5924 次代码提交 (dbdca030-7302-4ab7-b979-8649dd12bc41)

作者 SHA1 备注 提交日期
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Felipe Lira 8efb93de Updated LightweightPipelineCore.cs to new C# convention 7 年前
Frédéric Vauchelles a3477180 Update SSR for deferred 7 年前
GitHub 982c273f Added release notes for LWRP. 7 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
GitHub 60d3b875 Merge pull request #1205 from Unity-Technologies/Fix-warning 7 年前
Felipe Lira 3bbb9197 Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities. 7 年前
GitHub 98944227 Merge pull request #1223 from Unity-Technologies/lw/get_rid_of_depth_prepass_when_possible 7 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
Aleksandr Kirillov 1748dc67 Removed an unnecessary #pragma from the CopyDepthMSAA shader. 7 年前
Felipe Lira 38d02996 Split stripping at shader, pass and variant stage. 7 年前
Stephane Laroche ad31624f -Add base 2 lobe specular GGX along with inputs and UI. 7 年前
GitHub ea51b585 Merge pull request #1188 from Unity-Technologies/stacklit 7 年前
Aleksandr Kirillov 0d71285d Now forcing a blit instead of copying a texture if we need to resolve MSAA depth. 7 年前
Felipe Lira c30fcd10 Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities. 7 年前
sebastienlagarde caef3231 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
GitHub 5ee5df81 Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter 7 年前
Aleksandr Kirillov 34562958 Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 7 年前
Felipe Lira bbeadae5 Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
Remy 2dea8304 Correct source texture channel of detail map 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
Aleksandr Kirillov 9ed48265 Fixed a wrong condition check. 7 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 7 年前
sebastienlagarde 66ff4e4a Add normal view debug mode 7 年前
Remy 7643f8fc Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 7 年前
Aleksandr Kirillov 17b92683 Cleaned up depth prepass and depth copy setup code. 7 年前
Felipe Lira a15c7e93 Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader. 7 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
GitHub 2a9a01f7 Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path 7 年前
Evgenii Golubev 8ffeafaf Fix material animation in reflection probes 7 年前
Aleksandr Kirillov 7e1af428 Fixed a check whether the system supports copying depth textures. 7 年前
Felipe Lira cdd9a0d1 Added _LOCAL_SHADOWS_ENABLED keyword 7 年前
GitHub 8c5e87ae Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common 7 年前
Evgenii Golubev b62b0d12 More comments 7 年前
GitHub 0c2357e7 Merge pull request #1216 from Unity-Technologies/lw/fixes 7 年前
sebastienlagarde a5701453 Move ComputeTextureLOD to common.hlsl 7 年前
Evgenii Golubev 187b007e Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera 7 年前
Aleksandr Kirillov 369eef17 Fixed a typo in method name. 7 年前
GitHub bc2cc021 Merge pull request #1178 from Unity-Technologies/decals/texture_atlas 7 年前
GitHub c7261dfc Add a comment 7 年前
Evgenii Golubev f3d6b339 Add additional deprecation comments 7 年前
Aleksandr Kirillov e03ac0c7 Fixed light index remapping. 7 年前
GitHub 19323813 Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 7 年前
Evgenii Golubev 072a0aa3 Optimize 7 年前
Aleksandr Kirillov d151fbc5 Point filtering for temporary depth RTs. 7 年前
sebastienlagarde c795cf46 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode 7 年前
GitHub 75c80ba4 Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 7 年前
Evgenii Golubev b2851e30 Clean up 7 年前