip SSR
7 年前